Hash :
2dd13ebb
Author :
Date :
2022-04-21T11:25:00
Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_EXTERNALIMAGESIBLINGIMPL11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_EXTERNALIMAGESIBLINGIMPL11_H_
#include "libANGLE/renderer/ImageImpl.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
class Renderer11;
class RenderTargetD3D;
class ExternalImageSiblingImpl11 : public ExternalImageSiblingImpl
{
public:
ExternalImageSiblingImpl11(Renderer11 *renderer,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~ExternalImageSiblingImpl11() override;
// ExternalImageSiblingImpl interface
egl::Error initialize(const egl::Display *display) override;
gl::Format getFormat() const override;
bool isRenderable(const gl::Context *context) const override;
bool isTexturable(const gl::Context *context) const override;
bool isYUV() const override;
bool hasProtectedContent() const override;
gl::Extents getSize() const override;
size_t getSamples() const override;
// FramebufferAttachmentObjectImpl interface
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
private:
angle::Result createRenderTarget(const gl::Context *context);
Renderer11 *mRenderer;
EGLClientBuffer mBuffer;
egl::AttributeMap mAttribs;
TextureHelper11 mTexture;
gl::Format mFormat = gl::Format::Invalid();
bool mIsRenderable = false;
bool mIsTexturable = false;
bool mIsTextureArray = false;
bool mYUV = false;
bool mHasProtectedContent = false;
EGLint mWidth = 0;
EGLint mHeight = 0;
GLsizei mSamples = 0;
UINT mArraySlice = 0;
std::unique_ptr<RenderTargetD3D> mRenderTarget;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_EXTERNALIMAGESIBLINGIMPL11_H_