Hash :
7c985f5c
Author :
Date :
2018-11-29T18:16:17
Make angle::Result an enum. This moves away from a class type to a value type. This should improve performance when using angle::Result as a return value. Previously the generated code would return a pointer instead of a value. Improves performance in the most targeted microbenchmark by 10%. In more realistic scanarios it will have a smaller improvement. Also simplifies the class implementation and usage. Includes some unrelated code generation changes. Bug: angleproject:2491 Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa Reviewed-on: https://chromium-review.googlesource.com/c/1356139 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program11: D3D11 implementation of an OpenGL Program.
#include "libANGLE/renderer/d3d/d3d11/Program11.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
namespace rx
{
Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer)
: ProgramD3D(programState, renderer)
{}
Program11::~Program11() = default;
angle::Result Program11::syncState(const gl::Context *context,
const gl::Program::DirtyBits &dirtyBits)
{
Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer();
StateManager11 *stateManager = renderer11->getStateManager();
// This single flag should be replace by individual dirtyness.
stateManager->invalidateProgramUniformBuffers();
return angle::Result::Continue;
}
} // namespace rx