Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
class SwapChain11;
class Renderer11;
class RenderTarget11 : public RenderTargetD3D
{
public:
RenderTarget11(const d3d11::Format &formatSet);
~RenderTarget11() override;
virtual const TextureHelper11 &getTexture() const = 0;
virtual const d3d11::RenderTargetView &getRenderTargetView() const = 0;
virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;
virtual const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const = 0;
virtual const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const = 0;
virtual unsigned int getSubresourceIndex() const = 0;
const d3d11::Format &getFormatSet() const { return mFormatSet; }
protected:
const d3d11::Format &mFormatSet;
};
class TextureRenderTarget11 : public RenderTarget11
{
public:
// TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
TextureRenderTarget11(d3d11::RenderTargetView &&rtv,
const TextureHelper11 &resource,
const d3d11::SharedSRV &srv,
const d3d11::SharedSRV &blitSRV,
GLenum internalFormat,
const d3d11::Format &formatSet,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
TextureRenderTarget11(d3d11::DepthStencilView &&dsv,
const TextureHelper11 &resource,
const d3d11::SharedSRV &srv,
GLenum internalFormat,
const d3d11::Format &formatSet,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
~TextureRenderTarget11() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
const TextureHelper11 &getTexture() const override;
const d3d11::RenderTargetView &getRenderTargetView() const override;
const d3d11::DepthStencilView &getDepthStencilView() const override;
const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;
unsigned int getSubresourceIndex() const override;
private:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
GLsizei mSamples;
unsigned int mSubresourceIndex;
TextureHelper11 mTexture;
d3d11::RenderTargetView mRenderTarget;
d3d11::DepthStencilView mDepthStencil;
d3d11::SharedSRV mShaderResource;
// Shader resource view to use with internal blit shaders. Not set for depth/stencil render
// targets.
d3d11::SharedSRV mBlitShaderResource;
};
class SurfaceRenderTarget11 : public RenderTarget11
{
public:
SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
~SurfaceRenderTarget11() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
const TextureHelper11 &getTexture() const override;
const d3d11::RenderTargetView &getRenderTargetView() const override;
const d3d11::DepthStencilView &getDepthStencilView() const override;
const d3d11::SharedSRV &getShaderResourceView(const gl::Context *context) const override;
const d3d11::SharedSRV &getBlitShaderResourceView(const gl::Context *context) const override;
unsigned int getSubresourceIndex() const override;
private:
SwapChain11 *mSwapChain;
bool mDepth;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_