Hash :
d50151d3
Author :
Date :
2019-12-17T13:57:12
Move Serial utils to their own file. This will let the front-end access them without pulling in the rest of renderer_utils. The Serial class in particular will be useful for capture/replay. Also adds a very minimal unit test. Bug: angleproject:4223 Change-Id: I9e63b8a8227a245b20a8f024b960fcf60c7840db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954611 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedback11.h: Implements the abstract rx::TransformFeedbackImpl class.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
#include "common/platform.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/TransformFeedbackImpl.h"
#include "libANGLE/renderer/serial_utils.h"
namespace rx
{
class Renderer11;
class TransformFeedback11 : public TransformFeedbackImpl
{
public:
TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer);
~TransformFeedback11() override;
angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override;
angle::Result end(const gl::Context *context) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
angle::Result bindIndexedBuffer(const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
void onApply();
bool isDirty() const;
UINT getNumSOBuffers() const;
angle::Result getSOBuffers(const gl::Context *context,
const std::vector<ID3D11Buffer *> **buffersOut);
const std::vector<UINT> &getSOBufferOffsets() const;
Serial getSerial() const;
private:
Renderer11 *mRenderer;
bool mIsDirty;
std::vector<ID3D11Buffer *> mBuffers;
std::vector<UINT> mBufferOffsets;
Serial mSerial;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_