Hash :
4d3a0f60
Author :
Date :
2020-09-11T12:36:05
GN: Componentize D3D format tables. These tables are used by both the GL and D3D11 back-ends. Also moves them to renderer_utils to be in a shared place. Bug: angleproject:3943 Change-Id: I1f5d79842396a87e795547fa03c6855d6f9c5e9a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405805 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
#include <map>
#include "common/platform.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/copyvertex.h"
#include "libANGLE/renderer/d3d/formatutilsD3D.h"
#include "libANGLE/renderer/dxgi_format_map.h"
#include "libANGLE/renderer/renderer_utils.h"
namespace rx
{
struct Renderer11DeviceCaps;
namespace d3d11
{
// A texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components,
// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries
// information about the wrong format. Therefore, use of this should be avoided where possible.
bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
struct DXGIFormatSize
{
DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight);
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
};
const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format);
struct VertexFormat : private angle::NonCopyable
{
constexpr VertexFormat();
constexpr VertexFormat(VertexConversionType conversionType,
DXGI_FORMAT nativeFormat,
VertexCopyFunction copyFunction);
VertexConversionType conversionType;
DXGI_FORMAT nativeFormat;
VertexCopyFunction copyFunction;
};
const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID,
D3D_FEATURE_LEVEL featureLevel);
} // namespace d3d11
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_