Hash :
bc929e6e
Author :
Date :
2022-05-02T11:00:20
D3D11: recompile all shaders using 10.0.20348.0 toolchain. Bug: angleproject:5542 Change-Id: I604de49c62c0a1c3882946a7bdf9e7d1171e94ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621833 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer SwizzleProperties
// {
//
// uint4 SwizzleIndices; // Offset: 0 Size: 16
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// Sampler sampler NA NA s0 1
// TextureF3D texture float4 3d t0 1
// SwizzleProperties cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 1
dcl_indexableTemp x0[6], 4
sample r0.xyzw, v2.xyzx, t0.xyzw, s0
mov x0[0].x, r0.x
mov x0[1].x, r0.y
mov x0[2].x, r0.z
mov x0[3].x, r0.w
mov x0[4].x, l(0)
mov x0[5].x, l(1.000000)
mov r0.x, cb0[0].x
mov o0.x, x0[r0.x + 0].x
mov r0.x, cb0[0].y
mov o0.y, x0[r0.x + 0].x
mov r0.x, cb0[0].z
mov o0.z, x0[r0.x + 0].x
mov r0.x, cb0[0].w
mov o0.w, x0[r0.x + 0].x
ret
// Approximately 16 instruction slots used
#endif
const BYTE g_PS_SwizzleF3D[] = {
68, 88, 66, 67, 73, 214, 47, 221, 178, 220, 225, 86, 113, 45, 198, 41, 129, 110, 186,
79, 1, 0, 0, 0, 132, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 88, 1,
0, 0, 224, 1, 0, 0, 20, 2, 0, 0, 8, 4, 0, 0, 82, 68, 69, 70, 28,
1, 0, 0, 1, 0, 0, 0, 164, 0, 0, 0, 3, 0, 0, 0, 28, 0, 0, 0,
0, 4, 255, 255, 0, 1, 0, 0, 244, 0, 0, 0, 124, 0, 0, 0, 3, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0, 132, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 8,
0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0,
143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 83, 97, 109, 112, 108, 101,
114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 51, 68, 0, 83, 119, 105, 122, 122, 108,
101, 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 171, 143, 0, 0, 0,
1, 0, 0, 0, 188, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 212, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 228, 0,
0, 0, 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101,
115, 0, 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0,
77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32,
83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46,
49, 0, 73, 83, 71, 78, 128, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80,
0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0,
0, 1, 0, 0, 0, 1, 0, 0, 0, 118, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 7, 7, 0, 0, 83, 86, 95, 80, 79,
83, 73, 84, 73, 79, 78, 0, 83, 86, 95, 82, 69, 78, 68, 69, 82, 84, 65, 82,
71, 69, 84, 65, 82, 82, 65, 89, 73, 78, 68, 69, 88, 0, 84, 69, 88, 67, 79,
79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0,
0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171,
83, 72, 68, 82, 236, 1, 0, 0, 64, 0, 0, 0, 123, 0, 0, 0, 89, 0, 0,
4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0, 88, 40, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85,
85, 0, 0, 98, 16, 0, 3, 114, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3,
242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 105, 0, 0,
4, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 2, 0, 0, 0, 70, 126, 16, 0, 0,
0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0,
0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0,
6, 18, 48, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 26, 0, 16, 0, 0, 0,
0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 42,
0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32, 0, 0, 0, 0, 0,
3, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 48, 32,
0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0,
0, 6, 18, 48, 32, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 64, 0, 0, 0,
0, 128, 63, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 10, 128, 32, 0,
0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 18, 32, 16, 0, 0, 0, 0,
0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0,
0, 6, 18, 0, 16, 0, 0, 0, 0, 0, 26, 128, 32, 0, 0, 0, 0, 0, 0,
0, 0, 0, 54, 0, 0, 7, 34, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4,
0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16,
0, 0, 0, 0, 0, 42, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0,
0, 7, 66, 32, 16, 0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10,
0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 18, 0, 16, 0, 0, 0, 0, 0,
58, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 7, 130, 32, 16,
0, 0, 0, 0, 0, 10, 48, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0,
0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 16, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0,
0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};