Hash :
6d6b91a6
Author :
Date :
2020-01-21T15:58:19
Enable GL_NV_fence with Vulkan backend Implemented FenceNVVk, based on the existing vk::SyncHelper class. Bug: angleproject:4295 Change-Id: I3f44a66e27ce3bd24461894dae4757b25321a6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013880 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
#include "libANGLE/renderer/FenceNVImpl.h"
#include "libANGLE/renderer/SyncImpl.h"
namespace rx
{
class Context9;
class Renderer9;
class FenceNV9 : public FenceNVImpl
{
public:
explicit FenceNV9(Renderer9 *renderer);
~FenceNV9() override;
void onDestroy(const gl::Context *context) override {}
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
private:
angle::Result testHelper(Context9 *context9, bool flushCommandBuffer, GLboolean *outFinished);
Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_