Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
// retained by Renderbuffers.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
class Renderer9;
class SwapChain9;
class RenderTarget9 : public RenderTargetD3D
{
public:
RenderTarget9() {}
~RenderTarget9() override {}
// Retrieve the texture that backs this render target, may be null for swap chain render
// targets.
virtual IDirect3DBaseTexture9 *getTexture() const = 0;
virtual size_t getTextureLevel() const = 0;
virtual IDirect3DSurface9 *getSurface() const = 0;
virtual D3DFORMAT getD3DFormat() const = 0;
};
class TextureRenderTarget9 : public RenderTarget9
{
public:
TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
size_t textureLevel,
IDirect3DSurface9 *surface,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
~TextureRenderTarget9() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
IDirect3DBaseTexture9 *getTexture() const override;
size_t getTextureLevel() const override;
IDirect3DSurface9 *getSurface() const override;
D3DFORMAT getD3DFormat() const override;
private:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
D3DFORMAT mD3DFormat;
GLsizei mSamples;
IDirect3DBaseTexture9 *mTexture;
size_t mTextureLevel;
IDirect3DSurface9 *mRenderTarget;
};
class SurfaceRenderTarget9 : public RenderTarget9
{
public:
SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
~SurfaceRenderTarget9() override;
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
IDirect3DBaseTexture9 *getTexture() const override;
size_t getTextureLevel() const override;
IDirect3DSurface9 *getSurface() const override;
D3DFORMAT getD3DFormat() const override;
private:
SwapChain9 *mSwapChain;
bool mDepth;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_