Hash :
c9dcc553
Author :
Date :
2021-06-22T18:55:39
Move Objectlabel from Texture object to TextureState object. Created a subscriber function onLabelUpdated in the storage base class. The derived storage class will pass the label reference to the base storage class in the constructor. Future changes will use this label reference to update the label string with D3D. Bug: chromium:1164111 Change-Id: Ic5ca73bac61427afe392bb5bcc6a6eab8e785941 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2981451 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
#include "common/debug.h"
#include "libANGLE/renderer/d3d/TextureStorage.h"
namespace rx
{
class EGLImageD3D;
class Renderer9;
class SwapChain9;
class RenderTargetD3D;
class RenderTarget9;
class TextureStorage9 : public TextureStorage
{
public:
~TextureStorage9() override;
static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
D3DPOOL getPool() const;
DWORD getUsage() const;
virtual angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) = 0;
virtual angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) = 0;
int getTopLevel() const override;
bool isRenderTarget() const override;
bool isManaged() const override;
bool supportsNativeMipmapFunction() const override;
int getLevelCount() const override;
angle::Result setData(const gl::Context *context,
const gl::ImageIndex &index,
ImageD3D *image,
const gl::Box *destBox,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixelData) override;
protected:
int mTopLevel;
size_t mMipLevels;
size_t mTextureWidth;
size_t mTextureHeight;
GLenum mInternalFormat;
D3DFORMAT mTextureFormat;
Renderer9 *mRenderer;
TextureStorage9(Renderer9 *renderer, DWORD usage, const std::string &label);
private:
const DWORD mD3DUsage;
const D3DPOOL mD3DPool;
};
class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain, const std::string &label);
TextureStorage9_2D(Renderer9 *renderer,
GLenum internalformat,
bool renderTarget,
GLsizei width,
GLsizei height,
int levels,
const std::string &label);
~TextureStorage9_2D() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
IDirect3DTexture9 *mTexture;
std::vector<RenderTarget9 *> mRenderTargets;
};
class TextureStorage9_EGLImage final : public TextureStorage9
{
public:
TextureStorage9_EGLImage(Renderer9 *renderer,
EGLImageD3D *image,
RenderTarget9 *renderTarget9,
const std::string &label);
~TextureStorage9_EGLImage() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
EGLImageD3D *mImage;
};
class TextureStorage9_Cube : public TextureStorage9
{
public:
TextureStorage9_Cube(Renderer9 *renderer,
GLenum internalformat,
bool renderTarget,
int size,
int levels,
bool hintLevelZeroOnly,
const std::string &label);
~TextureStorage9_Cube() override;
angle::Result getSurfaceLevel(const gl::Context *context,
gl::TextureTarget target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface) override;
angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const override;
angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) override;
angle::Result getBaseTexture(const gl::Context *context,
IDirect3DBaseTexture9 **outTexture) override;
angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) override;
angle::Result copyToStorage(const gl::Context *context, TextureStorage *destStorage) override;
private:
IDirect3DCubeTexture9 *mTexture;
RenderTarget9 *mRenderTarget[gl::kCubeFaceCount];
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_