Hash :
6d6b91a6
Author :
Date :
2020-01-21T15:58:19
Enable GL_NV_fence with Vulkan backend Implemented FenceNVVk, based on the existing vk::SyncHelper class. Bug: angleproject:4295 Change-Id: I3f44a66e27ce3bd24461894dae4757b25321a6a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2013880 Commit-Queue: Alexis Hétu <sugoi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVGL.h: Defines the class interface for FenceNVGL.
#ifndef LIBANGLE_RENDERER_GL_FENCENVGL_H_
#define LIBANGLE_RENDERER_GL_FENCENVGL_H_
#include "libANGLE/renderer/FenceNVImpl.h"
namespace rx
{
class FunctionsGL;
// FenceNV implemented with the native GL_NV_fence extension
class FenceNVGL : public FenceNVImpl
{
public:
explicit FenceNVGL(const FunctionsGL *functions);
~FenceNVGL() override;
void onDestroy(const gl::Context *context) override {}
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
static bool Supported(const FunctionsGL *functions);
private:
GLuint mFence;
const FunctionsGL *mFunctions;
};
// FenceNV implemented with the GLsync API
class FenceNVSyncGL : public FenceNVImpl
{
public:
explicit FenceNVSyncGL(const FunctionsGL *functions);
~FenceNVSyncGL() override;
void onDestroy(const gl::Context *context) override {}
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
static bool Supported(const FunctionsGL *functions);
private:
GLsync mSyncObject;
const FunctionsGL *mFunctions;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_FENCENVGL_H_