Hash :
d2c01d2c
Author :
Date :
2021-09-17T12:57:14
GL: Allow selecting virtualization groups at context creation Rewrite EGL_ANGLE_platform_angle_context_virtualization to EGL_ANGLE_context_virtualization, changing the context virtualization parameter to an identifier for what virtualization group the frontend context should be added to. This allows ANGLE's GL backend to be used by multiple threads if the user creates contexts with different virtualization groups. Bug: angleproject:6406 Change-Id: I7414d4705ce10bdf63a9b824043d5dd040dad875 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3169193 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayEGL.h: Common across EGL parts of platform specific egl::Display implementations
#ifndef LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_
#define LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_
#include <map>
#include <string>
#include <thread>
#include <vector>
#include "libANGLE/renderer/gl/DisplayGL.h"
#include "libANGLE/renderer/gl/egl/egl_utils.h"
namespace rx
{
class FunctionsEGL;
class FunctionsEGLDL;
class RendererEGL;
class WorkerContext;
class DisplayEGL : public DisplayGL
{
public:
DisplayEGL(const egl::DisplayState &state);
~DisplayEGL() override;
ImageImpl *createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs) override;
EGLSyncImpl *createSync(const egl::AttributeMap &attribs) override;
void setBlobCacheFuncs(EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) override;
virtual void destroyNativeContext(EGLContext context);
virtual WorkerContext *createWorkerContext(std::string *infoLog,
EGLContext sharedContext,
const native_egl::AttributeVector workerAttribs);
egl::Error initialize(egl::Display *display) override;
void terminate() override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::State &state,
gl::ErrorSet *errorSet,
const egl::Config *configuration,
const gl::Context *shareContext,
const egl::AttributeMap &attribs) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice(const egl::Display *display) override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error validateClientBuffer(const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
egl::Error waitClient(const gl::Context *context) override;
egl::Error waitNative(const gl::Context *context, EGLint engine) override;
egl::Error makeCurrent(egl::Display *display,
egl::Surface *drawSurface,
egl::Surface *readSurface,
gl::Context *context) override;
gl::Version getMaxSupportedESVersion() const override;
void initializeFrontendFeatures(angle::FrontendFeatures *features) const override;
void populateFeatureList(angle::FeatureList *features) override;
RendererGL *getRenderer() const override;
egl::Error validateImageClientBuffer(const gl::Context *context,
EGLenum target,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) const override;
ExternalImageSiblingImpl *createExternalImageSibling(const gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs) override;
const FunctionsEGL *getFunctionsEGL() const;
protected:
virtual EGLint fixSurfaceType(EGLint surfaceType) const;
private:
const char *getEGLPath() const;
egl::Error initializeContext(EGLContext shareContext,
const egl::AttributeMap &eglAttributes,
EGLContext *outContext,
native_egl::AttributeVector *outAttribs) const;
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
egl::Error createRenderer(EGLContext shareContext,
bool makeNewContextCurrent,
bool isExternalContext,
std::shared_ptr<RendererEGL> *outRenderer);
egl::Error makeCurrentSurfaceless(gl::Context *context) override;
template <typename T>
void getConfigAttrib(EGLConfig config, EGLint attribute, T *value) const;
template <typename T, typename U>
void getConfigAttribIfExtension(EGLConfig config,
EGLint attribute,
T *value,
const char *extension,
const U &defaultValue) const;
std::shared_ptr<RendererEGL> mRenderer;
std::map<EGLAttrib, std::weak_ptr<RendererEGL>> mVirtualizationGroups;
FunctionsEGLDL *mEGL = nullptr;
EGLConfig mConfig = EGL_NO_CONFIG_KHR;
egl::AttributeMap mDisplayAttributes;
std::vector<EGLint> mConfigAttribList;
struct CurrentNativeContext
{
EGLSurface surface = EGL_NO_SURFACE;
EGLContext context = EGL_NO_CONTEXT;
// True if the current context is an external context. and both surface and context will be
// unset when an external context is current.
bool isExternalContext = false;
};
angle::HashMap<std::thread::id, CurrentNativeContext> mCurrentNativeContexts;
void generateCaps(egl::Caps *outCaps) const override;
std::map<EGLint, EGLint> mConfigIds;
bool mHasEXTCreateContextRobustness = false;
bool mHasNVRobustnessVideoMemoryPurge = false;
bool mSupportsSurfaceless = false;
bool mSupportsNoConfigContexts = false;
EGLSurface mMockPbuffer = EGL_NO_SURFACE;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_