Hash :
de09f8db
Author :
Date :
2021-09-02T18:21:37
Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageEGL.cpp: Implements the rx::ImageEGL class.
#include "libANGLE/renderer/gl/egl/ImageEGL.h"
#include "common/utilities.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/egl/ContextEGL.h"
#include "libANGLE/renderer/gl/egl/ExternalImageSiblingEGL.h"
#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"
namespace rx
{
ImageEGL::ImageEGL(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs,
const FunctionsEGL *egl)
: ImageGL(state),
mEGL(egl),
mContext(EGL_NO_CONTEXT),
mTarget(target),
mPreserveImage(false),
mImage(EGL_NO_IMAGE)
{
if (context)
{
mContext = GetImplAs<ContextEGL>(context)->getContext();
}
mPreserveImage = attribs.get(EGL_IMAGE_PRESERVED, EGL_FALSE) == EGL_TRUE;
}
ImageEGL::~ImageEGL()
{
mEGL->destroyImageKHR(mImage);
}
egl::Error ImageEGL::initialize(const egl::Display *display)
{
EGLClientBuffer buffer = nullptr;
std::vector<EGLint> attributes;
if (egl::IsTextureTarget(mTarget))
{
attributes.push_back(EGL_GL_TEXTURE_LEVEL);
attributes.push_back(mState.imageIndex.getLevelIndex());
if (mState.imageIndex.has3DLayer())
{
attributes.push_back(EGL_GL_TEXTURE_ZOFFSET);
attributes.push_back(mState.imageIndex.getLayerIndex());
}
const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source));
buffer = gl_egl::GLObjectHandleToEGLClientBuffer(textureGL->getTextureID());
mNativeInternalFormat = textureGL->getNativeInternalFormat(mState.imageIndex);
}
else if (egl::IsRenderbufferTarget(mTarget))
{
const RenderbufferGL *renderbufferGL =
GetImplAs<RenderbufferGL>(GetAs<gl::Renderbuffer>(mState.source));
buffer = gl_egl::GLObjectHandleToEGLClientBuffer(renderbufferGL->getRenderbufferID());
mNativeInternalFormat = renderbufferGL->getNativeInternalFormat();
}
else if (egl::IsExternalImageTarget(mTarget))
{
const ExternalImageSiblingEGL *externalImageSibling =
GetImplAs<ExternalImageSiblingEGL>(GetAs<egl::ExternalImageSibling>(mState.source));
buffer = externalImageSibling->getBuffer();
mNativeInternalFormat = externalImageSibling->getFormat().info->sizedInternalFormat;
// Add any additional attributes this type of image sibline requires
externalImageSibling->getImageCreationAttributes(&attributes);
}
else
{
UNREACHABLE();
}
attributes.push_back(EGL_IMAGE_PRESERVED);
attributes.push_back(mPreserveImage ? EGL_TRUE : EGL_FALSE);
attributes.push_back(EGL_NONE);
mImage = mEGL->createImageKHR(mContext, mTarget, buffer, attributes.data());
if (mImage == EGL_NO_IMAGE)
{
return egl::EglBadAlloc() << "eglCreateImage failed with " << egl::Error(mEGL->getError());
}
return egl::NoError();
}
angle::Result ImageEGL::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
// Nothing to do, the native EGLImage will orphan automatically.
return angle::Result::Continue;
}
angle::Result ImageEGL::setTexture2D(const gl::Context *context,
gl::TextureType type,
TextureGL *texture,
GLenum *outInternalFormat)
{
const FunctionsGL *functionsGL = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
// Make sure this texture is bound
stateManager->bindTexture(type, texture->getTextureID());
// Bind the image to the texture
functionsGL->eGLImageTargetTexture2DOES(ToGLenum(type), mImage);
*outInternalFormat = mNativeInternalFormat;
return angle::Result::Continue;
}
angle::Result ImageEGL::setRenderbufferStorage(const gl::Context *context,
RenderbufferGL *renderbuffer,
GLenum *outInternalFormat)
{
const FunctionsGL *functionsGL = GetFunctionsGL(context);
StateManagerGL *stateManager = GetStateManagerGL(context);
// Make sure this renderbuffer is bound
stateManager->bindRenderbuffer(GL_RENDERBUFFER, renderbuffer->getRenderbufferID());
// Bind the image to the renderbuffer
functionsGL->eGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage);
*outInternalFormat = mNativeInternalFormat;
return angle::Result::Continue;
}
} // namespace rx