Hash :
666818ea
Author :
Date :
2018-11-14T09:54:33
Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageEGL.h: Defines the rx::ImageEGL class, the EGL implementation of EGL images
#ifndef LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_
#define LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_
#include "libANGLE/renderer/gl/ImageGL.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class FunctionsEGL;
class ImageEGL final : public ImageGL
{
public:
ImageEGL(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs,
const FunctionsEGL *egl);
~ImageEGL() override;
egl::Error initialize(const egl::Display *display) override;
angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
angle::Result setTexture2D(const gl::Context *context,
gl::TextureType type,
TextureGL *texture,
GLenum *outInternalFormat) override;
angle::Result setRenderbufferStorage(const gl::Context *context,
RenderbufferGL *renderbuffer,
GLenum *outInternalFormat) override;
private:
const FunctionsEGL *mEGL;
// State needed for initialization
EGLContext mContext;
EGLenum mTarget;
bool mPreserveImage;
GLenum mNativeInternalFormat;
EGLImage mImage;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EGL_IMAGEEGL_H_