Hash :
da3db87e
Author :
Date :
2021-07-06T14:00:58
Upstream latest changes to Metal backend from Apple to 7/1/2021 This CL merges in the ANGLE changes between these two WebKit commits: https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31 https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062 Include provoking vertex buffer out of bounds fix from https://bugs.webkit.org/show_bug.cgi?id=230107 Fix bad merge of resetting of dirty bits, breaking DepthStencilFormatsTest.DepthTextureRender test and perhaps others. Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is active. It can not yet handle the gl_ClipDistance array. Disable use of rectangular textures for IOSurfaces. Metal can bind IOSurfaces to 2D textures, and this was passing all tests in the SPIR-V Metal backend. Introducing rectangular textures breaks the SPIR-V Metal backend, and the tests currently fail on the direct-to-Metal backend. Fix several bugs with ProvokingVertex, which was causing both the SpirV and Direct backends to incorrectly draw indices. (https://bugs.webkit.org/show_bug.cgi?id=230107) Skip the following tests on the Metal backend which is still failing RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal With these changes, angle_end2end_tests again runs to completion. Bug: angleproject:6395 Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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//
// Copyright (c) 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryMtl.mm:
// Defines the class interface for QueryMtl, implementing QueryImpl.
//
#include "libANGLE/renderer/metal/QueryMtl.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
namespace rx
{
QueryMtl::QueryMtl(gl::QueryType type) : QueryImpl(type), mTransformFeedbackPrimitivesDrawn(0) {}
QueryMtl::~QueryMtl() {}
void QueryMtl::onDestroy(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
if (!getAllocatedVisibilityOffsets().empty())
{
contextMtl->onOcclusionQueryDestroy(context, this);
}
mVisibilityResultBuffer = nullptr;
}
angle::Result QueryMtl::begin(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
if (!mVisibilityResultBuffer)
{
// Allocate buffer
ANGLE_TRY(mtl::Buffer::MakeBuffer(contextMtl, mtl::kOcclusionQueryResultSize,
nullptr, &mVisibilityResultBuffer));
ANGLE_MTL_OBJC_SCOPE
{
mVisibilityResultBuffer->get().label =
[NSString stringWithFormat:@"QueryMtl=%p", this];
}
}
ANGLE_TRY(contextMtl->onOcclusionQueryBegin(context, this));
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
mTransformFeedbackPrimitivesDrawn = 0;
break;
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::end(const gl::Context *context)
{
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
contextMtl->onOcclusionQueryEnd(context, this);
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
onTransformFeedbackEnd(context);
break;
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::queryCounter(const gl::Context *context)
{
UNIMPLEMENTED();
return angle::Result::Continue;
}
template <typename T>
angle::Result QueryMtl::waitAndGetResult(const gl::Context *context, T *params)
{
ASSERT(params);
ContextMtl *contextMtl = mtl::GetImpl(context);
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
{
ASSERT(mVisibilityResultBuffer);
if (mVisibilityResultBuffer->hasPendingWorks(contextMtl))
{
contextMtl->flushCommandBuffer(mtl::NoWait);
}
// map() will wait for the pending GPU works to finish
const uint8_t *visibilityResultBytes = mVisibilityResultBuffer->mapReadOnly(contextMtl);
uint64_t queryResult;
memcpy(&queryResult, visibilityResultBytes, sizeof(queryResult));
mVisibilityResultBuffer->unmap(contextMtl);
*params = queryResult ? GL_TRUE : GL_FALSE;
}
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
*params = static_cast<T>(mTransformFeedbackPrimitivesDrawn);
break;
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::isResultAvailable(const gl::Context *context, bool *available)
{
ASSERT(available);
ContextMtl *contextMtl = mtl::GetImpl(context);
// glGetQueryObjectuiv implicitly flush any pending works related to the query
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
ASSERT(mVisibilityResultBuffer);
if (mVisibilityResultBuffer->hasPendingWorks(contextMtl))
{
contextMtl->flushCommandBuffer(mtl::NoWait);
}
*available = !mVisibilityResultBuffer->isBeingUsedByGPU(contextMtl);
break;
case gl::QueryType::TransformFeedbackPrimitivesWritten:
*available = true;
break;
default:
UNIMPLEMENTED();
break;
}
return angle::Result::Continue;
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLint *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLuint *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLint64 *params)
{
return waitAndGetResult(context, params);
}
angle::Result QueryMtl::getResult(const gl::Context *context, GLuint64 *params)
{
return waitAndGetResult(context, params);
}
void QueryMtl::resetVisibilityResult(ContextMtl *contextMtl)
{
// Occlusion query buffer must be allocated in QueryMtl::begin
ASSERT(mVisibilityResultBuffer);
// Fill the query's buffer with zeros
auto blitEncoder = contextMtl->getBlitCommandEncoder();
blitEncoder->fillBuffer(mVisibilityResultBuffer, NSMakeRange(0, mtl::kOcclusionQueryResultSize),
0);
mVisibilityResultBuffer->syncContent(contextMtl, blitEncoder);
}
void QueryMtl::onTransformFeedbackEnd(const gl::Context *context)
{
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
if (transformFeedback)
{
mTransformFeedbackPrimitivesDrawn += transformFeedback->getPrimitivesDrawn();
}
}
}