Hash :
2dd13ebb
Author :
Date :
2022-04-21T11:25:00
Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderBufferMtl.h:
// Defines the class interface for RenderBufferMtl, implementing RenderBufferImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
#define LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
#include "libANGLE/renderer/RenderbufferImpl.h"
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
#include "libANGLE/renderer/metal/mtl_resources.h"
namespace rx
{
class RenderbufferMtl : public RenderbufferImpl
{
public:
RenderbufferMtl(const gl::RenderbufferState &state);
~RenderbufferMtl() override;
void onDestroy(const gl::Context *context) override;
angle::Result setStorage(const gl::Context *context,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
angle::Result setStorageMultisample(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode) override;
angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
private:
angle::Result setStorageImpl(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
void releaseTexture();
mtl::Format mFormat;
mtl::TextureRef mTexture;
mtl::TextureRef mImplicitMSTexture;
RenderTargetMtl mRenderTarget;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ */