Hash :
2dd13ebb
Author :
Date :
2022-04-21T11:25:00
Track Surface color & depth/stencil init separately. This clears up some trace testing confusion due when robust resource init is enabled, and the app clears color but not depth on the default surface. Bug: angleproject:7221 Change-Id: Id97871aec32ad831b663aaa9116e04b582ab5a36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3600375 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceMtl.h: Defines the class interface for Metal Surface.
#ifndef LIBANGLE_RENDERER_METAL_SURFACEMTL_H_
#define LIBANGLE_RENDERER_METAL_SURFACEMTL_H_
#import <Metal/Metal.h>
#import <QuartzCore/CALayer.h>
#import <QuartzCore/CAMetalLayer.h>
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
#include "libANGLE/renderer/metal/mtl_format_utils.h"
#include "libANGLE/renderer/metal/mtl_resources.h"
#include "libANGLE/renderer/metal/mtl_state_cache.h"
namespace rx
{
class DisplayMtl;
#define ANGLE_TO_EGL_TRY(EXPR) \
do \
{ \
if (ANGLE_UNLIKELY((EXPR) != angle::Result::Continue)) \
{ \
return egl::EglBadSurface(); \
} \
} while (0)
class SurfaceMtl : public SurfaceImpl
{
public:
SurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
const egl::AttributeMap &attribs);
~SurfaceMtl() override;
void destroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display) override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
egl::Error getMscRate(EGLint *numerator, EGLint *denominator) override;
void setSwapInterval(EGLint interval) override;
void setFixedWidth(EGLint width) override;
void setFixedHeight(EGLint height) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
const mtl::TextureRef &getColorTexture() { return mColorTexture; }
const mtl::Format &getColorFormat() const { return mColorFormat; }
int getSamples() const { return mSamples; }
bool hasDepthStencil() const { return mDepthTexture || mStencilTexture; }
bool hasRobustResourceInit() const { return mRobustResourceInit; }
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
protected:
// Ensure companion (MS, depth, stencil) textures' size is correct w.r.t color texture.
angle::Result ensureCompanionTexturesSizeCorrect(const gl::Context *context,
const gl::Extents &size);
angle::Result resolveColorTextureIfNeeded(const gl::Context *context);
// Normal textures
mtl::TextureRef mColorTexture;
mtl::TextureRef mDepthTexture;
mtl::TextureRef mStencilTexture;
// Implicit multisample texture
mtl::TextureRef mMSColorTexture;
bool mUsePackedDepthStencil = false;
// Auto resolve MS texture at the end of render pass or requires a separate blitting pass?
bool mAutoResolveMSColorTexture = false;
bool mRobustResourceInit = false;
bool mContentInitialized = false;
mtl::Format mColorFormat;
mtl::Format mDepthFormat;
mtl::Format mStencilFormat;
int mSamples = 0;
RenderTargetMtl mColorRenderTarget;
RenderTargetMtl mColorManualResolveRenderTarget;
RenderTargetMtl mDepthRenderTarget;
RenderTargetMtl mStencilRenderTarget;
};
class WindowSurfaceMtl : public SurfaceMtl
{
public:
WindowSurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceMtl() override;
void destroy(const egl::Display *display) override;
egl::Error initialize(const egl::Display *display) override;
FramebufferImpl *createDefaultFramebuffer(const gl::Context *context,
const gl::FramebufferState &state) override;
egl::Error swap(const gl::Context *context) override;
void setSwapInterval(EGLint interval) override;
EGLint getSwapBehavior() const override;
angle::Result initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) override;
// width and height can change with client window resizing
EGLint getWidth() const override;
EGLint getHeight() const override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
angle::Result ensureCurrentDrawableObtained(const gl::Context *context);
// Ensure the the texture returned from getColorTexture() is ready for glReadPixels(). This
// implicitly calls ensureCurrentDrawableObtained().
angle::Result ensureColorTextureReadyForReadPixels(const gl::Context *context);
bool preserveBuffer() const { return mRetainBuffer; }
private:
angle::Result swapImpl(const gl::Context *context);
angle::Result obtainNextDrawable(const gl::Context *context);
angle::Result ensureCompanionTexturesSizeCorrect(const gl::Context *context);
CGSize calcExpectedDrawableSize() const;
// Check if metal layer has been resized.
bool checkIfLayerResized(const gl::Context *context);
mtl::AutoObjCObj<CAMetalLayer> mMetalLayer = nil;
CALayer *mLayer;
mtl::AutoObjCPtr<id<CAMetalDrawable>> mCurrentDrawable = nil;
// Cache last known drawable size that is used by GL context. Can be used to detect resize
// event. We don't use mMetalLayer.drawableSize directly since it might be changed internally by
// metal runtime.
CGSize mCurrentKnownDrawableSize;
bool mRetainBuffer = false;
};
// Offscreen surface, base class of PBuffer.
class OffscreenSurfaceMtl : public SurfaceMtl
{
public:
OffscreenSurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
const egl::AttributeMap &attribs);
~OffscreenSurfaceMtl() override;
void destroy(const egl::Display *display) override;
egl::Error swap(const gl::Context *context) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
protected:
angle::Result ensureTexturesSizeCorrect(const gl::Context *context);
gl::Extents mSize;
};
// PBuffer surface
class PBufferSurfaceMtl : public OffscreenSurfaceMtl
{
public:
PBufferSurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
const egl::AttributeMap &attribs);
void setFixedWidth(EGLint width) override;
void setFixedHeight(EGLint height) override;
};
} // namespace rx
#endif /* LIBANGLE_RENDERER_METAL_SURFACEMTL_H_ */