Hash :
d13c9e78
Author :
Date :
2020-09-20T10:51:00
Rename ShaderImpl::mData to mState. Makes it consistent with the other back-end types. Bug: angleproject:5076 Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVk.h:
// Defines the class interface for ShaderVk, implementing ShaderImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
#define LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class ShaderVk : public ShaderImpl
{
public:
ShaderVk(const gl::ShaderState &state);
~ShaderVk() override;
std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options) override;
std::string getDebugInfo() const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_SHADERVK_H_