Hash :
9ad43bdd
Author :
Date :
2021-12-09T16:52:35
Re-land: "Vulkan: Support Wayland" Implement DisplayVkWayland and WindowSurfaceVkWayland. Get window size from native window and check egl config is just empty. An EGL wayland test is added for testing rendering and buffers swapping. Re-land fixes: - link failure in systems with no libwayland installed. - XCB display availability check. Bug: angleproject:6902 Change-Id: I5daecf3591493308ac71a7dd3bc0802f492e6fed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3621059 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLWaylandTest.cpp: tests for EGL_EXT_platform_wayland
#include <gtest/gtest.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wayland-client.h>
#include <wayland-egl-backend.h>
#include "test_utils/ANGLETest.h"
#include "util/linux/wayland/WaylandWindow.h"
using namespace angle;
namespace
{
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
}
class EGLWaylandTest : public ANGLETest
{
public:
std::vector<EGLint> getDisplayAttributes() const
{
std::vector<EGLint> attribs;
attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
attribs.push_back(GetParam().getRenderer());
attribs.push_back(EGL_NONE);
return attribs;
}
void testSetUp() override
{
mOsWindow = WaylandWindow::New();
ASSERT_TRUE(mOsWindow->initialize("EGLWaylandTest", 500, 500));
setWindowVisible(mOsWindow, true);
EGLNativeDisplayType waylandDisplay = mOsWindow->getNativeDisplay();
std::vector<EGLint> attribs = getDisplayAttributes();
mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, (void *)waylandDisplay,
attribs.data());
ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
ASSERT_TRUE(EGL_TRUE == eglInitialize(mDisplay, nullptr, nullptr));
int nConfigs = 0;
ASSERT_TRUE(EGL_TRUE == eglGetConfigs(mDisplay, nullptr, 0, &nConfigs));
ASSERT_GE(nConfigs, 1);
int nReturnedConfigs = 0;
mConfigs.resize(nConfigs);
ASSERT_TRUE(EGL_TRUE ==
eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs));
ASSERT_EQ(nConfigs, nReturnedConfigs);
}
void testTearDown() override
{
mConfigs.clear();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
OSWindow::Delete(&mOsWindow);
}
OSWindow *mOsWindow;
EGLDisplay mDisplay;
std::vector<EGLConfig> mConfigs;
};
// Test that a Wayland window can be created and used for rendering
TEST_P(EGLWaylandTest, WaylandWindowRendering)
{
for (EGLConfig config : mConfigs)
{
// Finally, try to do a clear on the window.
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface window =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, window, window, context);
ASSERT_EGL_SUCCESS();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
// Teardown
eglDestroySurface(mDisplay, window);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
// Test that a Wayland window can swap buffers multiple times with no issues
TEST_P(EGLWaylandTest, SwapBuffers)
{
for (EGLConfig config : mConfigs)
{
EGLContext context = eglCreateContext(mDisplay, config, EGL_NO_CONTEXT, contextAttribs);
ASSERT_NE(EGL_NO_CONTEXT, context);
EGLSurface surface =
eglCreateWindowSurface(mDisplay, config, mOsWindow->getNativeWindow(), nullptr);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, surface, surface, context);
ASSERT_EGL_SUCCESS();
const uint32_t loopcount = 16;
for (uint32_t i = 0; i < loopcount; i++)
{
mOsWindow->messageLoop();
glViewport(0, 0, 500, 500);
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR() << "glClear failed";
EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
eglSwapBuffers(mDisplay, surface);
ASSERT_EGL_SUCCESS() << "eglSwapBuffers failed.";
}
// Teardown
eglDestroySurface(mDisplay, surface);
ASSERT_EGL_SUCCESS();
eglDestroyContext(mDisplay, context);
ASSERT_EGL_SUCCESS();
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
ASSERT_EGL_SUCCESS();
}
}
ANGLE_INSTANTIATE_TEST(EGLWaylandTest, WithNoFixture(ES2_VULKAN()));