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  • Hash : bda75597
    Author : Ian Ewell
    Date : 2016-04-18T17:25:54

    Finish NV12 support via streams.
    
    The main functionality for NV12 texture support through EGL streams has
    been added. Updates to the compiler, texture code, and stream code were
    added to support binding to external D3D11 NV12 textures. An end2end test
    was also added to test sampling of YUV textures and converting to RGB.
    There is also a new script to convert BMP files to an NV12 texture ready
    to load into D3D11 for testing purposes.
    
    BUG=angleproject:1332
    
    Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0
    Reviewed-on: https://chromium-review.googlesource.com/339454
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Ian Ewell <ewell@google.com>
    Reviewed-on: https://chromium-review.googlesource.com/341254
    Reviewed-by: Ian Ewell <ewell@google.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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