Hash :
1a01b4b3
Author :
Date :
2019-11-11T16:41:07
Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CurrentNormalTest.cpp: Tests basic usage of glNormal3(f|x).
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include "common/vector_utils.h"
#include <stdint.h>
using namespace angle;
class CurrentNormalTest : public ANGLETest
{
protected:
CurrentNormalTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// State query: Checks the initial state is correct.
TEST_P(CurrentNormalTest, InitialState)
{
const angle::Vector3 kUp(0.0f, 0.0f, 1.0f);
angle::Vector3 actualNormal;
glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(kUp, actualNormal);
}
// Set test: Checks that the current normal is properly set and retrieved.
TEST_P(CurrentNormalTest, Set)
{
glNormal3f(0.1f, 0.2f, 0.3f);
EXPECT_GL_NO_ERROR();
angle::Vector3 actualNormal;
glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
EXPECT_GL_NO_ERROR();
EXPECT_EQ(angle::Vector3(0.1f, 0.2f, 0.3f), actualNormal);
float epsilon = 0.00001f;
glNormal3x(0x10000, 0x3333, 0x5555);
EXPECT_GL_NO_ERROR();
glGetFloatv(GL_CURRENT_NORMAL, actualNormal.data());
EXPECT_GL_NO_ERROR();
EXPECT_NEAR(1.0f, actualNormal[0], epsilon);
EXPECT_NEAR(0.2f, actualNormal[1], epsilon);
EXPECT_NEAR(1.0f / 3.0f, actualNormal[2], epsilon);
}
ANGLE_INSTANTIATE_TEST_ES1(CurrentNormalTest);