Hash :
2091451e
Author :
Date :
2021-10-27T22:57:34
GLES1: Create multiple shaders based on state This CL introduces the concept of having optimized shaders for given state combinations. In this first pass, all uniform bools have been moved to hard coded values in the GLES1 ubershader. Frame times on Android ARM with locked GPU clocks: Trace Before After dr_driving: 27.8145 -> 4.2986 sonic_the_hedgehog: 17.9779 -> 2.8223 summoners_war: 93.2040 -> 15.9810 wordscapes: 53.9227 -> 7.6167 zillow: 15.0323 -> 2.9368 Bug: angleproject:6644 Bug: angleproject:6652 Change-Id: I548bc5c6aa24bad5fbd740b9552c4a703ae41354 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3251688 Reviewed-by: Lingfeng Yang <lfy@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>