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  • Hash : 9c0748d3
    Author : Mark Lobodzinski
    Date : 2023-08-16T09:15:22

    Capture/Replay: Trim inactive Texture resources
    
    As is done with Shader and Program objects, trim inactive Texture
    objects from default trace execution playback and update
    CapturedTest with new use cases.
    
    Bug: b/297031925
    Change-Id: I734d8f1fa66a24be7790391deaeee24cf570d12a
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4802281
    Reviewed-by: Roman Lavrov <romanl@google.com>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Mark Łobodziński <mark@lunarg.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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