Hash :
3822ea3a
Author :
Date :
2023-08-24T22:42:43
D3D: Move program state to ProgramExecutableD3D Bug: angleproject:8297 Change-Id: Ieead87d2f0ebe5937f262f598443a00504ea1492 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4812139 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramExecutableImpl.h: Defines the abstract rx::ProgramExecutableImpl class.
#ifndef LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_
#define LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_
#include "common/angleutils.h"
namespace gl
{
class Context;
class ProgramExecutable;
} // namespace gl
namespace rx
{
// ProgramExecutable holds the result of link. The backend ProgramExecutable* classes similarly
// hold additonaly backend-specific link results. A program's executable is changed on successful
// link. This allows the program to continue to work with its existing executable despite a failed
// relink.
class ProgramExecutableImpl : angle::NonCopyable
{
public:
ProgramExecutableImpl(const gl::ProgramExecutable *executable) : mExecutable(executable) {}
virtual ~ProgramExecutableImpl() {}
virtual void destroy(const gl::Context *context) {}
const gl::ProgramExecutable *getExecutable() const { return mExecutable; }
protected:
const gl::ProgramExecutable *mExecutable;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_