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  • Hash : a6996685
    Author : Olli Etuaho
    Date : 2015-10-12T14:32:30

    Automatically enable highp in fragment shaders on ESSL3
    
    Most code using the translator already enables highp with the resources
    flag when a shader spec that accepts ESSL3 is used, but for example the
    shader_translator utility doesn't. This fix makes sure that highp is
    always enabled when a fragment shader written in ESSL3 or newer is being
    compiled. This will make shader_translator easier to use for testing
    ESSL3 shaders.
    
    BUG=541550
    TEST=angle_unittests
    
    Change-Id: Ia1911677c55f3c5d921829a8cbb808847ac8b636
    Reviewed-on: https://chromium-review.googlesource.com/305190
    Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    

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