Hash :
f507fe05
Author :
Date :
2023-04-06T12:27:00
Rename PLATFORM_IOS to PLATFORM_IOS_FAMILY The current define ANGLE_PLATFORM_IOS actually means "iOS or tvOS or WatchOS or MacCatalyst". The current define ANGLE_PLATFORM_WATCHOS means nothing. The current define ANGLE_PLATFORM_APPLETV means nothing. Replace PLATFORM_IOS and its uses with PLATFORM_IOS_FAMILY, so that then PLATFORM_IOS can be reintroduced and others can be fixed. Replace PLATFORM_IOS_SIMULATOR and its uses with PLATFORM_IOS_FAMILY_SIMULATOR for consistency. Use consistent `#if X` notation instead of `#if defined(X)`. Bug: angleproject:8121 Change-Id: Ibe668c2ae9bb801d15e036fcf1dfd53f22c30787 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404161 Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_
#define LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include "libANGLE/renderer/gl/eagl/DisplayEAGL.h"
#include <IOSurface/IOSurfaceRef.h>
namespace egl
{
class AttributeMap;
} // namespace egl
namespace rx
{
class DisplayEAGL;
class FunctionsGL;
class StateManagerGL;
class IOSurfaceSurfaceEAGL : public SurfaceGL
{
public:
IOSurfaceSurfaceEAGL(const egl::SurfaceState &state,
RendererGL *renderer,
EAGLContextObj cglContext,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs);
~IOSurfaceSurfaceEAGL() override;
egl::Error initialize(const egl::Display *display) override;
egl::Error makeCurrent(const gl::Context *context) override;
egl::Error unMakeCurrent(const gl::Context *context) override;
egl::Error swap(const gl::Context *context) override;
egl::Error postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
static bool validateAttributes(EGLClientBuffer buffer, const egl::AttributeMap &attribs);
bool hasEmulatedAlphaChannel() const override;
egl::Error attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
egl::Error detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer) override;
private:
angle::Result initializeAlphaChannel(const gl::Context *context, GLuint texture);
#if ANGLE_PLATFORM_IOS_FAMILY_SIMULATOR
IOSurfaceLockOptions getIOSurfaceLockOptions() const;
#endif
// TODO(geofflang): Don't store these, they are potentially specific to a single GL context.
// http://anglebug.com/2464
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
EAGLContextObj mEAGLContext;
IOSurfaceRef mIOSurface;
GLuint mFramebufferID;
GLuint mTextureID;
int mWidth;
int mHeight;
int mPlane;
int mFormatIndex;
int mRowStrideInPixels;
bool mAlphaInitialized;
#if ANGLE_PLATFORM_IOS_FAMILY_SIMULATOR
GLuint mBoundTextureID;
bool mUploadFromIOSurface;
bool mReadbackToIOSurface;
#endif
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_