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  • Hash : be60f879
    Author : Mike Schuchardt
    Date : 2023-06-28T17:29:45

    Workaround for tex buffer type mismatch
    
    In the event of a mismatch between a texture buffer format (eg GL_R32F)
    and the shader sampler type (eg usamplerBuffer), adjust the tex buffer
    format to match the sampler (eg GL_R32UI).
    
    Test: angle_end2end_tests \
      --gtest_filter="TextureBufferTestES31.TexBufferFormatMismatch*"
    
    Bug: b/233119699
    Change-Id: I3461bcecabfe1d96be6350c43c15b32d35265b23
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4769137
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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