Hash :
be60f879
Author :
Date :
2023-06-28T17:29:45
Workaround for tex buffer type mismatch In the event of a mismatch between a texture buffer format (eg GL_R32F) and the shader sampler type (eg usamplerBuffer), adjust the tex buffer format to match the sampler (eg GL_R32UI). Test: angle_end2end_tests \ --gtest_filter="TextureBufferTestES31.TexBufferFormatMismatch*" Bug: b/233119699 Change-Id: I3461bcecabfe1d96be6350c43c15b32d35265b23 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4769137 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Mike Schuchardt <mikes@lunarg.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>