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kc3-lang/angle/src/libGLESv2/libGLESv2.cpp

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  • Author : Geoff Lang
    Date : 2014-11-10 15:19:26
    Hash : 7dd2e10d
    Message : Merge the ProgramBinary class into Program. BUG=angle:731 Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c Reviewed-on: https://chromium-review.googlesource.com/232694 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/libGLESv2.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
    
    #include "libGLESv2/main.h"
    
    #include "libANGLE/formatutils.h"
    #include "libANGLE/Buffer.h"
    #include "libANGLE/Fence.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/Shader.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Query.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/VertexArray.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/TransformFeedback.h"
    #include "libANGLE/FramebufferAttachment.h"
    
    #include "libANGLE/validationES.h"
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES3.h"
    #include "libANGLE/queryconversions.h"
    
    #include "common/utilities.h"
    #include "common/version.h"
    
    extern "C"
    {
    
    // OpenGL ES 2.0 functions
    
    void GL_APIENTRY glActiveTexture(GLenum texture)
    {
        EVENT("(GLenum texture = 0x%X)", texture);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setActiveSampler(texture - GL_TEXTURE0);
        }
    }
    
    void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (!programObject->attachShader(shaderObject))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
        }
    }
    
    void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateBeginQuery(context, target, id))
            {
                return;
            }
    
            gl::Error error = context->beginQuery(target, id);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (strncmp(name, "gl_", 3) == 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            programObject->bindAttributeLocation(index, name);
        }
    }
    
    void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (target)
            {
              case GL_ARRAY_BUFFER:
                context->bindArrayBuffer(buffer);
                return;
              case GL_ELEMENT_ARRAY_BUFFER:
                context->bindElementArrayBuffer(buffer);
                return;
              case GL_COPY_READ_BUFFER:
                context->bindCopyReadBuffer(buffer);
                return;
              case GL_COPY_WRITE_BUFFER:
                context->bindCopyWriteBuffer(buffer);
                return;
              case GL_PIXEL_PACK_BUFFER:
                context->bindPixelPackBuffer(buffer);
                return;
              case GL_PIXEL_UNPACK_BUFFER:
                context->bindPixelUnpackBuffer(buffer);
                return;
              case GL_UNIFORM_BUFFER:
                context->bindGenericUniformBuffer(buffer);
                return;
              case GL_TRANSFORM_FEEDBACK_BUFFER:
                context->bindGenericTransformFeedbackBuffer(buffer);
                return;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidFramebufferTarget(target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
            {
                context->bindReadFramebuffer(framebuffer);
            }
    
            if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
            {
                context->bindDrawFramebuffer(framebuffer);
            }
        }
    }
    
    void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (target != GL_RENDERBUFFER)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->bindRenderbuffer(renderbuffer);
        }
    }
    
    void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
    {
        EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Texture *textureObject = context->getTexture(texture);
    
            if (textureObject && textureObject->getTarget() != target && texture != 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
              case GL_TEXTURE_CUBE_MAP:
                break;
    
              case GL_TEXTURE_3D:
              case GL_TEXTURE_2D_ARRAY:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->bindTexture(target, texture);
        }
    }
    
    void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        gl::Context* context = gl::getNonLostContext();
    
        if (context)
        {
            context->getState().setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
        }
    }
    
    void GL_APIENTRY glBlendEquation(GLenum mode)
    {
        glBlendEquationSeparate(mode, mode);
    }
    
    void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (modeRGB)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
              case GL_MIN:
              case GL_MAX:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (modeAlpha)
            {
              case GL_FUNC_ADD:
              case GL_FUNC_SUBTRACT:
              case GL_FUNC_REVERSE_SUBTRACT:
              case GL_MIN:
              case GL_MAX:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setBlendEquation(modeRGB, modeAlpha);
        }
    }
    
    void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
    {
        glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
    }
    
    void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
    {
        EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
              srcRGB, dstRGB, srcAlpha, dstAlpha);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (srcRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
    
              default:
                  context->recordError(gl::Error(GL_INVALID_ENUM));
                  return;
            }
    
            switch (dstRGB)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (srcAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
              case GL_SRC_ALPHA_SATURATE:
                break;
    
              default:
                  context->recordError(gl::Error(GL_INVALID_ENUM));
                  return;
            }
    
            switch (dstAlpha)
            {
              case GL_ZERO:
              case GL_ONE:
              case GL_SRC_COLOR:
              case GL_ONE_MINUS_SRC_COLOR:
              case GL_DST_COLOR:
              case GL_ONE_MINUS_DST_COLOR:
              case GL_SRC_ALPHA:
              case GL_ONE_MINUS_SRC_ALPHA:
              case GL_DST_ALPHA:
              case GL_ONE_MINUS_DST_ALPHA:
              case GL_CONSTANT_COLOR:
              case GL_ONE_MINUS_CONSTANT_COLOR:
              case GL_CONSTANT_ALPHA:
              case GL_ONE_MINUS_CONSTANT_ALPHA:
                break;
    
              case GL_SRC_ALPHA_SATURATE:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
                                      dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
    
            bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
                                      dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
    
            if (constantColorUsed && constantAlphaUsed)
            {
                ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
        }
    }
    
    void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
    {
        EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
              target, size, data, usage);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (size < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (usage)
            {
              case GL_STREAM_DRAW:
              case GL_STATIC_DRAW:
              case GL_DYNAMIC_DRAW:
                break;
    
              case GL_STREAM_READ:
              case GL_STREAM_COPY:
              case GL_STATIC_READ:
              case GL_STATIC_COPY:
              case GL_DYNAMIC_READ:
              case GL_DYNAMIC_COPY:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                  context->recordError(gl::Error(GL_INVALID_ENUM));
                  return;
            }
    
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Error error = buffer->bufferData(data, size, usage);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
              target, offset, size, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (size < 0 || offset < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (data == NULL)
            {
                return;
            }
    
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (buffer->isMapped())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Check for possible overflow of size + offset
            if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
            {
                context->recordError(gl::Error(GL_OUT_OF_MEMORY));
                return;
            }
    
            if (size + offset > buffer->getSize())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Error error = buffer->bufferSubData(data, size, offset);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidFramebufferTarget(target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return 0;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            return framebuffer->completeness(context->getData());
        }
    
        return 0;
    }
    
    void GL_APIENTRY glClear(GLbitfield mask)
    {
        EVENT("(GLbitfield mask = 0x%X)", mask);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
            ASSERT(framebufferObject);
    
            if (framebufferObject->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE)
            {
                context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION));
                return;
            }
    
            if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Error error = context->clear(mask);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
    {
        EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
              red, green, blue, alpha);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setClearColor(red, green, blue, alpha);
        }
    }
    
    void GL_APIENTRY glClearDepthf(GLclampf depth)
    {
        EVENT("(GLclampf depth = %f)", depth);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setClearDepth(depth);
        }
    }
    
    void GL_APIENTRY glClearStencil(GLint s)
    {
        EVENT("(GLint s = %d)", s);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setClearStencil(s);
        }
    }
    
    void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
    {
        EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
              red, green, blue, alpha);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
        }
    }
    
    void GL_APIENTRY glCompileShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            shaderObject->compile(context->getData());
        }
    }
    
    void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
                                          GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, border, imageSize, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
                                               0, 0, width, height, border, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
                                               0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->setCompressedImage(level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->setCompressedImage(target, level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                             GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
              "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
              target, level, xoffset, yoffset, width, height, format, imageSize, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
                                               xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
                                               xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
              target, level, internalformat, x, y, width, height, border);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
                                                   0, 0, x, y, width, height, border))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
                                                   0, 0, 0, x, y, width, height, border))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, x, y, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                   xoffset, yoffset, x, y, width, height, 0))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
                                                   xoffset, yoffset, 0, x, y, width, height, 0))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    GLuint GL_APIENTRY glCreateProgram(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            return context->createProgram();
        }
    
        return 0;
    }
    
    GLuint GL_APIENTRY glCreateShader(GLenum type)
    {
        EVENT("(GLenum type = 0x%X)", type);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (type)
            {
              case GL_FRAGMENT_SHADER:
              case GL_VERTEX_SHADER:
                return context->createShader(type);
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return 0;
            }
        }
    
        return 0;
    }
    
    void GL_APIENTRY glCullFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (mode)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setCullMode(mode);
        }
    }
    
    void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteBuffer(buffers[i]);
            }
        }
    }
    
    void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
    {
        EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteFenceNV(fences[i]);
            }
        }
    }
    
    void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                if (framebuffers[i] != 0)
                {
                    context->deleteFramebuffer(framebuffers[i]);
                }
            }
        }
    }
    
    void GL_APIENTRY glDeleteProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (program == 0)
            {
                return;
            }
    
            if (!context->getProgram(program))
            {
                if(context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            context->deleteProgram(program);
        }
    }
    
    void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
    {
        EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteQuery(ids[i]);
            }
        }
    }
    
    void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteRenderbuffer(renderbuffers[i]);
            }
        }
    }
    
    void GL_APIENTRY glDeleteShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (shader == 0)
            {
                return;
            }
    
            if (!context->getShader(shader))
            {
                if(context->getProgram(shader))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            context->deleteShader(shader);
        }
    }
    
    void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
    {
        EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                if (textures[i] != 0)
                {
                    context->deleteTexture(textures[i]);
                }
            }
        }
    }
    
    void GL_APIENTRY glDepthFunc(GLenum func)
    {
        EVENT("(GLenum func = 0x%X)", func);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GREATER:
              case GL_GEQUAL:
              case GL_NOTEQUAL:
                context->getState().setDepthFunc(func);
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glDepthMask(GLboolean flag)
    {
        EVENT("(GLboolean flag = %u)", flag);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setDepthMask(flag != GL_FALSE);
        }
    }
    
    void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar)
    {
        EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setDepthRange(zNear, zFar);
        }
    }
    
    void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!programObject)
            {
                gl::Shader *shaderByProgramHandle;
                shaderByProgramHandle = context->getShader(program);
                if (!shaderByProgramHandle)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
            }
    
            if (!shaderObject)
            {
                gl::Program *programByShaderHandle = context->getProgram(shader);
                if (!programByShaderHandle)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
            }
    
            if (!programObject->detachShader(shaderObject))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
        }
    }
    
    void GL_APIENTRY glDisable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setEnableFeature(cap, false);
        }
    }
    
    void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setEnableVertexAttribArray(index, false);
        }
    }
    
    void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateDrawArrays(context, mode, first, count, 0))
            {
                return;
            }
    
            gl::Error error = context->drawArrays(mode, first, count, 0);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
            {
                return;
            }
    
            gl::Error error = context->drawArrays(mode, first, count, primcount);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
              mode, count, type, indices);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            rx::RangeUI indexRange;
            if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange))
            {
                return;
            }
    
            gl::Error error = context->drawElements(mode, count, type, indices, 0, indexRange);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
              mode, count, type, indices, primcount);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            rx::RangeUI indexRange;
            if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount, &indexRange))
            {
                return;
            }
    
            gl::Error error = context->drawElements(mode, count, type, indices, primcount, indexRange);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glEnable(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            context->getState().setEnableFeature(cap, true);
        }
    }
    
    void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %d)", index);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setEnableVertexAttribArray(index, true);
        }
    }
    
    void GL_APIENTRY glEndQueryEXT(GLenum target)
    {
        EVENT("GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateEndQuery(context, target))
            {
                return;
            }
    
            gl::Error error = context->endQuery(target);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glFinishFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
            if (fenceObject == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (fenceObject->isFence() != GL_TRUE)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            fenceObject->finishFence();
        }
    }
    
    void GL_APIENTRY glFinish(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Error error = context->sync(true);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glFlush(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Error error = context->sync(false);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
              "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (renderbuffer != 0)
            {
                gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
                framebuffer->setRenderbufferAttachment(attachment, renderbufferObject);
            }
            else
            {
                framebuffer->setNULLAttachment(attachment);
            }
        }
    }
    
    void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
              "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (texture != 0)
            {
                gl::Texture *textureObj = context->getTexture(texture);
                gl::ImageIndex index(textarget, level, gl::ImageIndex::ENTIRE_LEVEL);
                framebuffer->setTextureAttachment(attachment, textureObj, index);
            }
            else
            {
                framebuffer->setNULLAttachment(attachment);
            }
        }
    }
    
    void GL_APIENTRY glFrontFace(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (mode)
            {
              case GL_CW:
              case GL_CCW:
                context->getState().setFrontFace(mode);
                break;
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
    {
        EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                buffers[i] = context->createBuffer();
            }
        }
    }
    
    void GL_APIENTRY glGenerateMipmap(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidTextureTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Texture *texture = context->getTargetTexture(target);
    
            if (texture == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            GLenum internalFormat = texture->getBaseLevelInternalFormat();
            const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
    
            // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
            // unsized formats or that are color renderable and filterable.  Since we do not track if
            // the texture was created with sized or unsized format (only sized formats are stored),
            // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
            // be able to) because they aren't color renderable.  Simply do a special case for LUMA
            // textures since they're the only texture format that can be created with unsized formats
            // that is not color renderable.  New unsized formats are unlikely to be added, since ES2
            // was the last version to use add them.
            bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
                          internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
                          internalFormat == GL_ALPHA8_EXT;
    
            if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable ||
                (!formatCaps.renderable && !isLUMA) || formatInfo.compressed)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // GL_EXT_sRGB does not support mipmap generation on sRGB textures
            if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Non-power of 2 ES2 check
            if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
            {
                ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Cube completeness check
            if (target == GL_TEXTURE_CUBE_MAP)
            {
                gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
                if (!textureCube->isCubeComplete())
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
            }
    
            gl::Error error = texture->generateMipmaps();
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
    {
        EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                fences[i] = context->createFenceNV();
            }
        }
    }
    
    void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                framebuffers[i] = context->createFramebuffer();
            }
        }
    }
    
    void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (GLsizei i = 0; i < n; i++)
            {
                ids[i] = context->createQuery();
            }
        }
    }
    
    void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
    {
        EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                renderbuffers[i] = context->createRenderbuffer();
            }
        }
    }
    
    void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
    {
        EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                textures[i] = context->createTexture();
            }
        }
    }
    
    void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
              "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
              program, index, bufsize, length, size, type, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (index >= (GLuint)programObject->getActiveAttributeCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getActiveAttribute(index, bufsize, length, size, type, name);
        }
    }
    
    void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
              "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufsize, length, size, type, name);
    
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (index >= (GLuint)programObject->getActiveUniformCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getActiveUniform(index, bufsize, length, size, type, name);
        }
    }
    
    void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
    {
        EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
              program, maxcount, count, shaders);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (maxcount < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            return programObject->getAttachedShaders(maxcount, count, shaders);
        }
    }
    
    GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return -1;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return -1;
                }
            }
    
            if (!programObject->isLinked())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            return programObject->getAttributeLocation(name);
        }
    
        return -1;
    }
    
    void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
    {
        EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)",  pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_BOOL)
            {
                context->getBooleanv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!gl::ValidBufferParameter(context, pname))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                // A null buffer means that "0" is bound to the requested buffer target
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (pname)
            {
              case GL_BUFFER_USAGE:
                *params = static_cast<GLint>(buffer->getUsage());
                break;
              case GL_BUFFER_SIZE:
                *params = gl::clampCast<GLint>(buffer->getSize());
                break;
              case GL_BUFFER_ACCESS_FLAGS:
                *params = buffer->getAccessFlags();
                break;
              case GL_BUFFER_MAPPED:
                *params = static_cast<GLint>(buffer->isMapped());
                break;
              case GL_BUFFER_MAP_OFFSET:
                *params = gl::clampCast<GLint>(buffer->getMapOffset());
                break;
              case GL_BUFFER_MAP_LENGTH:
                *params = gl::clampCast<GLint>(buffer->getMapLength());
                break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    GLenum GL_APIENTRY glGetError(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getContext();
    
        if (context)
        {
            return context->getError();
        }
    
        return GL_NO_ERROR;
    }
    
    void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
    {
        EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
            if (fenceObject == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (fenceObject->isFence() != GL_TRUE)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (pname)
            {
              case GL_FENCE_STATUS_NV:
                {
                    // GL_NV_fence spec:
                    // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
                    // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
                    GLboolean status = GL_TRUE;
                    if (fenceObject->getStatus() != GL_TRUE)
                    {
                        gl::Error error = fenceObject->testFence(&status);
                        if (error.isError())
                        {
                            context->recordError(error);
                            return;
                        }
                    }
                    *params = status;
                    break;
                }
    
              case GL_FENCE_CONDITION_NV:
                {
                    *params = fenceObject->getCondition();
                    break;
                }
    
              default:
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
            }
        }
    }
    
    void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_FLOAT)
            {
                context->getFloatv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              target, attachment, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidFramebufferTarget(target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            int clientVersion = context->getClientVersion();
    
            switch (pname)
            {
              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
              case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                break;
    
              case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                if (clientVersion < 3 && !context->getExtensions().sRGB)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
              case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
              case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                if (clientVersion < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            // Determine if the attachment is a valid enum
            switch (attachment)
            {
              case GL_BACK:
              case GL_FRONT:
              case GL_DEPTH:
              case GL_STENCIL:
              case GL_DEPTH_STENCIL_ATTACHMENT:
                if (clientVersion < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              case GL_DEPTH_ATTACHMENT:
              case GL_STENCIL_ATTACHMENT:
                break;
    
              default:
                if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
                    (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (framebuffer->id() == 0)
            {
                if (clientVersion < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
    
                switch (attachment)
                {
                  case GL_BACK:
                  case GL_DEPTH:
                  case GL_STENCIL:
                    break;
    
                  default:
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
            }
            else
            {
                if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
                {
                    // Valid attachment query
                }
                else
                {
                    switch (attachment)
                    {
                      case GL_DEPTH_ATTACHMENT:
                      case GL_STENCIL_ATTACHMENT:
                        break;
    
                      case GL_DEPTH_STENCIL_ATTACHMENT:
                        if (framebuffer->hasValidDepthStencil())
                        {
                            context->recordError(gl::Error(GL_INVALID_OPERATION));
                            return;
                        }
                        break;
    
                      default:
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
                }
            }
    
            const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
            if (attachmentObject)
            {
                ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
                       attachmentObject->type() == GL_TEXTURE ||
                       attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = attachmentObject->type();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (attachmentObject->type() != GL_RENDERBUFFER && attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->id();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->mipLevel();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->cubeMapFace();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
                    *params = attachmentObject->getRedSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
                    *params = attachmentObject->getGreenSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
                    *params = attachmentObject->getBlueSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
                    *params = attachmentObject->getAlphaSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
                    *params = attachmentObject->getDepthSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
                    *params = attachmentObject->getStencilSize();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
                    if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
                    {
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
                    *params = attachmentObject->getComponentType();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
                    *params = attachmentObject->getColorEncoding();
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
                    if (attachmentObject->type() != GL_TEXTURE)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = attachmentObject->layer();
                    break;
    
                  default:
                    UNREACHABLE();
                    break;
                }
            }
            else
            {
                // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
                // is NONE, then querying any other pname will generate INVALID_ENUM.
    
                // ES 3.0.2 spec pg 235 states that if the attachment type is none,
                // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
                // INVALID_OPERATION for all other pnames
    
                switch (pname)
                {
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
                    *params = GL_NONE;
                    break;
    
                  case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
                    if (clientVersion < 3)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    *params = 0;
                    break;
    
                  default:
                    if (clientVersion < 3)
                    {
                        context->recordError(gl::Error(GL_INVALID_ENUM));
                        return;
                    }
                    else
                    {
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
                }
            }
        }
    }
    
    GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getContext();
    
        if (context)
        {
            return context->getResetStatus();
        }
    
        return GL_NO_ERROR;
    }
    
    void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            GLenum nativeType;
            unsigned int numParams = 0;
    
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_INT)
            {
                context->getIntegerv(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (context->getClientVersion() < 3)
            {
                switch (pname)
                {
                  case GL_ACTIVE_UNIFORM_BLOCKS:
                  case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                  case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
                  case GL_TRANSFORM_FEEDBACK_VARYINGS:
                  case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
            }
    
            switch (pname)
            {
              case GL_DELETE_STATUS:
                *params = programObject->isFlaggedForDeletion();
                return;
              case GL_LINK_STATUS:
                *params = programObject->isLinked();
                return;
              case GL_VALIDATE_STATUS:
                *params = programObject->isValidated();
                return;
              case GL_INFO_LOG_LENGTH:
                *params = programObject->getInfoLogLength();
                return;
              case GL_ATTACHED_SHADERS:
                *params = programObject->getAttachedShadersCount();
                return;
              case GL_ACTIVE_ATTRIBUTES:
                *params = programObject->getActiveAttributeCount();
                return;
              case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
                *params = programObject->getActiveAttributeMaxLength();
                return;
              case GL_ACTIVE_UNIFORMS:
                *params = programObject->getActiveUniformCount();
                return;
              case GL_ACTIVE_UNIFORM_MAX_LENGTH:
                *params = programObject->getActiveUniformMaxLength();
                return;
              case GL_PROGRAM_BINARY_LENGTH_OES:
                *params = programObject->getBinaryLength();
                return;
              case GL_ACTIVE_UNIFORM_BLOCKS:
                *params = programObject->getActiveUniformBlockCount();
                return;
              case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
                *params = programObject->getActiveUniformBlockMaxLength();
                break;
              case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
                *params = programObject->getTransformFeedbackBufferMode();
                break;
              case GL_TRANSFORM_FEEDBACK_VARYINGS:
                *params = programObject->getTransformFeedbackVaryingCount();
                break;
              case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
                *params = programObject->getTransformFeedbackVaryingMaxLength();
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              program, bufsize, length, infolog);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getInfoLog(bufsize, length, infolog);
        }
    }
    
    void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
    {
        EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidQueryType(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_CURRENT_QUERY_EXT:
                params[0] = context->getState().getActiveQueryId(target);
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
    {
        EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
    
            if (!queryObject)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (context->getState().getActiveQueryId(queryObject->getType()) == id)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch(pname)
            {
              case GL_QUERY_RESULT_EXT:
                {
                    gl::Error error = queryObject->getResult(params);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_QUERY_RESULT_AVAILABLE_EXT:
                {
                    gl::Error error = queryObject->isResultAvailable(params);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (target != GL_RENDERBUFFER)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (context->getState().getRenderbufferId() == 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
    
            switch (pname)
            {
              case GL_RENDERBUFFER_WIDTH:           *params = renderbuffer->getWidth();          break;
              case GL_RENDERBUFFER_HEIGHT:          *params = renderbuffer->getHeight();         break;
              case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
              case GL_RENDERBUFFER_RED_SIZE:        *params = renderbuffer->getRedSize();        break;
              case GL_RENDERBUFFER_GREEN_SIZE:      *params = renderbuffer->getGreenSize();      break;
              case GL_RENDERBUFFER_BLUE_SIZE:       *params = renderbuffer->getBlueSize();       break;
              case GL_RENDERBUFFER_ALPHA_SIZE:      *params = renderbuffer->getAlphaSize();      break;
              case GL_RENDERBUFFER_DEPTH_SIZE:      *params = renderbuffer->getDepthSize();      break;
              case GL_RENDERBUFFER_STENCIL_SIZE:    *params = renderbuffer->getStencilSize();    break;
    
              case GL_RENDERBUFFER_SAMPLES_ANGLE:
                if (!context->getExtensions().framebufferMultisample)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = renderbuffer->getSamples();
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
    {
        EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (pname)
            {
              case GL_SHADER_TYPE:
                *params = shaderObject->getType();
                return;
              case GL_DELETE_STATUS:
                *params = shaderObject->isFlaggedForDeletion();
                return;
              case GL_COMPILE_STATUS:
                *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
                return;
              case GL_INFO_LOG_LENGTH:
                *params = shaderObject->getInfoLogLength();
                return;
              case GL_SHADER_SOURCE_LENGTH:
                *params = shaderObject->getSourceLength();
                return;
              case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
                *params = shaderObject->getTranslatedSourceLength();
                return;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
              shader, bufsize, length, infolog);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            shaderObject->getInfoLog(bufsize, length, infolog);
        }
    }
    
    void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
    {
        EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
              shadertype, precisiontype, range, precision);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (shadertype)
            {
              case GL_VERTEX_SHADER:
              case GL_FRAGMENT_SHADER:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (precisiontype)
            {
              case GL_LOW_FLOAT:
              case GL_MEDIUM_FLOAT:
              case GL_HIGH_FLOAT:
                // Assume IEEE 754 precision
                range[0] = 127;
                range[1] = 127;
                *precision = 23;
                break;
    
              case GL_LOW_INT:
              case GL_MEDIUM_INT:
              case GL_HIGH_INT:
                // Some (most) hardware only supports single-precision floating-point numbers,
                // which can accurately represent integers up to +/-16777216
                range[0] = 24;
                range[1] = 24;
                *precision = 0;
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            shaderObject->getSource(bufsize, length, source);
        }
    }
    
    void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
    {
        EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
              shader, bufsize, length, source);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (bufsize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined
            shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
        }
    }
    
    const GLubyte* GL_APIENTRY glGetString(GLenum name)
    {
        EVENT("(GLenum name = 0x%X)", name);
    
        gl::Context *context = gl::getNonLostContext();
    
        switch (name)
        {
          case GL_VENDOR:
            return (GLubyte*)"Google Inc.";
    
          case GL_RENDERER:
            return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
    
          case GL_VERSION:
            if (context->getClientVersion() == 2)
            {
                return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
            }
            else
            {
                return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
            }
    
          case GL_SHADING_LANGUAGE_VERSION:
            if (context->getClientVersion() == 2)
            {
                return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
            }
            else
            {
                return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
            }
    
          case GL_EXTENSIONS:
            return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
    
          default:
            if (context)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
            }
            return NULL;
        }
    }
    
    void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_MAG_FILTER:
                *params = (GLfloat)texture->getSamplerState().magFilter;
                break;
              case GL_TEXTURE_MIN_FILTER:
                *params = (GLfloat)texture->getSamplerState().minFilter;
                break;
              case GL_TEXTURE_WRAP_S:
                *params = (GLfloat)texture->getSamplerState().wrapS;
                break;
              case GL_TEXTURE_WRAP_T:
                *params = (GLfloat)texture->getSamplerState().wrapT;
                break;
              case GL_TEXTURE_WRAP_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().wrapR;
                break;
              case GL_TEXTURE_IMMUTABLE_FORMAT:
                // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
                break;
              case GL_TEXTURE_IMMUTABLE_LEVELS:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->immutableLevelCount();
                break;
              case GL_TEXTURE_USAGE_ANGLE:
                *params = (GLfloat)texture->getUsage();
                break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!context->getExtensions().textureFilterAnisotropic)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
                break;
              case GL_TEXTURE_SWIZZLE_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleRed;
                break;
              case GL_TEXTURE_SWIZZLE_G:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleGreen;
                break;
              case GL_TEXTURE_SWIZZLE_B:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleBlue;
                break;
              case GL_TEXTURE_SWIZZLE_A:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().swizzleAlpha;
                break;
              case GL_TEXTURE_BASE_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().baseLevel;
                break;
              case GL_TEXTURE_MAX_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLfloat)texture->getSamplerState().maxLevel;
                break;
              case GL_TEXTURE_MIN_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().minLod;
                break;
              case GL_TEXTURE_MAX_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().maxLod;
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_MAG_FILTER:
                *params = texture->getSamplerState().magFilter;
                break;
              case GL_TEXTURE_MIN_FILTER:
                *params = texture->getSamplerState().minFilter;
                break;
              case GL_TEXTURE_WRAP_S:
                *params = texture->getSamplerState().wrapS;
                break;
              case GL_TEXTURE_WRAP_T:
                *params = texture->getSamplerState().wrapT;
                break;
              case GL_TEXTURE_WRAP_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().wrapR;
                break;
              case GL_TEXTURE_IMMUTABLE_FORMAT:
                // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
                *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
                break;
              case GL_TEXTURE_IMMUTABLE_LEVELS:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = static_cast<GLint>(texture->immutableLevelCount());
                break;
              case GL_TEXTURE_USAGE_ANGLE:
                *params = texture->getUsage();
                break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:
                if (!context->getExtensions().textureFilterAnisotropic)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().maxAnisotropy;
                break;
              case GL_TEXTURE_SWIZZLE_R:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleRed;
                break;
              case GL_TEXTURE_SWIZZLE_G:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleGreen;
                break;
              case GL_TEXTURE_SWIZZLE_B:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleBlue;
                break;
              case GL_TEXTURE_SWIZZLE_A:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().swizzleAlpha;
                break;
              case GL_TEXTURE_BASE_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().baseLevel;
                break;
              case GL_TEXTURE_MAX_LEVEL:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = texture->getSamplerState().maxLevel;
                break;
              case GL_TEXTURE_MIN_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().minLod;
                break;
              case GL_TEXTURE_MAX_LOD:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                *params = (GLint)texture->getSamplerState().maxLod;
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
              program, location, bufSize, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformfv(location, params);
        }
    }
    
    void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateGetUniformfv(context, program, location, params))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformfv(location, params);
        }
    }
    
    void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
              program, location, bufSize, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformiv(location, params);
        }
    }
    
    void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
    {
        EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateGetUniformiv(context, program, location, params))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformiv(location, params);
        }
    }
    
    GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
    {
        EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (strstr(name, "gl_") == name)
            {
                return -1;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return -1;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return -1;
                }
            }
    
            if (!programObject->isLinked())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            return programObject->getUniformLocation(name);
        }
    
        return -1;
    }
    
    void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
            if (!gl::ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    params[i] = currentValueData.FloatValues[i];
                }
            }
            else
            {
                *params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
    
            if (!gl::ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    float currentValue = currentValueData.FloatValues[i];
                    params[i] = gl::iround<GLint>(currentValue);
                }
            }
            else
            {
                *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
    {
        EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
        }
    }
    
    void GL_APIENTRY glHint(GLenum target, GLenum mode)
    {
        EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (mode)
            {
              case GL_FASTEST:
              case GL_NICEST:
              case GL_DONT_CARE:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (target)
            {
              case GL_GENERATE_MIPMAP_HINT:
                context->getState().setGenerateMipmapHint(mode);
                break;
    
              case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
                context->getState().setFragmentShaderDerivativeHint(mode);
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
    {
        EVENT("(GLuint buffer = %d)", buffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && buffer)
        {
            gl::Buffer *bufferObject = context->getBuffer(buffer);
    
            if (bufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
    {
        EVENT("(GLenum cap = 0x%X)", cap);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidCap(context, cap))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return GL_FALSE;
            }
    
            return context->getState().getEnableFeature(cap);
        }
    
        return false;
    }
    
    GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
            if (fenceObject == NULL)
            {
                return GL_FALSE;
            }
    
            return fenceObject->isFence();
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
    {
        EVENT("(GLuint framebuffer = %d)", framebuffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && framebuffer)
        {
            gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
    
            if (framebufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && program)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (programObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
    {
        EVENT("(GLuint id = %d)", id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
    {
        EVENT("(GLuint renderbuffer = %d)", renderbuffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && renderbuffer)
        {
            gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
    
            if (renderbufferObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsShader(GLuint shader)
    {
        EVENT("(GLuint shader = %d)", shader);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && shader)
        {
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (shaderObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    GLboolean GL_APIENTRY glIsTexture(GLuint texture)
    {
        EVENT("(GLuint texture = %d)", texture);
    
        gl::Context *context = gl::getNonLostContext();
        if (context && texture)
        {
            gl::Texture *textureObject = context->getTexture(texture);
    
            if (textureObject)
            {
                return GL_TRUE;
            }
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glLineWidth(GLfloat width)
    {
        EVENT("(GLfloat width = %f)", width);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (width <= 0.0f)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setLineWidth(width);
        }
    }
    
    void GL_APIENTRY glLinkProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            gl::Error error = programObject->link(context->getData());
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
    {
        EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (pname)
            {
              case GL_UNPACK_ALIGNMENT:
                if (param != 1 && param != 2 && param != 4 && param != 8)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
    
                context->getState().setUnpackAlignment(param);
                break;
    
              case GL_PACK_ALIGNMENT:
                if (param != 1 && param != 2 && param != 4 && param != 8)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
    
                context->getState().setPackAlignment(param);
                break;
    
              case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
                context->getState().setPackReverseRowOrder(param != 0);
                break;
    
              case GL_UNPACK_IMAGE_HEIGHT:
              case GL_UNPACK_SKIP_IMAGES:
              case GL_UNPACK_ROW_LENGTH:
              case GL_UNPACK_SKIP_ROWS:
              case GL_UNPACK_SKIP_PIXELS:
              case GL_PACK_ROW_LENGTH:
              case GL_PACK_SKIP_ROWS:
              case GL_PACK_SKIP_PIXELS:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                UNIMPLEMENTED();
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
    {
        EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            context->getState().setPolygonOffsetParams(factor, units);
        }
    }
    
    void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
                                    GLenum format, GLenum type, GLsizei bufSize,
                                    GLvoid *data)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
              x, y, width, height, format, type, bufSize, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (width < 0 || height < 0 || bufSize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
                                                  format, type, &bufSize, data))
            {
                return;
            }
    
            gl::Error error = context->readPixels(x, y, width, height, format, type, &bufSize, data);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
                                GLenum format, GLenum type, GLvoid* pixels)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
              x, y, width, height, format, type,  pixels);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
                                                  format, type, NULL, pixels))
            {
                return;
            }
    
            gl::Error error = context->readPixels(x, y, width, height, format, type, NULL, pixels);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glReleaseShaderCompiler(void)
    {
        EVENT("()");
    
        gl::Context *context = gl::getNonLostContext();
    
        if (context)
        {
            context->releaseShaderCompiler();
        }
    }
    
    void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, samples, internalformat, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateRenderbufferStorageParametersANGLE(context, target, samples, internalformat,
                                                            width, height))
            {
                return;
            }
    
            gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
            gl::Error error = renderbuffer->setStorage(width, height, internalformat, samples);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
    {
        glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
    }
    
    void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert)
    {
        EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
    
        gl::Context* context = gl::getNonLostContext();
    
        if (context)
        {
            context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
        }
    }
    
    void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
    {
        EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (condition != GL_ALL_COMPLETED_NV)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
            if (fenceObject == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Error error = fenceObject->setFence(condition);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        gl::Context* context = gl::getNonLostContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setScissorParams(x, y, width, height);
        }
    }
    
    void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
              "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              n, shaders, binaryformat, binary, length);
    
        gl::Context* context = gl::getNonLostContext();
        if (context)
        {
            const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
            if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            // No binary shader formats are supported.
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
    {
        EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
              shader, count, string, length);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (count < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Shader *shaderObject = context->getShader(shader);
    
            if (!shaderObject)
            {
                if (context->getProgram(shader))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            shaderObject->setSource(count, string, length);
        }
    }
    
    void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
    {
        glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
    }
    
    void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (func)
            {
              case GL_NEVER:
              case GL_ALWAYS:
              case GL_LESS:
              case GL_LEQUAL:
              case GL_EQUAL:
              case GL_GEQUAL:
              case GL_GREATER:
              case GL_NOTEQUAL:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilParams(func, ref, mask);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackParams(func, ref, mask);
            }
        }
    }
    
    void GL_APIENTRY glStencilMask(GLuint mask)
    {
        glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
    }
    
    void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilWritemask(mask);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackWritemask(mask);
            }
        }
    }
    
    void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
    {
        glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
    }
    
    void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
    {
        EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
              face, fail, zfail, zpass);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            switch (face)
            {
              case GL_FRONT:
              case GL_BACK:
              case GL_FRONT_AND_BACK:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (fail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (zfail)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (zpass)
            {
              case GL_ZERO:
              case GL_KEEP:
              case GL_REPLACE:
              case GL_INCR:
              case GL_DECR:
              case GL_INVERT:
              case GL_INCR_WRAP:
              case GL_DECR_WRAP:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilOperations(fail, zfail, zpass);
            }
    
            if (face == GL_BACK || face == GL_FRONT_AND_BACK)
            {
                context->getState().setStencilBackOperations(fail, zfail, zpass);
            }
        }
    }
    
    GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
    {
        EVENT("(GLuint fence = %d)", fence);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::FenceNV *fenceObject = context->getFenceNV(fence);
    
            if (fenceObject == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_TRUE;
            }
    
            if (fenceObject->isFence() != GL_TRUE)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_TRUE;
            }
    
            GLboolean result;
            gl::Error error = fenceObject->testFence(&result);
            if (error.isError())
            {
                context->recordError(error);
                return GL_TRUE;
            }
    
            return result;
        }
    
        return GL_TRUE;
    }
    
    void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                                GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
              "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, border, format, type, pixels);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
                                               0, 0, width, height, border, format, type, pixels))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
                                               0, 0, 0, width, height, 1, border, format, type, pixels))
            {
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->setImage(target, level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default: UNREACHABLE();
            }
        }
    }
    
    void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
            {
                return;
            }
    
            gl::Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_WRAP_S:               texture->getSamplerState().wrapS = gl::uiround<GLenum>(param);        break;
              case GL_TEXTURE_WRAP_T:               texture->getSamplerState().wrapT = gl::uiround<GLenum>(param);        break;
              case GL_TEXTURE_WRAP_R:               texture->getSamplerState().wrapR = gl::uiround<GLenum>(param);        break;
              case GL_TEXTURE_MIN_FILTER:           texture->getSamplerState().minFilter = gl::uiround<GLenum>(param);    break;
              case GL_TEXTURE_MAG_FILTER:           texture->getSamplerState().magFilter = gl::uiround<GLenum>(param);    break;
              case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage(gl::uiround<GLenum>(param));                        break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
              case GL_TEXTURE_COMPARE_MODE:         texture->getSamplerState().compareMode = gl::uiround<GLenum>(param);  break;
              case GL_TEXTURE_COMPARE_FUNC:         texture->getSamplerState().compareFunc = gl::uiround<GLenum>(param);  break;
              case GL_TEXTURE_SWIZZLE_R:            texture->getSamplerState().swizzleRed = gl::uiround<GLenum>(param);   break;
              case GL_TEXTURE_SWIZZLE_G:            texture->getSamplerState().swizzleGreen = gl::uiround<GLenum>(param); break;
              case GL_TEXTURE_SWIZZLE_B:            texture->getSamplerState().swizzleBlue = gl::uiround<GLenum>(param);  break;
              case GL_TEXTURE_SWIZZLE_A:            texture->getSamplerState().swizzleAlpha = gl::uiround<GLenum>(param); break;
              case GL_TEXTURE_BASE_LEVEL:           texture->getSamplerState().baseLevel = gl::iround<GLint>(param);      break;
              case GL_TEXTURE_MAX_LEVEL:            texture->getSamplerState().maxLevel = gl::iround<GLint>(param);       break;
              case GL_TEXTURE_MIN_LOD:              texture->getSamplerState().minLod = param;                            break;
              case GL_TEXTURE_MAX_LOD:              texture->getSamplerState().maxLod = param;                            break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
    {
        glTexParameterf(target, pname, (GLfloat)*params);
    }
    
    void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateTexParamParameters(context, pname, param))
            {
                return;
            }
    
            gl::Texture *texture = context->getTargetTexture(target);
    
            if (!texture)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_TEXTURE_WRAP_S:               texture->getSamplerState().wrapS = (GLenum)param;        break;
              case GL_TEXTURE_WRAP_T:               texture->getSamplerState().wrapT = (GLenum)param;        break;
              case GL_TEXTURE_WRAP_R:               texture->getSamplerState().wrapR = (GLenum)param;        break;
              case GL_TEXTURE_MIN_FILTER:           texture->getSamplerState().minFilter = (GLenum)param;    break;
              case GL_TEXTURE_MAG_FILTER:           texture->getSamplerState().magFilter = (GLenum)param;    break;
              case GL_TEXTURE_USAGE_ANGLE:          texture->setUsage((GLenum)param);                        break;
              case GL_TEXTURE_MAX_ANISOTROPY_EXT:   texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
              case GL_TEXTURE_COMPARE_MODE:         texture->getSamplerState().compareMode = (GLenum)param;  break;
              case GL_TEXTURE_COMPARE_FUNC:         texture->getSamplerState().compareFunc = (GLenum)param;  break;
              case GL_TEXTURE_SWIZZLE_R:            texture->getSamplerState().swizzleRed = (GLenum)param;   break;
              case GL_TEXTURE_SWIZZLE_G:            texture->getSamplerState().swizzleGreen = (GLenum)param; break;
              case GL_TEXTURE_SWIZZLE_B:            texture->getSamplerState().swizzleBlue = (GLenum)param;  break;
              case GL_TEXTURE_SWIZZLE_A:            texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
              case GL_TEXTURE_BASE_LEVEL:           texture->getSamplerState().baseLevel = param;            break;
              case GL_TEXTURE_MAX_LEVEL:            texture->getSamplerState().maxLevel = param;             break;
              case GL_TEXTURE_MIN_LOD:              texture->getSamplerState().minLod = (GLfloat)param;      break;
              case GL_TEXTURE_MAX_LOD:              texture->getSamplerState().maxLod = (GLfloat)param;      break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
    {
        glTexParameteri(target, pname, *params);
    }
    
    void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
               target, levels, internalformat, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!context->getExtensions().textureStorage)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
            {
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture2d = context->getTexture2D();
                    gl::Error error = texture2d->storage(levels, internalformat, width, height);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP:
                {
                    gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
                    gl::Error error = textureCube->storage(levels, internalformat, width);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                   GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
              "const GLvoid* pixels = 0x%0.8p)",
               target, level, xoffset, yoffset, width, height, format, type, pixels);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3 &&
                !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
                                               xoffset, yoffset, width, height, 0, format, type, pixels))
            {
                return;
            }
    
            if (context->getClientVersion() >= 3 &&
                !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
                                               xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
            {
                return;
            }
    
            // Zero sized uploads are valid but no-ops
            if (width == 0 || height == 0)
            {
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture = context->getTexture2D();
                    gl::Error error = texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    gl::TextureCubeMap *texture = context->getTextureCubeMap();
                    gl::Error error = texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                UNREACHABLE();
            }
        }
    }
    
    void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
    {
        glUniform1fv(location, 1, &x);
    }
    
    void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform1fv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform1i(GLint location, GLint x)
    {
        glUniform1iv(location, 1, &x);
    }
    
    void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform1iv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
    {
        GLfloat xy[2] = {x, y};
    
        glUniform2fv(location, 1, xy);
    }
    
    void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform2fv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
    {
        GLint xy[2] = {x, y};
    
        glUniform2iv(location, 1, xy);
    }
    
    void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC2, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform2iv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
    {
        GLfloat xyz[3] = {x, y, z};
    
        glUniform3fv(location, 1, xyz);
    }
    
    void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform3fv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
    {
        GLint xyz[3] = {x, y, z};
    
        glUniform3iv(location, 1, xyz);
    }
    
    void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC3, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform3iv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        GLfloat xyzw[4] = {x, y, z, w};
    
        glUniform4fv(location, 1, xyzw);
    }
    
    void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform4fv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
    {
        GLint xyzw[4] = {x, y, z, w};
    
        glUniform4iv(location, 1, xyzw);
    }
    
    void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_INT_VEC4, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform4iv(location, count, v);
        }
    }
    
    void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix2fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix3fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix4fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUseProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject && program != 0)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (program != 0 && !programObject->isLinked())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->useProgram(program);
        }
    }
    
    void GL_APIENTRY glValidateProgram(GLuint program)
    {
        EVENT("(GLuint program = %d)", program);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            programObject->validate(context->getCaps());
        }
    }
    
    void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, 0, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], 0, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], values[1], 0, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, z, 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { values[0], values[1], values[2], 1 };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLfloat vals[4] = { x, y, z, w };
            context->getState().setVertexAttribf(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values)
    {
        EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setVertexAttribf(index, values);
        }
    }
    
    void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
    {
        EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->setVertexAttribDivisor(index, divisor);
        }
    }
    
    void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
    {
        EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
              "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
              index, size, type, normalized, stride, ptr);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (size < 1 || size > 4)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_FIXED:
              case GL_FLOAT:
                break;
    
              case GL_HALF_FLOAT:
              case GL_INT:
              case GL_UNSIGNED_INT:
              case GL_INT_2_10_10_10_REV:
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                if (context->getClientVersion() < 3)
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (stride < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // [OpenGL ES 3.0.2] Section 2.8 page 24:
            // An INVALID_OPERATION error is generated when a non-zero vertex array object
            // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
            // and the pointer argument is not NULL.
            if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
                                                     normalized == GL_TRUE, false, stride, ptr);
        }
    }
    
    void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (width < 0 || height < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setViewportParams(x, y, width, height);
        }
    }
    
    // OpenGL ES 3.0 functions
    
    void GL_APIENTRY glReadBuffer(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glReadBuffer
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
    {
        EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
              "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glDrawRangeElements
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
              "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, format, type, pixels);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // validateES3TexImageFormat sets the error code if there is an error
            if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
                                               0, 0, 0, width, height, depth, border, format, type, pixels))
            {
                return;
            }
    
            switch(target)
            {
              case GL_TEXTURE_3D:
                {
                    gl::Texture3D *texture = context->getTexture3D();
                    gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                {
                    gl::Texture2DArray *texture = context->getTexture2DArray();
                    gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
              target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // validateES3TexImageFormat sets the error code if there is an error
            if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
                                               xoffset, yoffset, zoffset, width, height, depth, 0,
                                               format, type, pixels))
            {
                return;
            }
    
            // Zero sized uploads are valid but no-ops
            if (width == 0 || height == 0 || depth == 0)
            {
                return;
            }
    
            switch(target)
            {
              case GL_TEXTURE_3D:
                {
                    gl::Texture3D *texture = context->getTexture3D();
                    gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                {
                    gl::Texture2DArray *texture = context->getTexture2DArray();
                    gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
              "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, level, xoffset, yoffset, zoffset, x, y, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
                                                   x, y, width, height, 0))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
            gl::Texture *texture = NULL;
            switch (target)
            {
              case GL_TEXTURE_3D:
                texture = context->getTexture3D();
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                texture = context->getTexture2DArray();
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
              "const GLvoid* data = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, imageSize, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            // validateES3TexImageFormat sets the error code if there is an error
            if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
                                               0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            switch(target)
            {
              case GL_TEXTURE_3D:
                {
                    gl::Texture3D *texture = context->getTexture3D();
                    gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                {
                    gl::Texture2DArray *texture = context->getTexture2DArray();
                    gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
            "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
            "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
            target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
            if (imageSize < 0 || static_cast<GLuint>(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!data)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            // validateES3TexImageFormat sets the error code if there is an error
            if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
                                               0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
            {
                return;
            }
    
            // Zero sized uploads are valid but no-ops
            if (width == 0 || height == 0)
            {
                return;
            }
    
            switch(target)
            {
              case GL_TEXTURE_3D:
                {
                    gl::Texture3D *texture = context->getTexture3D();
                    gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
                                                                  format, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                {
                    gl::Texture2DArray *texture = context->getTexture2DArray();
                    gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
                                                                  format, imageSize, context->getState().getUnpackState(), data);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (GLsizei i = 0; i < n; i++)
            {
                ids[i] = context->createQuery();
            }
        }
    }
    
    void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (GLsizei i = 0; i < n; i++)
            {
                context->deleteQuery(ids[i]);
            }
        }
    }
    
    GLboolean GL_APIENTRY glIsQuery(GLuint id)
    {
        EVENT("(GLuint id = %u)", id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateBeginQuery(context, target, id))
            {
                return;
            }
    
            gl::Error error = context->beginQuery(target, id);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glEndQuery(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateEndQuery(context, target))
            {
                return;
            }
    
            gl::Error error = context->endQuery(target);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidQueryType(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (pname)
            {
              case GL_CURRENT_QUERY:
                params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
    {
        EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
    
            if (!queryObject)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (context->getState().getActiveQueryId(queryObject->getType()) == id)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch(pname)
            {
              case GL_QUERY_RESULT_EXT:
                {
                    gl::Error error = queryObject->getResult(params);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_QUERY_RESULT_AVAILABLE_EXT:
                {
                    gl::Error error = queryObject->isResultAvailable(params);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            return glUnmapBufferOES(target);
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            glGetBufferPointervOES(target, pname, params);
        }
    }
    
    void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs)
    {
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            glDrawBuffersEXT(n, bufs);
        }
    }
    
    void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix2x3fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix3x2fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix2x4fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix4x2fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix3x4fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
              location, count, transpose, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniformMatrix4x3fv(location, count, transpose, value);
        }
    }
    
    void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
    {
        EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
              "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
              srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
                                                   dstX0, dstY0, dstX1, dstY1, mask, filter,
                                                   false))
            {
                return;
            }
    
            gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                                                       mask, filter);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
            target, samples, internalformat, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateES3RenderbufferStorageParameters(context, target, samples, internalformat, width, height))
            {
                return;
            }
    
            gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
            renderbuffer->setStorage(width, height, internalformat, samples);
        }
    }
    
    void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
    {
        EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
            target, attachment, texture, level, layer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
                                                 level, layer))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (texture != 0)
            {
                gl::Texture *textureObject = context->getTexture(texture);
                gl::ImageIndex index(textureObject->getTarget(), level, layer);
                framebuffer->setTextureAttachment(attachment, textureObject, index);
            }
            else
            {
                framebuffer->setNULLAttachment(attachment);
            }
        }
    }
    
    GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
              target, offset, length, access);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            return glMapBufferRangeEXT(target, offset, length, access);
        }
    
        return NULL;
    }
    
    void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            glFlushMappedBufferRangeEXT(target, offset, length);
        }
    }
    
    void GL_APIENTRY glBindVertexArray(GLuint array)
    {
        EVENT("(GLuint array = %u)", array);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::VertexArray *vao = context->getVertexArray(array);
    
            if (!vao)
            {
                // The default VAO should always exist
                ASSERT(array != 0);
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->bindVertexArray(array);
        }
    }
    
    void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
    {
        EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
            {
                if (arrays[arrayIndex] != 0)
                {
                    context->deleteVertexArray(arrays[arrayIndex]);
                }
            }
        }
    }
    
    void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays)
    {
        EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (n < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
            {
                arrays[arrayIndex] = context->createVertexArray();
            }
        }
    }
    
    GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
    {
        EVENT("(GLuint array = %u)", array);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            if (array == 0)
            {
                return GL_FALSE;
            }
    
            gl::VertexArray *vao = context->getVertexArray(array);
    
            return (vao != NULL ? GL_TRUE : GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
              target, index, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::Caps &caps = context->getCaps();
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER_START:
              case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
              case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
                if (index >= caps.maxTransformFeedbackSeparateAttributes)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_UNIFORM_BUFFER_START:
              case GL_UNIFORM_BUFFER_SIZE:
              case GL_UNIFORM_BUFFER_BINDING:
                if (index >= caps.maxCombinedUniformBlocks)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!(context->getIndexedIntegerv(target, index, data)))
            {
                GLenum nativeType;
                unsigned int numParams = 0;
                if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
    
                if (numParams == 0)
                {
                    return; // it is known that pname is valid, but there are no parameters to return
                }
    
                if (nativeType == GL_INT_64_ANGLEX)
                {
                    GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
                    GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
                    GLint64 *int64Params = new GLint64[numParams];
    
                    context->getIndexedInteger64v(target, index, int64Params);
    
                    for (unsigned int i = 0; i < numParams; ++i)
                    {
                        GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
                        data[i] = static_cast<GLint>(clampedValue);
                    }
    
                    delete [] int64Params;
                }
                else
                {
                    UNREACHABLE();
                }
            }
        }
    }
    
    void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
    {
        EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (primitiveMode)
            {
              case GL_TRIANGLES:
              case GL_LINES:
              case GL_POINTS:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
            ASSERT(transformFeedback != NULL);
    
            if (transformFeedback->isStarted())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (transformFeedback->isPaused())
            {
                transformFeedback->resume();
            }
            else
            {
                transformFeedback->start(primitiveMode);
            }
        }
    }
    
    void GL_APIENTRY glEndTransformFeedback(void)
    {
        EVENT("(void)");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
            ASSERT(transformFeedback != NULL);
    
            if (!transformFeedback->isStarted())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            transformFeedback->stop();
        }
    }
    
    void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
              target, index, buffer, offset, size);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::Caps &caps = context->getCaps();
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER:
                if (index >= caps.maxTransformFeedbackSeparateAttributes)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_UNIFORM_BUFFER:
                if (index >= caps.maxUniformBufferBindings)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (buffer != 0 && size <= 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER:
    
                // size and offset must be a multiple of 4
                if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
    
                context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
                context->bindGenericTransformFeedbackBuffer(buffer);
                break;
    
              case GL_UNIFORM_BUFFER:
    
                // it is an error to bind an offset not a multiple of the alignment
                if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
    
                context->bindIndexedUniformBuffer(buffer, index, offset, size);
                context->bindGenericUniformBuffer(buffer);
                break;
    
              default:
                UNREACHABLE();
            }
        }
    }
    
    void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
              target, index, buffer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::Caps &caps = context->getCaps();
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER:
                if (index >= caps.maxTransformFeedbackSeparateAttributes)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_UNIFORM_BUFFER:
                if (index >= caps.maxUniformBufferBindings)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER:
                context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
                context->bindGenericTransformFeedbackBuffer(buffer);
                break;
    
              case GL_UNIFORM_BUFFER:
                context->bindIndexedUniformBuffer(buffer, index, 0, 0);
                context->bindGenericUniformBuffer(buffer);
                break;
    
              default:
                UNREACHABLE();
            }
        }
    }
    
    void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
    {
        EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
              program, count, varyings, bufferMode);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (count < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            const gl::Caps &caps = context->getCaps();
            switch (bufferMode)
            {
              case GL_INTERLEAVED_ATTRIBS:
                break;
              case GL_SEPARATE_ATTRIBS:
                if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!gl::ValidProgram(context, program))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
        }
    }
    
    void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
    {
        EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
              "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
              program, index, bufSize, length, size, type, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (bufSize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!gl::ValidProgram(context, program))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
        }
    }
    
    void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
    {
        EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
              index, size, type, stride, pointer);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (size < 1 || size > 4)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (type)
            {
              case GL_BYTE:
              case GL_UNSIGNED_BYTE:
              case GL_SHORT:
              case GL_UNSIGNED_SHORT:
              case GL_INT:
              case GL_UNSIGNED_INT:
              case GL_INT_2_10_10_10_REV:
              case GL_UNSIGNED_INT_2_10_10_10_REV:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (stride < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // [OpenGL ES 3.0.2] Section 2.8 page 24:
            // An INVALID_OPERATION error is generated when a non-zero vertex array object
            // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
            // and the pointer argument is not NULL.
            if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
                                                     stride, pointer);
        }
    }
    
    void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              index, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
    
            if (!gl::ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    params[i] = currentValueData.IntValues[i];
                }
            }
            else
            {
                *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
              index, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
    
            if (!gl::ValidateGetVertexAttribParameters(context, pname))
            {
                return;
            }
    
            if (pname == GL_CURRENT_VERTEX_ATTRIB)
            {
                const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
                for (int i = 0; i < 4; ++i)
                {
                    params[i] = currentValueData.UnsignedIntValues[i];
                }
            }
            else
            {
                *params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
            }
        }
    }
    
    void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
    {
        EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
              index, x, y, z, w);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLint vals[4] = { x, y, z, w };
            context->getState().setVertexAttribi(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
    {
        EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
              index, x, y, z, w);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            GLuint vals[4] = { x, y, z, w };
            context->getState().setVertexAttribu(index, vals);
        }
    }
    
    void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v)
    {
        EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setVertexAttribi(index, v);
        }
    }
    
    void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v)
    {
        EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->getState().setVertexAttribu(index, v);
        }
    }
    
    void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params)
    {
        EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
              program, location, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateGetUniformuiv(context, program, location, params))
            {
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            ASSERT(programObject);
    
            programObject->getUniformuiv(location, params);
        }
    }
    
    GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
    {
        EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
              program, name);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            if (program == 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return -1;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject || !programObject->isLinked())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return -1;
            }
    
            return programObject->getFragDataLocation(name);
        }
    
        return 0;
    }
    
    void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
    {
        glUniform1uiv(location, 1, &v0);
    }
    
    void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
    {
        const GLuint xy[] = { v0, v1 };
        glUniform2uiv(location, 1, xy);
    }
    
    void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
    {
        const GLuint xyz[] = { v0, v1, v2 };
        glUniform3uiv(location, 1, xyz);
    }
    
    void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
    {
        const GLuint xyzw[] = { v0, v1, v2, v3 };
        glUniform4uiv(location, 1, xyzw);
    }
    
    void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform1uiv(location, count, value);
        }
    }
    
    void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform2uiv(location, count, value);
        }
    }
    
    void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
              location, count, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform3uiv(location, count, value);
        }
    }
    
    void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
              location, count, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
            {
                return;
            }
    
            gl::Program *program = context->getState().getProgram();
            program->setUniform4uiv(location, count, value);
        }
    }
    
    void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateClearBuffer(context))
            {
                return;
            }
    
            switch (buffer)
            {
              case GL_COLOR:
                if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_STENCIL:
                if (drawbuffer != 0)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Error error = context->clearBufferiv(buffer, drawbuffer, value);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateClearBuffer(context))
            {
                return;
            }
    
            switch (buffer)
            {
              case GL_COLOR:
                if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Error error = context->clearBufferuiv(buffer, drawbuffer, value);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
              buffer, drawbuffer, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateClearBuffer(context))
            {
                return;
            }
    
            switch (buffer)
            {
              case GL_COLOR:
                if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_DEPTH:
                if (drawbuffer != 0)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Error error = context->clearBufferfv(buffer, drawbuffer, value);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
    {
        EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
              buffer, drawbuffer, depth, stencil);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateClearBuffer(context))
            {
                return;
            }
    
            switch (buffer)
            {
              case GL_DEPTH_STENCIL:
                if (drawbuffer != 0)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Error error = context->clearBufferfi(buffer, drawbuffer, depth, stencil);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index)
    {
        EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            if (name != GL_EXTENSIONS)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return NULL;
            }
    
            if (index >= context->getExtensionStringCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return NULL;
            }
    
            return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
        }
    
        return NULL;
    }
    
    void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
    {
        EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
              readTarget, writeTarget, readOffset, writeOffset, size);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, writeTarget))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
            gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
    
            if (!readBuffer || !writeBuffer)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Verify that readBuffer and writeBuffer are not currently mapped
            if (readBuffer->isMapped() || writeBuffer->isMapped())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (readOffset < 0 || writeOffset < 0 || size < 0 ||
                static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
                static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            // if size is zero, the copy is a successful no-op
            if (size > 0)
            {
                gl::Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
                if (error.isError())
                {
                    context->recordError(error);
                    return;
                }
            }
        }
    }
    
    void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
    {
        EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
              program, uniformCount, uniformNames, uniformIndices);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (uniformCount < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (!programObject->isLinked())
            {
                for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                {
                    uniformIndices[uniformId] = GL_INVALID_INDEX;
                }
            }
            else
            {
                for (int uniformId = 0; uniformId < uniformCount; uniformId++)
                {
                    uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
                }
            }
        }
    }
    
    void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              program, uniformCount, uniformIndices, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (uniformCount < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            switch (pname)
            {
              case GL_UNIFORM_TYPE:
              case GL_UNIFORM_SIZE:
              case GL_UNIFORM_NAME_LENGTH:
              case GL_UNIFORM_BLOCK_INDEX:
              case GL_UNIFORM_OFFSET:
              case GL_UNIFORM_ARRAY_STRIDE:
              case GL_UNIFORM_MATRIX_STRIDE:
              case GL_UNIFORM_IS_ROW_MAJOR:
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (uniformCount > 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int uniformId = 0; uniformId < uniformCount; uniformId++)
            {
                const GLuint index = uniformIndices[uniformId];
    
                if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            for (int uniformId = 0; uniformId < uniformCount; uniformId++)
            {
                const GLuint index = uniformIndices[uniformId];
                params[uniformId] = programObject->getActiveUniformi(index, pname);
            }
        }
    }
    
    GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
    {
        EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_INVALID_INDEX;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return GL_INVALID_INDEX;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return GL_INVALID_INDEX;
                }
            }
    
            return programObject->getUniformBlockIndex(uniformBlockName);
        }
    
        return 0;
    }
    
    void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
              program, uniformBlockIndex, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (pname)
            {
              case GL_UNIFORM_BLOCK_BINDING:
                *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
                break;
    
              case GL_UNIFORM_BLOCK_DATA_SIZE:
              case GL_UNIFORM_BLOCK_NAME_LENGTH:
              case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
              case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
              case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
              case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
                programObject->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
              program, uniformBlockIndex, bufSize, length, uniformBlockName);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
        }
    }
    
    void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
    {
        EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
              program, uniformBlockIndex, uniformBlockBinding);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject)
            {
                if (context->getShader(program))
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
                else
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
            }
    
            // if never linked, there won't be any uniform blocks
            if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
        }
    }
    
    void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
    {
        EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
              mode, first, count, instanceCount);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glDrawArraysInstanced
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
    {
        EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
              mode, count, type, indices, instanceCount);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glDrawElementsInstanced
            UNIMPLEMENTED();
        }
    }
    
    GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
    {
        EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return 0;
            }
    
            if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return 0;
            }
    
            if (flags != 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return 0;
            }
    
            GLsync fenceSync = context->createFenceSync();
    
            gl::FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
            gl::Error error = fenceSyncObject->set(condition);
            if (error.isError())
            {
                context->deleteFenceSync(fenceSync);
                context->recordError(error);
                return NULL;
            }
    
            return fenceSync;
        }
    
        return NULL;
    }
    
    GLboolean GL_APIENTRY glIsSync(GLsync sync)
    {
        EVENT("(GLsync sync = 0x%0.8p)", sync);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            return (context->getFenceSync(sync) != NULL);
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glDeleteSync(GLsync sync)
    {
        EVENT("(GLsync sync = 0x%0.8p)", sync);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->deleteFenceSync(sync);
        }
    }
    
    GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
              sync, flags, timeout);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_WAIT_FAILED;
            }
    
            if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return GL_WAIT_FAILED;
            }
    
            gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
            if (!fenceSync)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return GL_WAIT_FAILED;
            }
    
            GLenum result = GL_WAIT_FAILED;
            gl::Error error = fenceSync->clientWait(flags, timeout, &result);
            if (error.isError())
            {
                context->recordError(error);
                return GL_WAIT_FAILED;
            }
    
            return result;
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
              sync, flags, timeout);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (flags != 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (timeout != GL_TIMEOUT_IGNORED)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
            if (!fenceSync)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::Error error = fenceSync->serverWait(flags, timeout);
            if (error.isError())
            {
                context->recordError(error);
            }
        }
    }
    
    void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params)
    {
        EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
              pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            GLenum nativeType;
            unsigned int numParams = 0;
            if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
            {
                return;
            }
    
            if (nativeType == GL_INT_64_ANGLEX)
            {
                context->getInteger64v(pname, params);
            }
            else
            {
                CastStateValues(context, nativeType, pname, numParams, params);
            }
        }
    }
    
    void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
    {
        EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
              sync, pname, bufSize, length, values);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (bufSize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            gl::FenceSync *fenceSync = context->getFenceSync(sync);
    
            if (!fenceSync)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (pname)
            {
              case GL_OBJECT_TYPE:     values[0] = static_cast<GLint>(GL_SYNC_FENCE);              break;
              case GL_SYNC_CONDITION:  values[0] = static_cast<GLint>(fenceSync->getCondition());  break;
              case GL_SYNC_FLAGS:      values[0] = 0;                                              break;
    
              case GL_SYNC_STATUS:
                {
                    gl::Error error = fenceSync->getStatus(values);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                    break;
                }
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
    {
        EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
              target, index, data);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::Caps &caps = context->getCaps();
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK_BUFFER_START:
              case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
              case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
                if (index >= caps.maxTransformFeedbackSeparateAttributes)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              case GL_UNIFORM_BUFFER_START:
              case GL_UNIFORM_BUFFER_SIZE:
              case GL_UNIFORM_BUFFER_BINDING:
                if (index >= caps.maxUniformBufferBindings)
                {
                    context->recordError(gl::Error(GL_INVALID_VALUE));
                    return;
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!(context->getIndexedInteger64v(target, index, data)))
            {
                GLenum nativeType;
                unsigned int numParams = 0;
                if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
                {
                    context->recordError(gl::Error(GL_INVALID_ENUM));
                    return;
                }
    
                if (numParams == 0)
                    return; // it is known that pname is valid, but there are no parameters to return
    
                if (nativeType == GL_INT)
                {
                    GLint *intParams = new GLint[numParams];
    
                    context->getIndexedIntegerv(target, index, intParams);
    
                    for (unsigned int i = 0; i < numParams; ++i)
                    {
                        data[i] = static_cast<GLint64>(intParams[i]);
                    }
    
                    delete [] intParams;
                }
                else
                {
                    UNREACHABLE();
                }
            }
        }
    }
    
    void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
              target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (!gl::ValidBufferParameter(context, pname))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer)
            {
                // A null buffer means that "0" is bound to the requested buffer target
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (pname)
            {
              case GL_BUFFER_USAGE:
                *params = static_cast<GLint64>(buffer->getUsage());
                break;
              case GL_BUFFER_SIZE:
                *params = buffer->getSize();
                break;
              case GL_BUFFER_ACCESS_FLAGS:
                *params = static_cast<GLint64>(buffer->getAccessFlags());
                break;
              case GL_BUFFER_MAPPED:
                *params = static_cast<GLint64>(buffer->isMapped());
                break;
              case GL_BUFFER_MAP_OFFSET:
                *params = buffer->getMapOffset();
                break;
              case GL_BUFFER_MAP_LENGTH:
                *params = buffer->getMapLength();
                break;
              default: UNREACHABLE(); break;
            }
        }
    }
    
    void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers)
    {
        EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (count < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < count; i++)
            {
                samplers[i] = context->createSampler();
            }
        }
    }
    
    void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers)
    {
        EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (count < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            for (int i = 0; i < count; i++)
            {
                context->deleteSampler(samplers[i]);
            }
        }
    }
    
    GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
    {
        EVENT("(GLuint sampler = %u)", sampler);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            return context->isSampler(sampler);
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
    {
        EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (sampler != 0 && !context->isSampler(sampler))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (unit >= context->getCaps().maxCombinedTextureImageUnits)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->bindSampler(unit, sampler);
        }
    }
    
    void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidateSamplerObjectParameter(context, pname))
            {
                return;
            }
    
            if (!gl::ValidateTexParamParameters(context, pname, param))
            {
                return;
            }
    
            if (!context->isSampler(sampler))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->samplerParameteri(sampler, pname, param);
        }
    }
    
    void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
    {
        glSamplerParameteri(sampler, pname, *param);
    }
    
    void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidateSamplerObjectParameter(context, pname))
            {
                return;
            }
    
            if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
            {
                return;
            }
    
            if (!context->isSampler(sampler))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            context->samplerParameterf(sampler, pname, param);
        }
    }
    
    void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
    {
        glSamplerParameterf(sampler, pname, *param);
    }
    
    void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
    {
        EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidateSamplerObjectParameter(context, pname))
            {
                return;
            }
    
            if (!context->isSampler(sampler))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            *params = context->getSamplerParameteri(sampler, pname);
        }
    }
    
    void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
    {
        EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!gl::ValidateSamplerObjectParameter(context, pname))
            {
                return;
            }
    
            if (!context->isSampler(sampler))
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            *params = context->getSamplerParameterf(sampler, pname);
        }
    }
    
    void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
    {
        EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (index >= gl::MAX_VERTEX_ATTRIBS)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            context->setVertexAttribDivisor(index, divisor);
        }
    }
    
    void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
    {
        EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            switch (target)
            {
              case GL_TRANSFORM_FEEDBACK:
                {
                    // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
                    gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
                    if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
                    {
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
    
                    // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
                    if (context->getTransformFeedback(id) == NULL)
                    {
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
    
                    context->bindTransformFeedback(id);
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
    {
        EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                context->deleteTransformFeedback(ids[i]);
            }
        }
    }
    
    void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids)
    {
        EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            for (int i = 0; i < n; i++)
            {
                ids[i] = context->createTransformFeedback();
            }
        }
    }
    
    GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
    {
        EVENT("(GLuint id = %u)", id);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
        }
    
        return GL_FALSE;
    }
    
    void GL_APIENTRY glPauseTransformFeedback(void)
    {
        EVENT("(void)");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
            ASSERT(transformFeedback != NULL);
    
            // Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
            if (!transformFeedback->isStarted() || transformFeedback->isPaused())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            transformFeedback->pause();
        }
    }
    
    void GL_APIENTRY glResumeTransformFeedback(void)
    {
        EVENT("(void)");
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
            ASSERT(transformFeedback != NULL);
    
            // Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
            if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            transformFeedback->resume();
        }
    }
    
    void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
    {
        EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
              program, bufSize, length, binaryFormat, binary);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glGetProgramBinary
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
    {
        EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
              program, binaryFormat, binary, length);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glProgramBinary
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
    {
        EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
              program, pname, value);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // glProgramParameteri
            UNIMPLEMENTED();
        }
    }
    
    void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
    {
        EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
              target, numAttachments, attachments);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
            {
                gl::Error error = framebuffer->invalidate(context->getCaps(), numAttachments, attachments);
                if (error.isError())
                {
                    context->recordError(error);
                    return;
                }
            }
        }
    }
    
    void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
              "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
              target, numAttachments, attachments, x, y, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
            {
                return;
            }
    
            gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
            ASSERT(framebuffer);
    
            if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE)
            {
                gl::Error error = framebuffer->invalidateSub(numAttachments, attachments, x, y, width, height);
                if (error.isError())
                {
                    context->recordError(error);
                    return;
                }
            }
        }
    }
    
    void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
              target, levels, internalformat, width, height);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
            {
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_2D:
                {
                    gl::Texture2D *texture2d = context->getTexture2D();
                    gl::Error error = texture2d->storage(levels, internalformat, width, height);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP:
                {
                    gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
                    gl::Error error = textureCube->storage(levels, internalformat, width);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
    {
        EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
              "GLsizei height = %d, GLsizei depth = %d)",
              target, levels, internalformat, width, height, depth);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
            {
                return;
            }
    
            switch (target)
            {
              case GL_TEXTURE_3D:
                {
                    gl::Texture3D *texture3d = context->getTexture3D();
                    gl::Error error = texture3d->storage(levels, internalformat, width, height, depth);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              case GL_TEXTURE_2D_ARRAY:
                {
                    gl::Texture2DArray *texture2darray = context->getTexture2DArray();
                    gl::Error error = texture2darray->storage(levels, internalformat, width, height, depth);
                    if (error.isError())
                    {
                        context->recordError(error);
                        return;
                    }
                }
                break;
    
              default:
                UNREACHABLE();
            }
        }
    }
    
    void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
    {
        EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
              "GLint* params = 0x%0.8p)",
              target, internalformat, pname, bufSize, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (context->getClientVersion() < 3)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
            if (!formatCaps.renderable)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (target != GL_RENDERBUFFER)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (bufSize < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            switch (pname)
            {
              case GL_NUM_SAMPLE_COUNTS:
                if (bufSize != 0)
                {
                    *params = formatCaps.sampleCounts.size();
                }
                break;
    
              case GL_SAMPLES:
                std::copy_n(formatCaps.sampleCounts.rbegin(), std::min<size_t>(bufSize, formatCaps.sampleCounts.size()), params);
                break;
    
              default:
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
        }
    }
    
    // Extension functions
    
    void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                                          GLbitfield mask, GLenum filter)
    {
        EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
              "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
              "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
              srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
                                                   dstX0, dstY0, dstX1, dstY1, mask, filter,
                                                   true))
            {
                return;
            }
    
            gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                                                       mask, filter);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
                                   GLint border, GLenum format, GLenum type, const GLvoid* pixels)
    {
        EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
              "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
              "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
              target, level, internalformat, width, height, depth, border, format, type, pixels);
    
        UNIMPLEMENTED();   // FIXME
    }
    
    void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
                                         GLenum *binaryFormat, void *binary)
    {
        EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
              program, bufSize, length, binaryFormat, binary);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            gl::Program *programObject = context->getProgram(program);
    
            if (!programObject || !programObject->isLinked())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat,
                                      const void *binary, GLint length)
    {
        EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
              program, binaryFormat, binary, length);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
            if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end())
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Program *programObject = context->getProgram(program);
            if (!programObject)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            gl::Error error = programObject->loadBinary(binaryFormat, binary, length);
            if (error.isError())
            {
                context->recordError(error);
                return;
            }
        }
    }
    
    void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
    {
        EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            ASSERT(context->getState().getDrawFramebuffer());
    
            if (context->getState().getDrawFramebuffer()->id() == 0)
            {
                if (n != 1)
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
    
                if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
                {
                    context->recordError(gl::Error(GL_INVALID_OPERATION));
                    return;
                }
            }
            else
            {
                for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
                {
                    const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
                    if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
                    {
                        context->recordError(gl::Error(GL_INVALID_OPERATION));
                        return;
                    }
                }
            }
    
            gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
            ASSERT(framebuffer);
    
            for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
            {
                framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
            }
    
            for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++)
            {
                framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
            }
        }
    }
    
    void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            if (pname != GL_BUFFER_MAP_POINTER)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (!buffer || !buffer->isMapped())
            {
                *params = NULL;
            }
            else
            {
                *params = buffer->getMapPointer();
            }
        }
    }
    
    void * GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
    {
        EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return NULL;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (buffer == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            if (access != GL_WRITE_ONLY_OES)
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return NULL;
            }
    
            if (buffer->isMapped())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            gl::Error error = buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
            if (error.isError())
            {
                context->recordError(error);
                return NULL;
            }
    
            return buffer->getMapPointer();
        }
    
        return NULL;
    }
    
    GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return GL_FALSE;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (buffer == NULL || !buffer->isMapped())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return GL_FALSE;
            }
    
            // TODO: detect if we had corruption. if so, throw an error and return false.
    
            gl::Error error = buffer->unmap();
            if (error.isError())
            {
                context->recordError(error);
                return GL_FALSE;
            }
    
            return GL_TRUE;
        }
    
        return GL_FALSE;
    }
    
    void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
              target, offset, length, access);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return NULL;
            }
    
            if (offset < 0 || length < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return NULL;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (buffer == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            // Check for buffer overflow
            size_t offsetSize = static_cast<size_t>(offset);
            size_t lengthSize = static_cast<size_t>(length);
    
            if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
                offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return NULL;
            }
    
            // Check for invalid bits in the mask
            GLbitfield allAccessBits = GL_MAP_READ_BIT |
                                       GL_MAP_WRITE_BIT |
                                       GL_MAP_INVALIDATE_RANGE_BIT |
                                       GL_MAP_INVALIDATE_BUFFER_BIT |
                                       GL_MAP_FLUSH_EXPLICIT_BIT |
                                       GL_MAP_UNSYNCHRONIZED_BIT;
    
            if (access & ~(allAccessBits))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return NULL;
            }
    
            if (length == 0 || buffer->isMapped())
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            // Check for invalid bit combinations
            if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
                                       GL_MAP_INVALIDATE_BUFFER_BIT |
                                       GL_MAP_UNSYNCHRONIZED_BIT;
    
            if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return NULL;
            }
    
            gl::Error error = buffer->mapRange(offset, length, access);
            if (error.isError())
            {
                context->recordError(error);
                return NULL;
            }
    
            return buffer->getMapPointer();
        }
    
        return NULL;
    }
    
    void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
    {
        EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
    
        gl::Context *context = gl::getNonLostContext();
        if (context)
        {
            if (offset < 0 || length < 0)
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            if (!gl::ValidBufferTarget(context, target))
            {
                context->recordError(gl::Error(GL_INVALID_ENUM));
                return;
            }
    
            gl::Buffer *buffer = context->getState().getTargetBuffer(target);
    
            if (buffer == NULL)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
            {
                context->recordError(gl::Error(GL_INVALID_OPERATION));
                return;
            }
    
            // Check for buffer overflow
            size_t offsetSize = static_cast<size_t>(offset);
            size_t lengthSize = static_cast<size_t>(length);
    
            if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
                offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
            {
                context->recordError(gl::Error(GL_INVALID_VALUE));
                return;
            }
    
            // We do not currently support a non-trivial implementation of FlushMappedBufferRange
        }
    }
    
    }