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kc3-lang/angle/src/libGLESv2/main.cpp

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  • Author : Geoff Lang
    Date : 2014-11-20 16:23:31
    Hash : 8bc361e1
    Message : Support compiling libANGLE as a static or shared library. BUG=angle:733 Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122 Reviewed-on: https://chromium-review.googlesource.com/231052 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/main.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.cpp: DLL entry point and management of thread-local data.
    
    #include "libGLESv2/main.h"
    
    #include "libANGLE/Context.h"
    
    #include "common/tls.h"
    
    static TLSIndex currentTLS = TLS_INVALID_INDEX;
    
    namespace gl
    {
    
    struct Current
    {
        Context *context;
        egl::Display *display;
    };
    
    // TODO(kbr): figure out how these are going to be managed on
    // non-Windows platforms. These routines would need to be exported
    // from ANGLE and called cooperatively when users create and destroy
    // threads -- or the initialization of the TLS index, and allocation
    // of thread-local data, will have to be done lazily. Will have to use
    // destructor function with pthread_create_key on POSIX platforms to
    // clean up thread-local data.
    
    // Call this exactly once at process startup.
    bool CreateThreadLocalIndex()
    {
        currentTLS = CreateTLSIndex();
        if (currentTLS == TLS_INVALID_INDEX)
        {
            return false;
        }
        return true;
    }
    
    // Call this exactly once at process shutdown.
    void DestroyThreadLocalIndex()
    {
        DestroyTLSIndex(currentTLS);
        currentTLS = TLS_INVALID_INDEX;
    }
    
    // Call this upon thread startup.
    Current *AllocateCurrent()
    {
        ASSERT(currentTLS != TLS_INVALID_INDEX);
        if (currentTLS == TLS_INVALID_INDEX)
        {
            return NULL;
        }
    
        Current *current = new Current();
        current->context = NULL;
        current->display = NULL;
    
        if (!SetTLSValue(currentTLS, current))
        {
            ERR("Could not set thread local storage.");
            return NULL;
        }
    
        return current;
    }
    
    // Call this upon thread shutdown.
    void DeallocateCurrent()
    {
        Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
        SafeDelete(current);
        SetTLSValue(currentTLS, NULL);
    }
    
    }
    
    #ifdef ANGLE_PLATFORM_WINDOWS
    extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
    {
        switch (reason)
        {
          case DLL_PROCESS_ATTACH:
            {
                if (!gl::CreateThreadLocalIndex())
                {
                    return FALSE;
                }
            }
            // Fall through to initialize index
          case DLL_THREAD_ATTACH:
            {
                gl::AllocateCurrent();
            }
            break;
          case DLL_THREAD_DETACH:
            {
                gl::DeallocateCurrent();
            }
            break;
          case DLL_PROCESS_DETACH:
            {
                gl::DeallocateCurrent();
                gl::DestroyThreadLocalIndex();
            }
            break;
          default:
            break;
        }
    
        return TRUE;
    }
    #endif
    
    namespace gl
    {
    
    Current *GetCurrentData()
    {
        Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
    
        // ANGLE issue 488: when the dll is loaded after thread initialization,
        // thread local storage (current) might not exist yet.
        return (current ? current : AllocateCurrent());
    }
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
    {
        Current *current = GetCurrentData();
    
        current->context = context;
        current->display = display;
    
        if (context && display && surface)
        {
            context->makeCurrent(surface);
        }
    }
    
    Context *getContext()
    {
        Current *current = GetCurrentData();
    
        return current->context;
    }
    
    Context *getNonLostContext()
    {
        Context *context = getContext();
    
        if (context)
        {
            if (context->isContextLost())
            {
                context->recordError(Error(GL_OUT_OF_MEMORY, "Context has been lost."));
                return NULL;
            }
            else
            {
                return context;
            }
        }
        return NULL;
    }
    
    egl::Display *getDisplay()
    {
        Current *current = GetCurrentData();
    
        return current->display;
    }
    
    }
    
    extern "C"
    {
    
    void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
    {
        gl::makeCurrent(context, display, surface);
    }
    
    gl::Context *glGetCurrentContext()
    {
        return gl::getContext();
    }
    
    }