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kc3-lang/angle/src/libANGLE/ResourceManager.h

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  • Author : Jamie Madill
    Date : 2016-10-07 15:12:09
    Hash : ef300b15
    Message : Refactor some entry point stuff. BUG=angleproject:747 Change-Id: I80634b5e6de8bae1433c49a56a92d3b19c24e11d Reviewed-on: https://chromium-review.googlesource.com/395568 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/ResourceManager.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ResourceManager.h : Defines the ResourceManager class, which tracks objects
    // shared by multiple GL contexts.
    
    #ifndef LIBANGLE_RESOURCEMANAGER_H_
    #define LIBANGLE_RESOURCEMANAGER_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/HandleAllocator.h"
    #include "libANGLE/HandleRangeAllocator.h"
    
    namespace rx
    {
    class GLImplFactory;
    }
    
    namespace gl
    {
    class Buffer;
    class FenceSync;
    struct Limitations;
    class Path;
    class Program;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class Texture;
    
    class ResourceManager : angle::NonCopyable
    {
      public:
        ResourceManager();
        ~ResourceManager();
    
        void addRef();
        void release();
    
        GLuint createBuffer();
        GLuint createShader(rx::GLImplFactory *factory,
                            const gl::Limitations &rendererLimitations,
                            GLenum type);
        GLuint createProgram(rx::GLImplFactory *factory);
        GLuint createTexture();
        GLuint createRenderbuffer();
        GLuint createSampler();
        GLuint createFenceSync(rx::GLImplFactory *factory);
        ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range);
    
        void deleteBuffer(GLuint buffer);
        void deleteShader(GLuint shader);
        void deleteProgram(GLuint program);
        void deleteTexture(GLuint texture);
        void deleteRenderbuffer(GLuint renderbuffer);
        void deleteSampler(GLuint sampler);
        void deleteFenceSync(GLuint fenceSync);
        void deletePaths(GLuint first, GLsizei range);
    
        Buffer *getBuffer(GLuint handle);
        Shader *getShader(GLuint handle) const;
        Program *getProgram(GLuint handle) const;
        Texture *getTexture(GLuint handle);
        Renderbuffer *getRenderbuffer(GLuint handle);
        Sampler *getSampler(GLuint handle);
        FenceSync *getFenceSync(GLuint handle);
    
        // CHROMIUM_path_rendering
        const Path *getPath(GLuint path) const;
        Path *getPath(GLuint path);
        bool hasPath(GLuint path) const;
    
        void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
    
        Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle);
        Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum type);
        Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle);
        Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle);
    
        bool isSampler(GLuint sampler);
    
        // GL_CHROMIUM_bind_generates_resource
        bool isTextureGenerated(GLuint texture) const;
        bool isBufferGenerated(GLuint buffer) const;
        bool isRenderbufferGenerated(GLuint renderbuffer) const;
    
      private:
        void createTextureInternal(GLuint handle);
    
        std::size_t mRefCount;
    
        ResourceMap<Buffer> mBufferMap;
        HandleAllocator mBufferHandleAllocator;
    
        ResourceMap<Shader> mShaderMap;
    
        ResourceMap<Program> mProgramMap;
        HandleAllocator mProgramShaderHandleAllocator;
    
        ResourceMap<Texture> mTextureMap;
        HandleAllocator mTextureHandleAllocator;
    
        ResourceMap<Renderbuffer> mRenderbufferMap;
        HandleAllocator mRenderbufferHandleAllocator;
    
        ResourceMap<Sampler> mSamplerMap;
        HandleAllocator mSamplerHandleAllocator;
    
        ResourceMap<FenceSync> mFenceSyncMap;
        HandleAllocator mFenceSyncHandleAllocator;
    
        ResourceMap<Path> mPathMap;
        HandleRangeAllocator mPathHandleAllocator;
    };
    
    }  // namespace gl
    
    #endif // LIBANGLE_RESOURCEMANAGER_H_