Hash :
0af8b596
Author :
Date :
2019-09-03T16:24:45
D3D11: Translate uniform blocks to StructuredBuffer when necessary fxc exhibits slow compile performance with dynamic cbuffer indexing. So when a uniform block contains only one large array member, which is an array of structures, translate this uniform block to a StructuredBuffer instead. Bug: angleproject:3682 TEST=angle_end2end_tests.UniformBufferTest.* Change-Id: Ife80dba8aae65b761737e095895e00a570230f88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1782046 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
#include "compiler/translator/Compiler.h"
namespace sh
{
class TranslatorHLSL : public TCompiler
{
public:
TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
bool hasShaderStorageBlock(const std::string &interfaceBlockName) const;
unsigned int getShaderStorageBlockRegister(const std::string &interfaceBlockName) const;
bool hasUniformBlock(const std::string &interfaceBlockName) const;
unsigned int getUniformBlockRegister(const std::string &interfaceBlockName) const;
bool shouldUniformBlockUseStructuredBuffer(const std::string &uniformBlockName) const;
const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
unsigned int getReadonlyImage2DRegisterIndex() const;
unsigned int getImage2DRegisterIndex() const;
const std::set<std::string> *getUsedImage2DFunctionNames() const;
protected:
ANGLE_NO_DISCARD bool translate(TIntermBlock *root,
ShCompileOptions compileOptions,
PerformanceDiagnostics *perfDiagnostics) override;
bool shouldFlattenPragmaStdglInvariantAll() override;
// collectVariables needs to be run always so registers can be assigned.
bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap;
std::map<std::string, unsigned int> mUniformBlockRegisterMap;
std::map<std::string, bool> mUniformBlockUseStructuredBufferMap;
std::map<std::string, unsigned int> mUniformRegisterMap;
unsigned int mReadonlyImage2DRegisterIndex;
unsigned int mImage2DRegisterIndex;
std::set<std::string> mUsedImage2DFunctionNames;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_