Hash :
46594c96
Author :
Date :
2020-06-11T15:20:10
Fill in missing GL methods for TextureTest Bug: angleproject:4732 Change-Id: Ic475e29b6ca641029243712115d6a578a48c85f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241624 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrameCapture.h:
// ANGLE Frame capture inteface.
//
#ifndef LIBANGLE_FRAME_CAPTURE_H_
#define LIBANGLE_FRAME_CAPTURE_H_
#include "common/PackedEnums.h"
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/frame_capture_utils_autogen.h"
namespace gl
{
enum class GLenumGroup;
}
namespace angle
{
struct ParamCapture : angle::NonCopyable
{
ParamCapture();
ParamCapture(const char *nameIn, ParamType typeIn);
~ParamCapture();
ParamCapture(ParamCapture &&other);
ParamCapture &operator=(ParamCapture &&other);
std::string name;
ParamType type;
ParamValue value;
gl::GLenumGroup enumGroup; // only used for param type GLenum, GLboolean and GLbitfield
std::vector<std::vector<uint8_t>> data;
int arrayClientPointerIndex = -1;
size_t readBufferSizeBytes = 0;
};
class ParamBuffer final : angle::NonCopyable
{
public:
ParamBuffer();
~ParamBuffer();
ParamBuffer(ParamBuffer &&other);
ParamBuffer &operator=(ParamBuffer &&other);
template <typename T>
void addValueParam(const char *paramName, ParamType paramType, T paramValue);
template <typename T>
void addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue);
ParamCapture &getParam(const char *paramName, ParamType paramType, int index);
const ParamCapture &getParam(const char *paramName, ParamType paramType, int index) const;
ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index);
const ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index) const;
const ParamCapture &getReturnValue() const { return mReturnValueCapture; }
void addParam(ParamCapture &¶m);
void addReturnValue(ParamCapture &&returnValue);
bool hasClientArrayData() const { return mClientArrayDataParam != -1; }
ParamCapture &getClientArrayPointerParameter();
size_t getReadBufferSize() const { return mReadBufferSize; }
const std::vector<ParamCapture> &getParamCaptures() const { return mParamCaptures; }
// These helpers allow us to track the ID of the buffer that was active when
// MapBufferRange was called. We'll use it during replay to track the
// buffer's contents, as they can be modified by the host.
void setMappedBufferID(gl::BufferID bufferID) { mMappedBufferID = bufferID; }
gl::BufferID getMappedBufferID() const { return mMappedBufferID; }
private:
std::vector<ParamCapture> mParamCaptures;
ParamCapture mReturnValueCapture;
int mClientArrayDataParam = -1;
size_t mReadBufferSize = 0;
gl::BufferID mMappedBufferID;
};
struct CallCapture
{
CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &¶msIn);
CallCapture(const std::string &customFunctionNameIn, ParamBuffer &¶msIn);
~CallCapture();
CallCapture(CallCapture &&other);
CallCapture &operator=(CallCapture &&other);
const char *name() const;
gl::EntryPoint entryPoint;
std::string customFunctionName;
ParamBuffer params;
};
class ReplayContext
{
public:
ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
~ReplayContext();
template <typename T>
T getReadBufferPointer(const ParamCapture ¶m)
{
ASSERT(param.readBufferSizeBytes > 0);
ASSERT(mReadBuffer.size() >= param.readBufferSizeBytes);
return reinterpret_cast<T>(mReadBuffer.data());
}
template <typename T>
T getAsConstPointer(const ParamCapture ¶m)
{
if (param.arrayClientPointerIndex != -1)
{
return reinterpret_cast<T>(mClientArraysBuffer[param.arrayClientPointerIndex].data());
}
if (!param.data.empty())
{
ASSERT(param.data.size() == 1);
return reinterpret_cast<T>(param.data[0].data());
}
return nullptr;
}
template <typename T>
T getAsPointerConstPointer(const ParamCapture ¶m)
{
static_assert(sizeof(typename std::remove_pointer<T>::type) == sizeof(uint8_t *),
"pointer size not match!");
ASSERT(!param.data.empty());
mPointersBuffer.clear();
mPointersBuffer.reserve(param.data.size());
for (const std::vector<uint8_t> &data : param.data)
{
mPointersBuffer.emplace_back(data.data());
}
return reinterpret_cast<T>(mPointersBuffer.data());
}
gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; }
private:
std::vector<uint8_t> mReadBuffer;
std::vector<const uint8_t *> mPointersBuffer;
gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
};
// Helper to use unique IDs for each local data variable.
class DataCounters final : angle::NonCopyable
{
public:
DataCounters();
~DataCounters();
int getAndIncrement(gl::EntryPoint entryPoint, const std::string ¶mName);
private:
// <CallName, ParamName>
using Counter = std::pair<gl::EntryPoint, std::string>;
std::map<Counter, int> mData;
};
using BufferSet = std::set<gl::BufferID>;
using BufferCalls = std::map<gl::BufferID, std::vector<CallCapture>>;
// true means mapped, false means unmapped
using BufferMapStatusMap = std::map<gl::BufferID, bool>;
// Helper to track resource changes during the capture
class ResourceTracker final : angle::NonCopyable
{
public:
ResourceTracker();
~ResourceTracker();
BufferCalls &getBufferRegenCalls() { return mBufferRegenCalls; }
BufferCalls &getBufferRestoreCalls() { return mBufferRestoreCalls; }
BufferCalls &getBufferMapCalls() { return mBufferMapCalls; }
BufferCalls &getBufferUnmapCalls() { return mBufferUnmapCalls; }
BufferSet &getStartingBuffers() { return mStartingBuffers; }
BufferSet &getNewBuffers() { return mNewBuffers; }
BufferSet &getBuffersToRegen() { return mBuffersToRegen; }
BufferSet &getBuffersToRestore() { return mBuffersToRestore; }
void setGennedBuffer(gl::BufferID id);
void setDeletedBuffer(gl::BufferID id);
void setBufferModified(gl::BufferID id);
void setBufferMapped(gl::BufferID id);
void setBufferUnmapped(gl::BufferID id);
const bool &getStartingBuffersMappedCurrent(gl::BufferID id)
{
return mStartingBuffersMappedCurrent[id];
}
const bool &getStartingBuffersMappedInitial(gl::BufferID id)
{
return mStartingBuffersMappedInitial[id];
}
void setStartingBufferMapped(gl::BufferID id, bool mapped)
{
// Track the current state (which will change throughout the trace)
mStartingBuffersMappedCurrent[id] = mapped;
// And the initial state, to compare during frame loop reset
mStartingBuffersMappedInitial[id] = mapped;
}
private:
// Buffer regen calls will delete and gen a buffer
BufferCalls mBufferRegenCalls;
// Buffer restore calls will restore the contents of a buffer
BufferCalls mBufferRestoreCalls;
// Buffer map calls will map a buffer with correct offset, length, and access flags
BufferCalls mBufferMapCalls;
// Buffer unmap calls will bind and unmap a given buffer
BufferCalls mBufferUnmapCalls;
// Starting buffers include all the buffers created during setup for MEC
BufferSet mStartingBuffers;
// New buffers are those generated while capturing
BufferSet mNewBuffers;
// Buffers to regen are a list of starting buffers that need to be deleted and genned
BufferSet mBuffersToRegen;
// Buffers to restore include any starting buffers with contents modified during the run
BufferSet mBuffersToRestore;
// Whether a given buffer was mapped at the start of the trace
BufferMapStatusMap mStartingBuffersMappedInitial;
// The status of buffer mapping throughout the trace, modified with each Map/Unmap call
BufferMapStatusMap mStartingBuffersMappedCurrent;
};
// Used by the CPP replay to filter out unnecessary code.
using HasResourceTypeMap = angle::PackedEnumBitSet<ResourceIDType>;
// Map of buffer ID to offset and size used when mapped
using BufferDataMap = std::map<gl::BufferID, std::pair<GLintptr, GLsizeiptr>>;
// A dictionary of sources indexed by shader type.
using ProgramSources = gl::ShaderMap<std::string>;
// Maps from IDs to sources.
using ShaderSourceMap = std::map<gl::ShaderProgramID, std::string>;
using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
// Map from textureID to level and data
using TextureLevels = std::map<GLint, std::vector<uint8_t>>;
using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
class FrameCapture final : angle::NonCopyable
{
public:
FrameCapture();
~FrameCapture();
void captureCall(const gl::Context *context, CallCapture &&call);
void onEndFrame(const gl::Context *context);
bool enabled() const { return mEnabled; }
bool isCapturing() const;
void replay(gl::Context *context);
void trackBufferMapping(CallCapture *call,
gl::BufferID id,
GLintptr offset,
GLsizeiptr length,
GLbitfield accessFlags);
ResourceTracker &getResouceTracker() { return mResourceTracker; }
private:
void captureClientArraySnapshot(const gl::Context *context,
size_t vertexCount,
size_t instanceCount);
void captureMappedBufferSnapshot(const gl::Context *context, const CallCapture &call);
void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
void reset();
void maybeCaptureClientData(const gl::Context *context, CallCapture &call);
void maybeCapturePostCallUpdates(const gl::Context *context);
static void ReplayCall(gl::Context *context,
ReplayContext *replayContext,
const CallCapture &call);
std::vector<CallCapture> mSetupCalls;
std::vector<CallCapture> mFrameCalls;
// We save one large buffer of binary data for the whole CPP replay.
// This simplifies a lot of file management.
std::vector<uint8_t> mBinaryData;
bool mEnabled = false;
std::string mOutDirectory;
std::string mCaptureLabel;
bool mCompression;
gl::AttribArray<int> mClientVertexArrayMap;
uint32_t mFrameIndex;
uint32_t mFrameStart;
uint32_t mFrameEnd;
gl::AttribArray<size_t> mClientArraySizes;
size_t mReadBufferSize;
HasResourceTypeMap mHasResourceType;
BufferDataMap mBufferDataMap;
ResourceTracker mResourceTracker;
// Cache most recently compiled and linked sources.
ShaderSourceMap mCachedShaderSources;
ProgramSourceMap mCachedProgramSources;
// Cache a shadow copy of texture level data
TextureLevels mCachedTextureLevels;
TextureLevelDataMap mCachedTextureLevelData;
};
template <typename CaptureFuncT, typename... ArgsT>
void CaptureCallToFrameCapture(CaptureFuncT captureFunc,
bool isCallValid,
gl::Context *context,
ArgsT... captureParams)
{
FrameCapture *frameCapture = context->getFrameCapture();
if (!frameCapture->isCapturing())
return;
CallCapture call = captureFunc(context->getState(), isCallValid, captureParams...);
frameCapture->captureCall(context, std::move(call));
}
template <typename T>
void ParamBuffer::addValueParam(const char *paramName, ParamType paramType, T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
mParamCaptures.emplace_back(std::move(capture));
}
template <typename T>
void ParamBuffer::addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
capture.enumGroup = enumGroup;
mParamCaptures.emplace_back(std::move(capture));
}
std::ostream &operator<<(std::ostream &os, const ParamCapture &capture);
// Pointer capture helpers.
void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture);
void CaptureString(const GLchar *str, ParamCapture *paramCapture);
void CaptureStringLimit(const GLchar *str, uint32_t limit, ParamCapture *paramCapture);
gl::Program *GetProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
// For GetIntegerv, GetFloatv, etc.
void CaptureGetParameter(const gl::State &glState,
GLenum pname,
size_t typeSize,
ParamCapture *paramCapture);
void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture);
template <typename T>
void CaptureGenHandles(GLsizei n, T *handles, ParamCapture *paramCapture)
{
CaptureGenHandlesImpl(n, reinterpret_cast<GLuint *>(handles), paramCapture);
}
template <ParamType ParamT, typename T>
void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value);
template <>
void WriteParamValueReplay<ParamType::TGLboolean>(std::ostream &os,
const CallCapture &call,
GLboolean value);
template <>
void WriteParamValueReplay<ParamType::TvoidConstPointer>(std::ostream &os,
const CallCapture &call,
const void *value);
template <>
void WriteParamValueReplay<ParamType::TGLDEBUGPROCKHR>(std::ostream &os,
const CallCapture &call,
GLDEBUGPROCKHR value);
template <>
void WriteParamValueReplay<ParamType::TGLDEBUGPROC>(std::ostream &os,
const CallCapture &call,
GLDEBUGPROC value);
template <>
void WriteParamValueReplay<ParamType::TBufferID>(std::ostream &os,
const CallCapture &call,
gl::BufferID value);
template <>
void WriteParamValueReplay<ParamType::TFenceNVID>(std::ostream &os,
const CallCapture &call,
gl::FenceNVID value);
template <>
void WriteParamValueReplay<ParamType::TFramebufferID>(std::ostream &os,
const CallCapture &call,
gl::FramebufferID value);
template <>
void WriteParamValueReplay<ParamType::TMemoryObjectID>(std::ostream &os,
const CallCapture &call,
gl::MemoryObjectID value);
template <>
void WriteParamValueReplay<ParamType::TProgramPipelineID>(std::ostream &os,
const CallCapture &call,
gl::ProgramPipelineID value);
template <>
void WriteParamValueReplay<ParamType::TQueryID>(std::ostream &os,
const CallCapture &call,
gl::QueryID value);
template <>
void WriteParamValueReplay<ParamType::TRenderbufferID>(std::ostream &os,
const CallCapture &call,
gl::RenderbufferID value);
template <>
void WriteParamValueReplay<ParamType::TSamplerID>(std::ostream &os,
const CallCapture &call,
gl::SamplerID value);
template <>
void WriteParamValueReplay<ParamType::TSemaphoreID>(std::ostream &os,
const CallCapture &call,
gl::SemaphoreID value);
template <>
void WriteParamValueReplay<ParamType::TShaderProgramID>(std::ostream &os,
const CallCapture &call,
gl::ShaderProgramID value);
template <>
void WriteParamValueReplay<ParamType::TTextureID>(std::ostream &os,
const CallCapture &call,
gl::TextureID value);
template <>
void WriteParamValueReplay<ParamType::TTransformFeedbackID>(std::ostream &os,
const CallCapture &call,
gl::TransformFeedbackID value);
template <>
void WriteParamValueReplay<ParamType::TVertexArrayID>(std::ostream &os,
const CallCapture &call,
gl::VertexArrayID value);
template <>
void WriteParamValueReplay<ParamType::TUniformLocation>(std::ostream &os,
const CallCapture &call,
gl::UniformLocation value);
template <>
void WriteParamValueReplay<ParamType::TGLsync>(std::ostream &os,
const CallCapture &call,
GLsync value);
// General fallback for any unspecific type.
template <ParamType ParamT, typename T>
void WriteParamValueReplay(std::ostream &os, const CallCapture &call, T value)
{
os << value;
}
} // namespace angle
template <typename T>
void CaptureTextureAndSamplerParameter_params(GLenum pname,
const T *param,
angle::ParamCapture *paramCapture)
{
if (pname == GL_TEXTURE_BORDER_COLOR)
{
CaptureMemory(param, sizeof(T) * 4, paramCapture);
}
else
{
CaptureMemory(param, sizeof(T), paramCapture);
}
}
#endif // LIBANGLE_FRAME_CAPTURE_H_