Hash :
61aaf24d
Author :
Date :
2013-05-30T00:12:20
Add logic to compute the size and offsets of interface blocks stored in shared (packed) and standard layouts. The shared layout follows the standard HLSL packing rules for optimal shader performance. TRAC #22930 Signed-off-by: Nicolas Capens Signed-off-by: Geoff Lang Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2343 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/Uniform.h"
#include "common/mathutil.h"
#include "common/utilities.h"
namespace sh
{
Uniform::Uniform(GLenum type, GLenum precision, const char *name, unsigned int arraySize, unsigned int registerIndex)
{
this->type = type;
this->precision = precision;
this->name = name;
this->arraySize = arraySize;
this->registerIndex = registerIndex;
}
BlockMemberInfo::BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
: offset(offset),
arrayStride(arrayStride),
matrixStride(matrixStride),
isRowMajorMatrix(isRowMajorMatrix)
{
}
const BlockMemberInfo BlockMemberInfo::defaultBlockInfo(-1, -1, -1, false);
InterfaceBlock::InterfaceBlock(const char *name, unsigned int arraySize, unsigned int registerIndex)
: name(name),
arraySize(arraySize),
registerIndex(registerIndex)
{
}
// Use the same layout for packed and shared
void InterfaceBlock::setSharedBlockLayout()
{
setPackedBlockLayout();
}
// Block layout packed according to the default D3D11 register packing rules
// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
void InterfaceBlock::setPackedBlockLayout()
{
const size_t componentSize = 4;
const unsigned int registerSize = 4;
unsigned int currentOffset = 0;
blockInfo.clear();
for (unsigned int uniformIndex = 0; uniformIndex < activeUniforms.size(); uniformIndex++)
{
const sh::Uniform &uniform = activeUniforms[uniformIndex];
// TODO: structs
// TODO: row major matrices
bool isRowMajorMatrix = false;
// We assume we are only dealing with 4 byte components (no doubles or half-words currently)
ASSERT(gl::UniformComponentSize(gl::UniformComponentType(uniform.type)) == componentSize);
int arrayStride = 0;
int matrixStride = 0;
if (gl::IsMatrixType(uniform.type))
{
currentOffset = rx::roundUp(currentOffset, 4u);
matrixStride = registerSize;
if (uniform.arraySize > 0)
{
const int componentGroups = (isRowMajorMatrix ? gl::VariableColumnCount(uniform.type) : gl::VariableRowCount(uniform.type));
arrayStride = matrixStride * componentGroups;
}
}
else if (uniform.arraySize > 0)
{
currentOffset = rx::roundUp(currentOffset, registerSize);
arrayStride = registerSize;
}
else
{
int numComponents = gl::UniformComponentCount(uniform.type);
if ((numComponents + (currentOffset % registerSize)) >= registerSize)
{
currentOffset = rx::roundUp(currentOffset, registerSize);
}
}
BlockMemberInfo memberInfo(currentOffset * componentSize, arrayStride * componentSize, matrixStride * componentSize, isRowMajorMatrix);
blockInfo.push_back(memberInfo);
// for arrays/matrices, the next element is in a multiple of register size
if (uniform.arraySize > 0)
{
currentOffset += arrayStride * uniform.arraySize;
}
else if (gl::IsMatrixType(uniform.type))
{
const int componentGroups = (isRowMajorMatrix ? gl::VariableColumnCount(uniform.type) : gl::VariableRowCount(uniform.type));
currentOffset += matrixStride * componentGroups;
}
else
{
currentOffset += gl::UniformComponentCount(uniform.type);
}
}
dataSize = currentOffset * componentSize;
}
void InterfaceBlock::setStandardBlockLayout()
{
const size_t componentSize = 4;
unsigned int currentOffset = 0;
blockInfo.clear();
for (unsigned int uniformIndex = 0; uniformIndex < activeUniforms.size(); uniformIndex++)
{
const sh::Uniform &uniform = activeUniforms[uniformIndex];
// TODO: structs
// TODO: row major matrices
bool isRowMajorMatrix = false;
// We assume we are only dealing with 4 byte components (no doubles or half-words currently)
ASSERT(gl::UniformComponentSize(gl::UniformComponentType(uniform.type)) == componentSize);
int numComponents = gl::UniformComponentCount(uniform.type);
size_t baseAlignment = static_cast<size_t>(numComponents == 3 ? 4 : numComponents);
int arrayStride = 0;
int matrixStride = 0;
if (gl::IsMatrixType(uniform.type))
{
numComponents = (isRowMajorMatrix ? gl::VariableRowCount(uniform.type) : gl::VariableColumnCount(uniform.type));
baseAlignment = rx::roundUp(baseAlignment, 4u);
matrixStride = baseAlignment;
if (uniform.arraySize > 0)
{
const int componentGroups = (isRowMajorMatrix ? gl::VariableColumnCount(uniform.type) : gl::VariableRowCount(uniform.type));
arrayStride = matrixStride * componentGroups;
}
}
else if (uniform.arraySize > 0)
{
baseAlignment = rx::roundUp(baseAlignment, 4u);
arrayStride = baseAlignment;
}
const unsigned int alignedOffset = rx::roundUp(currentOffset, baseAlignment);
BlockMemberInfo memberInfo(alignedOffset * componentSize, arrayStride * componentSize, matrixStride * componentSize, isRowMajorMatrix);
blockInfo.push_back(memberInfo);
if (uniform.arraySize > 0)
{
currentOffset += arrayStride * uniform.arraySize;
currentOffset = rx::roundUp(currentOffset, baseAlignment);
}
else if (gl::IsMatrixType(uniform.type))
{
const int componentGroups = (isRowMajorMatrix ? gl::VariableColumnCount(uniform.type) : gl::VariableRowCount(uniform.type));
currentOffset += matrixStride * componentGroups;
currentOffset = rx::roundUp(currentOffset, baseAlignment);
}
else
{
currentOffset += gl::UniformComponentCount(uniform.type);
}
}
dataSize = currentOffset * componentSize;
}
}