Hash :
563c0a53
Author :
Date :
2012-03-23T21:18:42
Fence has pointer to the associated egl::Display. I think the assumption that getDisplay() returns a valid display in the Fence destructor is wrong. I'm trying to fix a crash in the field that looks like this: Thread 0 *CRASHED* ( EXCEPTION_ACCESS_VIOLATION_READ @ 0x00000000 ) 0x69582e38 [libglesv2.dll - fence.cpp:27 gl::Fence::~Fence() 0x69582f29 [libglesv2.dll + 0x00022f29] gl::Fence::`scalar deleting destructor'(unsigned int) 0x6958077d [libglesv2.dll - context.cpp:1020 gl::Context::deleteFence(unsigned int) 0x69582b9b [libglesv2.dll - context.cpp:195 gl::Context::~Context() 0x69582dcb [libglesv2.dll + 0x00022dcb] gl::Context::`scalar deleting destructor'(unsigned int) 0x69582df2 [libglesv2.dll - context.cpp:4259 glDestroyContext 0x73166ab8 [libegl.dll - display.cpp:768 egl::Display::destroyContext(gl::Context *) 0x73168393 [libegl.dll - libegl.cpp:861 eglDestroyContext 0x6e18f1db [chrome.dll - gl_context_egl.cc:76 gfx::GLContextEGL::Destroy() 0x6e18f40d [chrome.dll - gl_context_egl.cc:43 gfx::GLContextEGL::~GLContextEGL() Here's the disassembly: 69582E21 push esi 69582E22 mov esi,ecx 69582E24 cmp dword ptr [esi+4],0 69582E28 mov dword ptr [esi],695CBBE0h 69582E2E je 69582E3F 69582E30 call 695743F5 // this is getDisplay() 69582E35 push dword ptr [esi+4] 69582E38 mov edx,dword ptr [eax] // crashes here because EAX is zero 69582E3A mov ecx,eax 69582E3C call dword ptr [edx+24h] // this is freeEventQuery() 69582E3F pop esi 69582E40 ret It looks like getDisplay() returns null. http://code.google.com/p/chromium/issues/detail?id=117817 Review URL: https://codereview.appspot.com/5875044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1008 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension.
#ifndef LIBGLESV2_FENCE_H_
#define LIBGLESV2_FENCE_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/angleutils.h"
namespace egl
{
class Display;
}
namespace gl
{
class Fence
{
public:
explicit Fence(egl::Display* display);
virtual ~Fence();
GLboolean isFence();
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
void getFenceiv(GLenum pname, GLint *params);
private:
DISALLOW_COPY_AND_ASSIGN(Fence);
egl::Display* mDisplay;
IDirect3DQuery9* mQuery;
GLenum mCondition;
GLboolean mStatus;
};
}
#endif // LIBGLESV2_FENCE_H_