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kc3-lang/angle/src/libANGLE/Surface.cpp

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  • Author : Jamie Madill
    Date : 2018-02-27 00:24:46
    Hash : 888081d5
    Message : D3D11: Refactor dependent Framebuffer state changes. Previously, when a state change would cause a Texture to recreate its storage specific to D3D11, we would use a dependent notification from RenderTarget11 to Framebuffer11 to re-check internal dirty bits. In this new method, we instead set dirty bits on the gl::Frambuffer directly. This also means we use fewer internal objects for these notifications, because we share the same structures between the D3D11 back-end notifications and the top-level notifications we use for Robust init and Framebuffer completeness. This also allows us to get rid of one "if" that we check on every draw call in D3D11. This also introduces a dirty bits guard concept - a shadow set of dirty bits that is checked in dependent state changes to ensure that extra bits aren't set inside syncState. This also implements Framebuffer dirty bits for the D3D9 back-end. This has the side effect of cleaning up the "null colorbuffer" D3D9 workaround. Bug: angleproject:2372 Change-Id: Ie346d39030f4f6df583d735685b0babea4e745a8 Reviewed-on: https://chromium-review.googlesource.com/936691 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Surface.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Surface.cpp: Implements the egl::Surface class, representing a drawing surface
    // such as the client area of a window, including any back buffers.
    // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
    
    #include "libANGLE/Surface.h"
    
    #include <EGL/eglext.h>
    
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/EGLImplFactory.h"
    
    namespace egl
    {
    
    SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
        : defaultFramebuffer(nullptr), config(configIn), attributes(attributesIn)
    {
    }
    
    Surface::Surface(EGLint surfaceType,
                     const egl::Config *config,
                     const AttributeMap &attributes,
                     EGLenum buftype)
        : FramebufferAttachmentObject(),
          mState(config, attributes),
          mImplementation(nullptr),
          mCurrentCount(0),
          mDestroyed(false),
          mType(surfaceType),
          mBuftype(buftype),
          mPostSubBufferRequested(false),
          mLargestPbuffer(false),
          mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
          mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
          mVGColorspace(EGL_VG_COLORSPACE_sRGB),
          mMipmapTexture(false),
          mMipmapLevel(0),
          mHorizontalResolution(EGL_UNKNOWN),
          mVerticalResolution(EGL_UNKNOWN),
          mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
          mFixedSize(false),
          mFixedWidth(0),
          mFixedHeight(0),
          mTextureFormat(EGL_NO_TEXTURE),
          mTextureTarget(EGL_NO_TEXTURE),
          // FIXME: Determine actual pixel aspect ratio
          mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
          mRenderBuffer(EGL_BACK_BUFFER),
          mSwapBehavior(EGL_NONE),
          mOrientation(0),
          mTexture(),
          mColorFormat(config->renderTargetFormat),
          mDSFormat(config->depthStencilFormat),
          mInitState(gl::InitState::Initialized)
    {
        mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
        mFlexibleSurfaceCompatibilityRequested =
            (attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
    
        if (mType == EGL_PBUFFER_BIT)
        {
            mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
        }
    
        mGLColorspace =
            static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
        mVGAlphaFormat =
            static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
        mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
        mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
    
        mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
    
        mRobustResourceInitialization =
            (attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mRobustResourceInitialization)
        {
            mInitState = gl::InitState::MayNeedInit;
        }
    
        mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
        if (mFixedSize)
        {
            mFixedWidth  = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
            mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
        }
    
        if (mType != EGL_WINDOW_BIT)
        {
            mTextureFormat = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
            mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
        }
    
        mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
    }
    
    Surface::~Surface()
    {
    }
    
    rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
    {
        return mImplementation;
    }
    
    Error Surface::destroyImpl(const Display *display)
    {
        if (mState.defaultFramebuffer)
        {
            mState.defaultFramebuffer->destroyDefault(display);
        }
        if (mImplementation)
        {
            mImplementation->destroy(display);
        }
    
        if (mTexture.get())
        {
            if (mImplementation)
            {
                ANGLE_TRY(mImplementation->releaseTexImage(EGL_BACK_BUFFER));
            }
            auto glErr = mTexture->releaseTexImageFromSurface(display->getProxyContext());
            if (glErr.isError())
            {
                return Error(EGL_BAD_SURFACE);
            }
            mTexture.set(nullptr, nullptr);
        }
    
        if (mState.defaultFramebuffer)
        {
            mState.defaultFramebuffer->onDestroy(display->getProxyContext());
        }
        SafeDelete(mState.defaultFramebuffer);
        SafeDelete(mImplementation);
    
        delete this;
        return NoError();
    }
    
    void Surface::postSwap(const gl::Context *context)
    {
        if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED)
        {
            mInitState = gl::InitState::MayNeedInit;
            onStateChange(context);
        }
    }
    
    Error Surface::initialize(const Display *display)
    {
        ANGLE_TRY(mImplementation->initialize(display));
    
        // Initialized here since impl is nullptr in the constructor.
        // Must happen after implementation initialize for Android.
        mSwapBehavior = mImplementation->getSwapBehavior();
    
        // Must happen after implementation initialize for OSX.
        mState.defaultFramebuffer = createDefaultFramebuffer(display);
        ASSERT(mState.defaultFramebuffer != nullptr);
    
        if (mBuftype == EGL_IOSURFACE_ANGLE)
        {
            GLenum internalFormat =
                static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE));
            GLenum type  = static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_TYPE_ANGLE));
            mColorFormat = gl::Format(internalFormat, type);
        }
        if (mBuftype == EGL_D3D_TEXTURE_ANGLE)
        {
            const angle::Format *colorFormat = mImplementation->getD3DTextureColorFormat();
            ASSERT(colorFormat != nullptr);
            GLenum internalFormat = colorFormat->fboImplementationInternalFormat;
            mColorFormat          = gl::Format(internalFormat, colorFormat->componentType);
            mGLColorspace         = EGL_GL_COLORSPACE_LINEAR;
            if (mColorFormat.info->colorEncoding == GL_SRGB)
            {
                mGLColorspace = EGL_GL_COLORSPACE_SRGB;
            }
        }
    
        return NoError();
    }
    
    Error Surface::setIsCurrent(const gl::Context *context, bool isCurrent)
    {
        if (isCurrent)
        {
            mCurrentCount++;
            return NoError();
        }
    
        ASSERT(mCurrentCount > 0);
        mCurrentCount--;
        if (mCurrentCount == 0 && mDestroyed)
        {
            ASSERT(context);
            return destroyImpl(context->getCurrentDisplay());
        }
        return NoError();
    }
    
    Error Surface::onDestroy(const Display *display)
    {
        mDestroyed = true;
        if (mCurrentCount == 0)
        {
            return destroyImpl(display);
        }
        return NoError();
    }
    
    EGLint Surface::getType() const
    {
        return mType;
    }
    
    Error Surface::swap(const gl::Context *context)
    {
        ANGLE_TRY(mImplementation->swap(context));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
    {
        ANGLE_TRY(mImplementation->swapWithDamage(context, rects, n_rects));
        postSwap(context);
        return NoError();
    }
    
    Error Surface::postSubBuffer(const gl::Context *context,
                                 EGLint x,
                                 EGLint y,
                                 EGLint width,
                                 EGLint height)
    {
        if (width == 0 || height == 0)
        {
            return egl::NoError();
        }
    
        return mImplementation->postSubBuffer(context, x, y, width, height);
    }
    
    Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
    {
        return mImplementation->querySurfacePointerANGLE(attribute, value);
    }
    
    EGLint Surface::isPostSubBufferSupported() const
    {
        return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
    }
    
    void Surface::setSwapInterval(EGLint interval)
    {
        mImplementation->setSwapInterval(interval);
    }
    
    void Surface::setMipmapLevel(EGLint level)
    {
        // Level is set but ignored
        UNIMPLEMENTED();
        mMipmapLevel = level;
    }
    
    void Surface::setMultisampleResolve(EGLenum resolve)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mMultisampleResolve = resolve;
    }
    
    void Surface::setSwapBehavior(EGLenum behavior)
    {
        // Behaviour is set but ignored
        UNIMPLEMENTED();
        mSwapBehavior = behavior;
    }
    
    const Config *Surface::getConfig() const
    {
        return mState.config;
    }
    
    EGLint Surface::getPixelAspectRatio() const
    {
        return mPixelAspectRatio;
    }
    
    EGLenum Surface::getRenderBuffer() const
    {
        return mRenderBuffer;
    }
    
    EGLenum Surface::getSwapBehavior() const
    {
        return mSwapBehavior;
    }
    
    EGLenum Surface::getTextureFormat() const
    {
        return mTextureFormat;
    }
    
    EGLenum Surface::getTextureTarget() const
    {
        return mTextureTarget;
    }
    
    bool Surface::getLargestPbuffer() const
    {
        return mLargestPbuffer;
    }
    
    EGLenum Surface::getGLColorspace() const
    {
        return mGLColorspace;
    }
    
    EGLenum Surface::getVGAlphaFormat() const
    {
        return mVGAlphaFormat;
    }
    
    EGLenum Surface::getVGColorspace() const
    {
        return mVGColorspace;
    }
    
    bool Surface::getMipmapTexture() const
    {
        return mMipmapTexture;
    }
    
    EGLint Surface::getMipmapLevel() const
    {
        return mMipmapLevel;
    }
    
    EGLint Surface::getHorizontalResolution() const
    {
        return mHorizontalResolution;
    }
    
    EGLint Surface::getVerticalResolution() const
    {
        return mVerticalResolution;
    }
    
    EGLenum Surface::getMultisampleResolve() const
    {
        return mMultisampleResolve;
    }
    
    EGLint Surface::isFixedSize() const
    {
        return mFixedSize;
    }
    
    EGLint Surface::getWidth() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
    }
    
    EGLint Surface::getHeight() const
    {
        return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
    }
    
    Error Surface::bindTexImage(const gl::Context *context, gl::Texture *texture, EGLint buffer)
    {
        ASSERT(!mTexture.get());
        ANGLE_TRY(mImplementation->bindTexImage(texture, buffer));
    
        auto glErr = texture->bindTexImageFromSurface(context, this);
        if (glErr.isError())
        {
            return Error(EGL_BAD_SURFACE);
        }
        mTexture.set(context, texture);
    
        return NoError();
    }
    
    Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
    {
        ASSERT(context);
    
        ANGLE_TRY(mImplementation->releaseTexImage(buffer));
    
        ASSERT(mTexture.get());
        auto glErr = mTexture->releaseTexImageFromSurface(context);
        if (glErr.isError())
        {
            return Error(EGL_BAD_SURFACE);
        }
        mTexture.set(context, nullptr);
    
        return NoError();
    }
    
    Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
    {
        return mImplementation->getSyncValues(ust, msc, sbc);
    }
    
    void Surface::releaseTexImageFromTexture(const gl::Context *context)
    {
        ASSERT(mTexture.get());
        mTexture.set(context, nullptr);
    }
    
    gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
    {
        return gl::Extents(getWidth(), getHeight(), 1);
    }
    
    const gl::Format &Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
    {
        return (binding == GL_BACK ? mColorFormat : mDSFormat);
    }
    
    GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
    {
        return getConfig()->samples;
    }
    
    GLuint Surface::getId() const
    {
        UNREACHABLE();
        return 0;
    }
    
    gl::Framebuffer *Surface::createDefaultFramebuffer(const Display *display)
    {
        return new gl::Framebuffer(display, this);
    }
    
    gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
    {
        return mInitState;
    }
    
    void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState initState)
    {
        mInitState = initState;
    }
    
    WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
                                 const egl::Config *config,
                                 EGLNativeWindowType window,
                                 const AttributeMap &attribs)
        : Surface(EGL_WINDOW_BIT, config, attribs)
    {
        mImplementation = implFactory->createWindowSurface(mState, window, attribs);
    }
    
    WindowSurface::~WindowSurface()
    {
    }
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs)
    {
        mImplementation = implFactory->createPbufferSurface(mState, attribs);
    }
    
    PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
                                   const Config *config,
                                   EGLenum buftype,
                                   EGLClientBuffer clientBuffer,
                                   const AttributeMap &attribs)
        : Surface(EGL_PBUFFER_BIT, config, attribs, buftype)
    {
        mImplementation =
            implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
    }
    
    PbufferSurface::~PbufferSurface()
    {
    }
    
    PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
                                 const Config *config,
                                 NativePixmapType nativePixmap,
                                 const AttributeMap &attribs)
        : Surface(EGL_PIXMAP_BIT, config, attribs)
    {
        mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
    }
    
    PixmapSurface::~PixmapSurface()
    {
    }
    
    // SurfaceDeleter implementation.
    
    SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display)
    {
    }
    
    SurfaceDeleter::~SurfaceDeleter()
    {
    }
    
    void SurfaceDeleter::operator()(Surface *surface)
    {
        ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
    }
    
    }  // namespace egl