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kc3-lang/angle/src/libANGLE/queryutils.h

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  • Author : Corentin Wallez
    Date : 2018-02-27 15:17:10
    Hash : 99d492c2
    Message : Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/queryutils.h
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryutils.h: Utilities for querying values from GL objects
    
    #ifndef LIBANGLE_QUERYUTILS_H_
    #define LIBANGLE_QUERYUTILS_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/PackedGLEnums.h"
    
    #include <EGL/egl.h>
    
    namespace gl
    {
    class Buffer;
    class Context;
    class Error;
    class Sync;
    class Framebuffer;
    class Program;
    class Renderbuffer;
    class Sampler;
    class Shader;
    class Texture;
    struct TextureCaps;
    struct UniformBlock;
    struct VertexAttribute;
    class VertexBinding;
    struct VertexAttribCurrentValueData;
    
    void QueryFramebufferAttachmentParameteriv(const Context *context,
                                               const Framebuffer *framebuffer,
                                               GLenum attachment,
                                               GLenum pname,
                                               GLint *params);
    void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
    void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
    void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
    void QueryProgramiv(const Context *context, const Program *program, GLenum pname, GLint *params);
    void QueryRenderbufferiv(const Context *context,
                             const Renderbuffer *renderbuffer,
                             GLenum pname,
                             GLint *params);
    void QueryShaderiv(const Context *context, Shader *shader, GLenum pname, GLint *params);
    void QueryTexLevelParameterfv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLfloat *params);
    void QueryTexLevelParameteriv(const Texture *texture,
                                  TextureTarget target,
                                  GLint level,
                                  GLenum pname,
                                  GLint *params);
    void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
    void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
    void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
    void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
    
    // Warning: you should ensure binding really matches attrib.bindingIndex before using the following
    // functions.
    void QueryVertexAttribfv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLfloat *params);
    
    void QueryVertexAttribiv(const VertexAttribute &attrib,
                             const VertexBinding &binding,
                             const VertexAttribCurrentValueData &currentValueData,
                             GLenum pname,
                             GLint *params);
    
    void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, void **pointer);
    
    void QueryVertexAttribIiv(const VertexAttribute &attrib,
                              const VertexBinding &binding,
                              const VertexAttribCurrentValueData &currentValueData,
                              GLenum pname,
                              GLint *params);
    
    void QueryVertexAttribIuiv(const VertexAttribute &attrib,
                               const VertexBinding &binding,
                               const VertexAttribCurrentValueData &currentValueData,
                               GLenum pname,
                               GLuint *params);
    
    void QueryActiveUniformBlockiv(const Program *program,
                                   GLuint uniformBlockIndex,
                                   GLenum pname,
                                   GLint *params);
    
    void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
    
    void QueryFramebufferParameteriv(const Framebuffer *framebuffer, GLenum pname, GLint *params);
    
    Error QuerySynciv(const Sync *sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
    
    void SetTexParameterf(Context *context, Texture *texture, GLenum pname, GLfloat param);
    void SetTexParameterfv(Context *context, Texture *texture, GLenum pname, const GLfloat *params);
    void SetTexParameteri(Context *context, Texture *texture, GLenum pname, GLint param);
    void SetTexParameteriv(Context *context, Texture *texture, GLenum pname, const GLint *params);
    
    void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
    void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
    void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
    void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
    
    void SetFramebufferParameteri(Framebuffer *framebuffer, GLenum pname, GLint param);
    
    void SetProgramParameteri(Program *program, GLenum pname, GLint value);
    
    GLint GetUniformResourceProperty(const Program *program, GLuint index, const GLenum prop);
    
    GLuint QueryProgramResourceIndex(const Program *program,
                                     GLenum programInterface,
                                     const GLchar *name);
    
    void QueryProgramResourceName(const Program *program,
                                  GLenum programInterface,
                                  GLuint index,
                                  GLsizei bufSize,
                                  GLsizei *length,
                                  GLchar *name);
    
    GLint QueryProgramResourceLocation(const Program *program,
                                       GLenum programInterface,
                                       const GLchar *name);
    void QueryProgramResourceiv(const Program *program,
                                GLenum programInterface,
                                GLuint index,
                                GLsizei propCount,
                                const GLenum *props,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLint *params);
    
    void QueryProgramInterfaceiv(const Program *program,
                                 GLenum programInterface,
                                 GLenum pname,
                                 GLint *params);
    
    }  // namespace gl
    
    namespace egl
    {
    struct Config;
    class Surface;
    
    void QueryConfigAttrib(const Config *config, EGLint attribute, EGLint *value);
    
    void QueryContextAttrib(const gl::Context *context, EGLint attribute, EGLint *value);
    
    void QuerySurfaceAttrib(const Surface *surface, EGLint attribute, EGLint *value);
    void SetSurfaceAttrib(Surface *surface, EGLint attribute, EGLint value);
    
    }  // namespace egl
    
    #endif  // LIBANGLE_QUERYUTILS_H_