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kc3-lang/angle/src/libANGLE/validationES.h

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  • Author : Corentin Wallez
    Date : 2017-11-08 14:00:32
    Hash : f0e89be6
    Message : Use packed enums for the texture types and targets, part 1 In OpenGL there are two enum "sets" used by the API that are very similar: texture types (or bind point) and texture targets. They only differ in that texture types have GL_TEXTURE_CUBEMAP and target have GL_TEXTURE_CUBEMAP_[POSITIVE|NEGATIVE]_[X|Y|Z]. This is a problem because in ANGLE we use GLenum to pass around both types of data, making it difficult to know which of type and target a variable is. In addition these enums are placed somewhat randomly in the space of OpenGL enums, making it slow to have a mapping from texture types to some data. Such a mapping is in hot-code with gl::State::mTextures. This commit stack makes the texture types and target enums be translated to internal packed enums right at the OpenGL entry point and used throughout ANGLE to have type safety and performance gains. This is the first of two commit which does the refactor for all of the validation and stops inside gl::Context. This was the best place to split patches without having many conversions from packed enums to GL enums. BUG=angleproject:2169 Change-Id: Ib43da7e71c253bd9fe210fb0ec0de61bc286e6d3 Reviewed-on: https://chromium-review.googlesource.com/758835 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/validationES.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #ifndef LIBANGLE_VALIDATION_ES_H_
    #define LIBANGLE_VALIDATION_ES_H_
    
    #include "common/mathutil.h"
    #include "libANGLE/PackedGLEnums.h"
    
    #include <GLES2/gl2.h>
    #include <GLES3/gl3.h>
    #include <GLES3/gl31.h>
    
    namespace egl
    {
    class Display;
    class Image;
    }
    
    namespace gl
    {
    class Context;
    struct Format;
    struct LinkedUniform;
    class Program;
    class Shader;
    class ValidationContext;
    
    bool IsETC2EACFormat(const GLenum format);
    bool ValidTextureTarget(const ValidationContext *context, TextureType type);
    bool ValidTexture2DTarget(const ValidationContext *context, TextureType type);
    bool ValidTexture3DTarget(const ValidationContext *context, TextureType target);
    bool ValidTextureExternalTarget(const ValidationContext *context, TextureType target);
    bool ValidTexture2DDestinationTarget(const ValidationContext *context, TextureTarget target);
    bool ValidTexture3DDestinationTarget(const ValidationContext *context, TextureType target);
    bool ValidTexLevelDestinationTarget(const ValidationContext *context, TextureType type);
    bool ValidFramebufferTarget(const ValidationContext *context, GLenum target);
    bool ValidMipLevel(const ValidationContext *context, TextureType type, GLint level);
    bool ValidImageSizeParameters(ValidationContext *context,
                                  TextureType target,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height,
                                  GLsizei depth,
                                  bool isSubImage);
    bool ValidCompressedImageSize(const ValidationContext *context,
                                  GLenum internalFormat,
                                  GLint level,
                                  GLsizei width,
                                  GLsizei height);
    bool ValidCompressedSubImageSize(const ValidationContext *context,
                                     GLenum internalFormat,
                                     GLint xoffset,
                                     GLint yoffset,
                                     GLsizei width,
                                     GLsizei height,
                                     size_t textureWidth,
                                     size_t textureHeight);
    bool ValidImageDataSize(ValidationContext *context,
                            TextureType texType,
                            GLsizei width,
                            GLsizei height,
                            GLsizei depth,
                            GLenum format,
                            GLenum type,
                            const void *pixels,
                            GLsizei imageSize);
    
    bool ValidQueryType(const Context *context, GLenum queryType);
    
    bool ValidateWebGLVertexAttribPointer(ValidationContext *context,
                                          GLenum type,
                                          GLboolean normalized,
                                          GLsizei stride,
                                          const void *ptr,
                                          bool pureInteger);
    
    // Returns valid program if id is a valid program name
    // Errors INVALID_OPERATION if valid shader is given and returns NULL
    // Errors INVALID_VALUE otherwise and returns NULL
    Program *GetValidProgram(ValidationContext *context, GLuint id);
    
    // Returns valid shader if id is a valid shader name
    // Errors INVALID_OPERATION if valid program is given and returns NULL
    // Errors INVALID_VALUE otherwise and returns NULL
    Shader *GetValidShader(ValidationContext *context, GLuint id);
    
    bool ValidateAttachmentTarget(Context *context, GLenum attachment);
    bool ValidateRenderbufferStorageParametersBase(ValidationContext *context,
                                                   GLenum target,
                                                   GLsizei samples,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height);
    bool ValidateFramebufferRenderbufferParameters(Context *context,
                                                   GLenum target,
                                                   GLenum attachment,
                                                   GLenum renderbuffertarget,
                                                   GLuint renderbuffer);
    
    bool ValidateBlitFramebufferParameters(Context *context,
                                           GLint srcX0,
                                           GLint srcY0,
                                           GLint srcX1,
                                           GLint srcY1,
                                           GLint dstX0,
                                           GLint dstY0,
                                           GLint dstX1,
                                           GLint dstY1,
                                           GLbitfield mask,
                                           GLenum filter);
    
    bool ValidateReadPixelsBase(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                GLsizei *length,
                                GLsizei *columns,
                                GLsizei *rows,
                                void *pixels);
    bool ValidateReadPixelsRobustANGLE(Context *context,
                                       GLint x,
                                       GLint y,
                                       GLsizei width,
                                       GLsizei height,
                                       GLenum format,
                                       GLenum type,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLsizei *columns,
                                       GLsizei *rows,
                                       void *pixels);
    bool ValidateReadnPixelsEXT(Context *context,
                                GLint x,
                                GLint y,
                                GLsizei width,
                                GLsizei height,
                                GLenum format,
                                GLenum type,
                                GLsizei bufSize,
                                void *pixels);
    bool ValidateReadnPixelsRobustANGLE(Context *context,
                                        GLint x,
                                        GLint y,
                                        GLsizei width,
                                        GLsizei height,
                                        GLenum format,
                                        GLenum type,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLsizei *columns,
                                        GLsizei *rows,
                                        void *data);
    
    bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n, GLuint *ids);
    bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n, const GLuint *ids);
    bool ValidateIsQueryEXT(gl::Context *context, GLuint id);
    bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
    bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
    bool ValidateEndQueryBase(Context *context, GLenum target);
    bool ValidateEndQueryEXT(Context *context, GLenum target);
    bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
    bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
    bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
    bool ValidateGetQueryivRobustANGLE(Context *context,
                                       GLenum target,
                                       GLenum pname,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLint *params);
    bool ValidateGetQueryObjectValueBase(Context *context,
                                         GLenum target,
                                         GLenum pname,
                                         GLsizei *numParams);
    bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
    bool ValidateGetQueryObjectivRobustANGLE(Context *context,
                                             GLuint id,
                                             GLenum pname,
                                             GLsizei bufSize,
                                             GLsizei *length,
                                             GLint *params);
    bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
    bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
                                              GLuint id,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLuint *params);
    bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
    bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
                                               GLuint id,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint64 *params);
    bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
    bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
                                                GLuint id,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint64 *params);
    
    bool ValidateUniformCommonBase(ValidationContext *context,
                                   gl::Program *program,
                                   GLint location,
                                   GLsizei count,
                                   const LinkedUniform **uniformOut);
    bool ValidateUniform1ivValue(ValidationContext *context,
                                 GLenum uniformType,
                                 GLsizei count,
                                 const GLint *value);
    bool ValidateUniformValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
    bool ValidateUniformMatrixValue(ValidationContext *context, GLenum valueType, GLenum uniformType);
    bool ValidateUniform(ValidationContext *context, GLenum uniformType, GLint location, GLsizei count);
    bool ValidateUniformMatrix(ValidationContext *context,
                               GLenum matrixType,
                               GLint location,
                               GLsizei count,
                               GLboolean transpose);
    
    bool ValidateStateQuery(ValidationContext *context,
                            GLenum pname,
                            GLenum *nativeType,
                            unsigned int *numParams);
    
    bool ValidateRobustStateQuery(ValidationContext *context,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  GLenum *nativeType,
                                  unsigned int *numParams);
    
    bool ValidateCopyTexImageParametersBase(ValidationContext *context,
                                            TextureTarget target,
                                            GLint level,
                                            GLenum internalformat,
                                            bool isSubImage,
                                            GLint xoffset,
                                            GLint yoffset,
                                            GLint zoffset,
                                            GLint x,
                                            GLint y,
                                            GLsizei width,
                                            GLsizei height,
                                            GLint border,
                                            Format *textureFormatOut);
    
    bool ValidateDrawBase(ValidationContext *context, GLenum mode, GLsizei count);
    bool ValidateDrawArraysCommon(ValidationContext *context,
                                  GLenum mode,
                                  GLint first,
                                  GLsizei count,
                                  GLsizei primcount);
    bool ValidateDrawArraysInstancedBase(Context *context,
                                         GLenum mode,
                                         GLint first,
                                         GLsizei count,
                                         GLsizei primcount);
    bool ValidateDrawArraysInstancedANGLE(Context *context,
                                          GLenum mode,
                                          GLint first,
                                          GLsizei count,
                                          GLsizei primcount);
    
    bool ValidateDrawElementsBase(ValidationContext *context, GLenum type);
    bool ValidateDrawElementsCommon(ValidationContext *context,
                                    GLenum mode,
                                    GLsizei count,
                                    GLenum type,
                                    const void *indices,
                                    GLsizei primcount);
    
    bool ValidateDrawElementsInstancedCommon(ValidationContext *context,
                                             GLenum mode,
                                             GLsizei count,
                                             GLenum type,
                                             const void *indices,
                                             GLsizei primcount);
    bool ValidateDrawElementsInstancedANGLE(Context *context,
                                            GLenum mode,
                                            GLsizei count,
                                            GLenum type,
                                            const void *indices,
                                            GLsizei primcount);
    
    bool ValidateFramebufferTextureBase(Context *context,
                                        GLenum target,
                                        GLenum attachment,
                                        GLuint texture,
                                        GLint level);
    
    bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
    bool ValidateGetnUniformfvEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLfloat *params);
    bool ValidateGetnUniformivEXT(Context *context,
                                  GLuint program,
                                  GLint location,
                                  GLsizei bufSize,
                                  GLint *params);
    bool ValidateGetUniformfvRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLfloat *params);
    bool ValidateGetUniformivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLint location,
                                         GLsizei bufSize,
                                         GLsizei *length,
                                         GLint *params);
    bool ValidateGetUniformuivRobustANGLE(Context *context,
                                          GLuint program,
                                          GLint location,
                                          GLsizei bufSize,
                                          GLsizei *length,
                                          GLuint *params);
    
    bool ValidateDiscardFramebufferBase(Context *context,
                                        GLenum target,
                                        GLsizei numAttachments,
                                        const GLenum *attachments,
                                        bool defaultFramebuffer);
    
    bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
    bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
    
    bool ValidateEGLImageTargetTexture2DOES(Context *context,
                                            gl::TextureType type,
                                            GLeglImageOES image);
    bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
                                                      GLenum target,
                                                      GLeglImageOES image);
    
    bool ValidateBindVertexArrayBase(Context *context, GLuint array);
    
    bool ValidateProgramBinaryBase(Context *context,
                                   GLuint program,
                                   GLenum binaryFormat,
                                   const void *binary,
                                   GLint length);
    bool ValidateGetProgramBinaryBase(Context *context,
                                      GLuint program,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLenum *binaryFormat,
                                      void *binary);
    
    bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
    
    bool ValidateGetBufferPointervBase(Context *context,
                                       BufferBinding target,
                                       GLenum pname,
                                       GLsizei *length,
                                       void **params);
    bool ValidateUnmapBufferBase(Context *context, BufferBinding target);
    bool ValidateMapBufferRangeBase(Context *context,
                                    BufferBinding target,
                                    GLintptr offset,
                                    GLsizeiptr length,
                                    GLbitfield access);
    bool ValidateFlushMappedBufferRangeBase(Context *context,
                                            BufferBinding target,
                                            GLintptr offset,
                                            GLsizeiptr length);
    
    bool ValidateGenOrDelete(Context *context, GLint n);
    
    bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
    bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
    
    bool ValidateGetFramebufferAttachmentParameterivBase(Context *context,
                                                         GLenum target,
                                                         GLenum attachment,
                                                         GLenum pname,
                                                         GLsizei *numParams);
    bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context,
                                                                GLenum target,
                                                                GLenum attachment,
                                                                GLenum pname,
                                                                GLsizei bufSize,
                                                                GLsizei *numParams);
    
    bool ValidateGetBufferParameterBase(ValidationContext *context,
                                        BufferBinding target,
                                        GLenum pname,
                                        bool pointerVersion,
                                        GLsizei *numParams);
    bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
                                                 BufferBinding target,
                                                 GLenum pname,
                                                 GLsizei bufSize,
                                                 GLsizei *length,
                                                 GLint *params);
    
    bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
                                                   BufferBinding target,
                                                   GLenum pname,
                                                   GLsizei bufSize,
                                                   GLsizei *length,
                                                   GLint64 *params);
    
    bool ValidateGetProgramivBase(ValidationContext *context,
                                  GLuint program,
                                  GLenum pname,
                                  GLsizei *numParams);
    bool ValidateGetProgramivRobustANGLE(Context *context,
                                         GLuint program,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *numParams);
    
    bool ValidateGetRenderbufferParameterivBase(Context *context,
                                                GLenum target,
                                                GLenum pname,
                                                GLsizei *length);
    bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
                                                       GLenum target,
                                                       GLenum pname,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLint *params);
    
    bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length);
    bool ValidateGetShaderivRobustANGLE(Context *context,
                                        GLuint shader,
                                        GLenum pname,
                                        GLsizei bufSize,
                                        GLsizei *length,
                                        GLint *params);
    
    bool ValidateGetTexParameterBase(Context *context,
                                     TextureType target,
                                     GLenum pname,
                                     GLsizei *length);
    bool ValidateGetTexParameterfvRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params);
    bool ValidateGetTexParameterivRobustANGLE(Context *context,
                                              TextureType target,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params);
    
    template <typename ParamType>
    bool ValidateTexParameterBase(Context *context,
                                  TextureType target,
                                  GLenum pname,
                                  GLsizei bufSize,
                                  const ParamType *params);
    bool ValidateTexParameterfvRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLfloat *params);
    bool ValidateTexParameterivRobustANGLE(Context *context,
                                           TextureType target,
                                           GLenum pname,
                                           GLsizei bufSize,
                                           const GLint *params);
    
    bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLuint bufSize,
                                                  GLsizei *length,
                                                  GLfloat *params);
    bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
                                                  GLuint sampler,
                                                  GLenum pname,
                                                  GLuint bufSize,
                                                  GLsizei *length,
                                                  GLint *params);
    
    bool ValidateSamplerParameterfvRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLfloat *params);
    bool ValidateSamplerParameterivRobustANGLE(Context *context,
                                               GLuint sampler,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               const GLint *params);
    
    bool ValidateGetVertexAttribBase(Context *context,
                                     GLuint index,
                                     GLenum pname,
                                     GLsizei *length,
                                     bool pointer,
                                     bool pureIntegerEntryPoint);
    bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLfloat *params);
    
    bool ValidateGetVertexAttribivRobustANGLE(Context *context,
                                              GLuint index,
                                              GLenum pname,
                                              GLsizei bufSize,
                                              GLsizei *length,
                                              GLint *params);
    
    bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
                                                    GLuint index,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    void **pointer);
    
    bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
                                               GLuint index,
                                               GLenum pname,
                                               GLsizei bufSize,
                                               GLsizei *length,
                                               GLint *params);
    
    bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
                                                GLuint index,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLuint *params);
    
    bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
                                                    GLuint program,
                                                    GLuint uniformBlockIndex,
                                                    GLenum pname,
                                                    GLsizei bufSize,
                                                    GLsizei *length,
                                                    GLint *params);
    
    bool ValidateGetInternalFormativRobustANGLE(Context *context,
                                                GLenum target,
                                                GLenum internalformat,
                                                GLenum pname,
                                                GLsizei bufSize,
                                                GLsizei *length,
                                                GLint *params);
    
    bool ValidateVertexFormatBase(ValidationContext *context,
                                  GLuint attribIndex,
                                  GLint size,
                                  GLenum type,
                                  GLboolean pureInteger);
    
    bool ValidateWebGLFramebufferAttachmentClearType(ValidationContext *context,
                                                     GLint drawbuffer,
                                                     const GLenum *validComponentTypes,
                                                     size_t validComponentTypeCount);
    
    bool ValidateRobustCompressedTexImageBase(ValidationContext *context,
                                              GLsizei imageSize,
                                              GLsizei dataSize);
    
    bool ValidateVertexAttribIndex(ValidationContext *context, GLuint index);
    
    bool ValidateGetActiveUniformBlockivBase(Context *context,
                                             GLuint program,
                                             GLuint uniformBlockIndex,
                                             GLenum pname,
                                             GLsizei *length);
    
    bool ValidateGetSamplerParameterBase(Context *context,
                                         GLuint sampler,
                                         GLenum pname,
                                         GLsizei *length);
    
    template <typename ParamType>
    bool ValidateSamplerParameterBase(Context *context,
                                      GLuint sampler,
                                      GLenum pname,
                                      GLsizei bufSize,
                                      ParamType *params);
    
    bool ValidateGetInternalFormativBase(Context *context,
                                         GLenum target,
                                         GLenum internalformat,
                                         GLenum pname,
                                         GLsizei bufSize,
                                         GLsizei *numParams);
    
    }  // namespace gl
    
    #endif  // LIBANGLE_VALIDATION_ES_H_