Branch :
//
// Copyright (c) 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES1.cpp: Validation functions for OpenGL ES 1.0 entry point parameters
#include "libANGLE/validationES1.h"
#include "common/debug.h"
namespace gl
{
bool ValidateAlphaFunc(Context *context, GLenum func, GLfloat ref)
{
UNIMPLEMENTED();
return true;
}
bool ValidateAlphaFuncx(Context *context, GLenum func, GLfixed ref)
{
UNIMPLEMENTED();
return true;
}
bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
UNIMPLEMENTED();
return true;
}
bool ValidateClearDepthx(Context *context, GLfixed depth)
{
UNIMPLEMENTED();
return true;
}
bool ValidateClientActiveTexture(Context *context, GLenum texture)
{
UNIMPLEMENTED();
return true;
}
bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn)
{
UNIMPLEMENTED();
return true;
}
bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation)
{
UNIMPLEMENTED();
return true;
}
bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
UNIMPLEMENTED();
return true;
}
bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
UNIMPLEMENTED();
return true;
}
bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
UNIMPLEMENTED();
return true;
}
bool ValidateColorPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateCullFace(Context *context, GLenum mode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDisableClientState(Context *context, GLenum array)
{
UNIMPLEMENTED();
return true;
}
bool ValidateEnableClientState(Context *context, GLenum array)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFogf(Context *context, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFogx(Context *context, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFrustumf(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
UNIMPLEMENTED();
return true;
}
bool ValidateFrustumx(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetBufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetLightfv(Context *context, GLenum light, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetLightxv(Context *context, GLenum light, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetMaterialfv(Context *context, GLenum face, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetMaterialxv(Context *context, GLenum face, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetPointerv(Context *context, GLenum pname, void **params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexEnvfv(Context *context, GLenum target, GLenum pname, GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexEnviv(Context *context, GLenum target, GLenum pname, GLint *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexEnvxv(Context *context, GLenum target, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateGetTexParameterxv(Context *context, TextureType target, GLenum pname, GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightf(Context *context, GLenum light, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightfv(Context *context, GLenum light, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightx(Context *context, GLenum light, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLightxv(Context *context, GLenum light, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLineWidthx(Context *context, GLfixed width)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadIdentity(Context *context)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadMatrixf(Context *context, const GLfloat *m)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadMatrixx(Context *context, const GLfixed *m)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLogicOp(Context *context, GLenum opcode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMaterialf(Context *context, GLenum face, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMaterialfv(Context *context, GLenum face, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMaterialx(Context *context, GLenum face, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMaterialxv(Context *context, GLenum face, GLenum pname, const GLfixed *param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMatrixMode(Context *context, GLenum mode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMultMatrixf(Context *context, const GLfloat *m)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMultMatrixx(Context *context, const GLfixed *m)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMultiTexCoord4f(Context *context,
GLenum target,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMultiTexCoord4x(Context *context,
GLenum texture,
GLfixed s,
GLfixed t,
GLfixed r,
GLfixed q)
{
UNIMPLEMENTED();
return true;
}
bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz)
{
UNIMPLEMENTED();
return true;
}
bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz)
{
UNIMPLEMENTED();
return true;
}
bool ValidateNormalPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateOrthof(Context *context,
GLfloat l,
GLfloat r,
GLfloat b,
GLfloat t,
GLfloat n,
GLfloat f)
{
UNIMPLEMENTED();
return true;
}
bool ValidateOrthox(Context *context,
GLfixed l,
GLfixed r,
GLfixed b,
GLfixed t,
GLfixed n,
GLfixed f)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointParameterf(Context *context, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointParameterfv(Context *context, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointParameterx(Context *context, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointParameterxv(Context *context, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointSize(Context *context, GLfloat size)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointSizex(Context *context, GLfixed size)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePopMatrix(Context *context)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePushMatrix(Context *context)
{
UNIMPLEMENTED();
return true;
}
bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert)
{
UNIMPLEMENTED();
return true;
}
bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateShadeModel(Context *context, GLenum mode)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexCoordPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnvf(Context *context, GLenum target, GLenum pname, GLfloat param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnvfv(Context *context, GLenum target, GLenum pname, const GLfloat *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnvi(Context *context, GLenum target, GLenum pname, GLint param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnviv(Context *context, GLenum target, GLenum pname, const GLint *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnvx(Context *context, GLenum target, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexEnvxv(Context *context, GLenum target, GLenum pname, const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexParameterx(Context *context, TextureType target, GLenum pname, GLfixed param)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTexParameterxv(Context *context,
TextureType target,
GLenum pname,
const GLfixed *params)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z)
{
UNIMPLEMENTED();
return true;
}
bool ValidateVertexPointer(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexfOES(Context *context,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat width,
GLfloat height)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexfvOES(Context *context, const GLfloat *coords)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexiOES(Context *context, GLint x, GLint y, GLint z, GLint width, GLint height)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexivOES(Context *context, const GLint *coords)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexsOES(Context *context,
GLshort x,
GLshort y,
GLshort z,
GLshort width,
GLshort height)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexsvOES(Context *context, const GLshort *coords)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexxOES(Context *context,
GLfixed x,
GLfixed y,
GLfixed z,
GLfixed width,
GLfixed height)
{
UNIMPLEMENTED();
return true;
}
bool ValidateDrawTexxvOES(Context *context, const GLfixed *coords)
{
UNIMPLEMENTED();
return true;
}
bool ValidateCurrentPaletteMatrixOES(Context *context, GLuint matrixpaletteindex)
{
UNIMPLEMENTED();
return true;
}
bool ValidateLoadPaletteFromModelViewMatrixOES(Context *context)
{
UNIMPLEMENTED();
return true;
}
bool ValidateMatrixIndexPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateWeightPointerOES(Context *context,
GLint size,
GLenum type,
GLsizei stride,
const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidatePointSizePointerOES(Context *context, GLenum type, GLsizei stride, const void *pointer)
{
UNIMPLEMENTED();
return true;
}
bool ValidateQueryMatrixxOES(Context *context, GLfixed *mantissa, GLint *exponent)
{
UNIMPLEMENTED();
return true;
}
}