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kc3-lang/angle/src/libGLESv2/Framebuffer.h

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  • Author : alokp@chromium.org
    Date : 2010-03-22 19:33:14
    Hash : ea0e1af4
    Message : Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Framebuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBGLESV2_FRAMEBUFFER_H_
    #define LIBGLESV2_FRAMEBUFFER_H_
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    #include <d3d9.h>
    
    #include "common/angleutils.h"
    
    namespace gl
    {
    class Colorbuffer;
    class Depthbuffer;
    class Stencilbuffer;
    
    class Framebuffer
    {
      public:
        Framebuffer();
    
        ~Framebuffer();
    
        void setColorbuffer(GLenum type, GLuint colorbuffer);
        void setDepthbuffer(GLenum type, GLuint depthbuffer);
        void setStencilbuffer(GLenum type, GLuint stencilbuffer);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        IDirect3DSurface9 *getRenderTarget();
        IDirect3DSurface9 *getDepthStencil();
    
        Colorbuffer *getColorbuffer();
        Depthbuffer *getDepthbuffer();
        Stencilbuffer *getStencilbuffer();
    
        GLenum completeness();
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Framebuffer);
    
        GLuint mColorbufferHandle;
        GLenum mColorbufferType;
    
        GLuint mDepthbufferHandle;
        GLenum mDepthbufferType;
    
        GLuint mStencilbufferHandle;
        GLenum mStencilbufferType;
    };
    }
    
    #endif   // LIBGLESV2_FRAMEBUFFER_H_