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kc3-lang/angle/src/libGLESv2/geometry/backend.cpp

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  • Author : alokp@chromium.org
    Date : 2010-03-22 19:33:14
    Hash : ea0e1af4
    Message : Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/geometry/backend.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // geometry/backend.h: Abstract classes BufferBackEnd, TranslatedVertexBuffer and TranslatedIndexBuffer
    // that must be implemented by any API-specific implementation of ANGLE.
    
    #include "geometry/backend.h"
    
    #include "common/debug.h"
    
    namespace gl
    {
    
    void *TranslatedBuffer::map(std::size_t requiredSpace, std::size_t *offset)
    {
        ASSERT(requiredSpace < mBufferSize);
    
        reserveSpace(requiredSpace);
    
        *offset = mCurrentPoint;
        mCurrentPoint += requiredSpace;
    
        return streamingMap(*offset, requiredSpace);
    }
    
    void TranslatedBuffer::reserveSpace(std::size_t requiredSpace)
    {
        if (mCurrentPoint + requiredSpace > mBufferSize)
        {
            recycle();
            mCurrentPoint = 0;
        }
    }
    
    }