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kc3-lang/angle/src/libGLESv2/main.cpp

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  • Author : alokp@chromium.org
    Date : 2010-03-22 19:33:14
    Hash : ea0e1af4
    Message : Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/main.cpp
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.cpp: DLL entry point and management of thread-local data.
    
    #include "main.h"
    
    #include "Framebuffer.h"
    #include "libEGL/Surface.h"
    #include "common/debug.h"
    
    static DWORD currentTLS = TLS_OUT_OF_INDEXES;
    
    BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
    {
        switch (reason)
        {
          case DLL_PROCESS_ATTACH:
            {
                currentTLS = TlsAlloc();
    
                if (currentTLS == TLS_OUT_OF_INDEXES)
                {
                    return FALSE;
                }
            }
            // Fall throught to initialize index
          case DLL_THREAD_ATTACH:
            {
                gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
    
                if (current)
                {
                    TlsSetValue(currentTLS, current);
    
                    current->context = NULL;
                    current->display = NULL;
                }
            }
            break;
          case DLL_THREAD_DETACH:
            {
                void *current = TlsGetValue(currentTLS);
    
                if (current)
                {
                    LocalFree((HLOCAL)current);
                }
            }
            break;
          case DLL_PROCESS_DETACH:
            {
                void *current = TlsGetValue(currentTLS);
    
                if (current)
                {
                    LocalFree((HLOCAL)current);
                }
    
                TlsFree(currentTLS);
            }
            break;
          default:
            break;
        }
    
        return TRUE;
    }
    
    namespace gl
    {
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
    {
        Current *current = (Current*)TlsGetValue(currentTLS);
    
        current->context = context;
        current->display = display;
    
        if (context && display && surface)
        {
            context->makeCurrent(display, surface);
        }
    }
    
    Context *getContext()
    {
        Current *current = (Current*)TlsGetValue(currentTLS);
    
        return current->context;
    }
    
    IDirect3DDevice9 *getDevice()
    {
        Current *current = (Current*)TlsGetValue(currentTLS);
        egl::Display *display = current->display;
    
        return display->getDevice();
    }
    }
    
    // Records an error code
    void error(GLenum errorCode)
    {
        gl::Context *context = glGetCurrentContext();
    
        if (context)
        {
            switch (errorCode)
            {
              case GL_INVALID_ENUM:
                context->recordInvalidEnum();
                gl::trace("\t! Error generated: invalid enum\n");
                break;
              case GL_INVALID_VALUE:
                context->recordInvalidValue();
                gl::trace("\t! Error generated: invalid value\n");
                break;
              case GL_INVALID_OPERATION:
                context->recordInvalidOperation();
                gl::trace("\t! Error generated: invalid operation\n");
                break;
              case GL_OUT_OF_MEMORY:
                context->recordOutOfMemory();
                gl::trace("\t! Error generated: out of memory\n");
                break;
              case GL_INVALID_FRAMEBUFFER_OPERATION:
                context->recordInvalidFramebufferOperation();
                gl::trace("\t! Error generated: invalid framebuffer operation\n");
                break;
              default: UNREACHABLE();
            }
        }
    }