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kc3-lang/angle/src/libGLESv2/main.h

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  • Author : alokp@chromium.org
    Date : 2010-03-22 19:33:14
    Hash : ea0e1af4
    Message : Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/main.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // main.h: Management of thread-local data.
    
    #ifndef LIBGLESV2_MAIN_H_
    #define LIBGLESV2_MAIN_H_
    
    #define GL_APICALL
    #include <GLES2/gl2.h>
    
    #include "Context.h"
    #include "common/debug.h"
    #include "libEGL/Display.h"
    
    namespace gl
    {
    struct Current
    {
        Context *context;
        egl::Display *display;
    };
    
    void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
    
    Context *getContext();
    egl::Display *getDisplay();
    
    IDirect3DDevice9 *getDevice();
    }
    
    void error(GLenum errorCode);
    
    template<class T>
    const T &error(GLenum errorCode, const T &returnValue)
    {
        error(errorCode);
    
        return returnValue;
    }
    
    #endif   // LIBGLESV2_MAIN_H_