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kc3-lang/angle/src/libANGLE/angletypes.cpp

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  • Author : Jamie Madill
    Date : 2015-07-06 08:28:49
    Hash : d3dfda2b
    Message : Refactor how we store vertex formats. Instead of storing a vertex format as a struct with the full info, instead use an enum, and look up the info when we need it. This saves a lot of constructor initialization time, operator comparison time, and storage. It also will allow us to look up D3D format info more quickly. BUG=angleproject:959 Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb Reviewed-on: https://chromium-review.googlesource.com/277289 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/angletypes.cpp
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
    
    #include "libANGLE/angletypes.h"
    #include "libANGLE/Program.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/State.h"
    #include "libANGLE/VertexArray.h"
    
    namespace gl
    {
    
    bool operator==(const Rectangle &a, const Rectangle &b)
    {
        return a.x == b.x &&
               a.y == b.y &&
               a.width == b.width &&
               a.height == b.height;
    }
    
    bool operator!=(const Rectangle &a, const Rectangle &b)
    {
        return !(a == b);
    }
    
    SamplerState::SamplerState()
        : minFilter(GL_NEAREST_MIPMAP_LINEAR),
          magFilter(GL_LINEAR),
          wrapS(GL_REPEAT),
          wrapT(GL_REPEAT),
          wrapR(GL_REPEAT),
          maxAnisotropy(1.0f),
          baseLevel(0),
          maxLevel(1000),
          minLod(-1000.0f),
          maxLod(1000.0f),
          compareMode(GL_NONE),
          compareFunc(GL_LEQUAL),
          swizzleRed(GL_RED),
          swizzleGreen(GL_GREEN),
          swizzleBlue(GL_BLUE),
          swizzleAlpha(GL_ALPHA)
    {}
    
    bool SamplerState::swizzleRequired() const
    {
        return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
               swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
    }
    
    bool SamplerState::operator==(const SamplerState &other) const
    {
        return minFilter == other.minFilter &&
               magFilter == other.magFilter &&
               wrapS == other.wrapS &&
               wrapT == other.wrapT &&
               wrapR == other.wrapR &&
               maxAnisotropy == other.maxAnisotropy &&
               baseLevel == other.baseLevel &&
               maxLevel == other.maxLevel &&
               minLod == other.minLod &&
               maxLod == other.maxLod &&
               compareMode == other.compareMode &&
               compareFunc == other.compareFunc &&
               swizzleRed == other.swizzleRed &&
               swizzleGreen == other.swizzleGreen &&
               swizzleBlue == other.swizzleBlue &&
               swizzleAlpha == other.swizzleAlpha;
    }
    
    bool SamplerState::operator!=(const SamplerState &other) const
    {
        return !(*this == other);
    }
    
    static void MinMax(int a, int b, int *minimum, int *maximum)
    {
        if (a < b)
        {
            *minimum = a;
            *maximum = b;
        }
        else
        {
            *minimum = b;
            *maximum = a;
        }
    }
    
    bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
    {
        int minSourceX, maxSourceX, minSourceY, maxSourceY;
        MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
        MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
    
        int minClipX, maxClipX, minClipY, maxClipY;
        MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
        MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
    
        if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
        {
            if (intersection)
            {
                intersection->x = minSourceX;
                intersection->y = maxSourceY;
                intersection->width = maxSourceX - minSourceX;
                intersection->height = maxSourceY - minSourceY;
            }
    
            return false;
        }
        else
        {
            if (intersection)
            {
                intersection->x = std::max(minSourceX, minClipX);
                intersection->y = std::max(minSourceY, minClipY);
                intersection->width  = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
                intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
            }
    
            return true;
        }
    }
    
    bool Box::operator==(const Box &other) const
    {
        return (x == other.x && y == other.y && z == other.z &&
                width == other.width && height == other.height && depth == other.depth);
    }
    
    bool Box::operator!=(const Box &other) const
    {
        return !(*this == other);
    }
    
    }