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kc3-lang/angle/src/libANGLE/Context_gles_3_2_autogen.h

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  • Author : Shahbaz Youssefi
    Date : 2023-07-06 13:34:28
    Hash : eb205e68
    Message : Make the glPatchParameteri entry point lockless This entry points only sets context-local state and thus doesn't require locking. Bug: angleproject:8224 Change-Id: I17975a97aa7f68c3ddf2ef78069b8f519fdc4c1a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4670405 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>

  • src/libANGLE/Context_gles_3_2_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // Context_gles_3_2_autogen.h: Creates a macro for interfaces in Context.
    
    #ifndef ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_
    #define ANGLE_CONTEXT_GLES_3_2_AUTOGEN_H_
    
    #define ANGLE_GLES_3_2_CONTEXT_API                                                                 \
        void blendBarrier();                                                                           \
        void copyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX,            \
                              GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget,                \
                              GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth,    \
                              GLsizei srcHeight, GLsizei srcDepth);                                    \
        void debugMessageCallback(GLDEBUGPROC callback, const void *userParam);                        \
        void debugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count,           \
                                 const GLuint *ids, GLboolean enabled);                                \
        void debugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity,                \
                                GLsizei length, const GLchar *buf);                                    \
        void drawElementsBaseVertex(PrimitiveMode modePacked, GLsizei count,                           \
                                    DrawElementsType typePacked, const void *indices,                  \
                                    GLint basevertex);                                                 \
        void drawElementsInstancedBaseVertex(PrimitiveMode modePacked, GLsizei count,                  \
                                             DrawElementsType typePacked, const void *indices,         \
                                             GLsizei instancecount, GLint basevertex);                 \
        void drawRangeElementsBaseVertex(PrimitiveMode modePacked, GLuint start, GLuint end,           \
                                         GLsizei count, DrawElementsType typePacked,                   \
                                         const void *indices, GLint basevertex);                       \
        void framebufferTexture(GLenum target, GLenum attachment, TextureID texturePacked,             \
                                GLint level);                                                          \
        GLuint getDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types,       \
                                  GLuint *ids, GLenum *severities, GLsizei *lengths,                   \
                                  GLchar *messageLog);                                                 \
        GLenum getGraphicsResetStatus();                                                               \
        void getObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length,          \
                            GLchar *label);                                                            \
        void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);      \
        void getPointerv(GLenum pname, void **params);                                                 \
        void getSamplerParameterIiv(SamplerID samplerPacked, GLenum pname, GLint *params);             \
        void getSamplerParameterIuiv(SamplerID samplerPacked, GLenum pname, GLuint *params);           \
        void getTexParameterIiv(TextureType targetPacked, GLenum pname, GLint *params);                \
        void getTexParameterIuiv(TextureType targetPacked, GLenum pname, GLuint *params);              \
        void getnUniformfv(ShaderProgramID programPacked, UniformLocation locationPacked,              \
                           GLsizei bufSize, GLfloat *params);                                          \
        void getnUniformiv(ShaderProgramID programPacked, UniformLocation locationPacked,              \
                           GLsizei bufSize, GLint *params);                                            \
        void getnUniformuiv(ShaderProgramID programPacked, UniformLocation locationPacked,             \
                            GLsizei bufSize, GLuint *params);                                          \
        void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);         \
        void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);                     \
        void popDebugGroup();                                                                          \
        void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);          \
        void readnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,  \
                         GLsizei bufSize, void *data);                                                 \
        void samplerParameterIiv(SamplerID samplerPacked, GLenum pname, const GLint *param);           \
        void samplerParameterIuiv(SamplerID samplerPacked, GLenum pname, const GLuint *param);         \
        void texBuffer(TextureType targetPacked, GLenum internalformat, BufferID bufferPacked);        \
        void texBufferRange(TextureType targetPacked, GLenum internalformat, BufferID bufferPacked,    \
                            GLintptr offset, GLsizeiptr size);                                         \
        void texParameterIiv(TextureType targetPacked, GLenum pname, const GLint *params);             \
        void texParameterIuiv(TextureType targetPacked, GLenum pname, const GLuint *params);           \
        void texStorage3DMultisample(TextureType targetPacked, GLsizei samples, GLenum internalformat, \
                                     GLsizei width, GLsizei height, GLsizei depth,                     \
                                     GLboolean fixedsamplelocations);
    
    #endif  // ANGLE_CONTEXT_API_3_2_AUTOGEN_H_