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  • Hash : d3dfda2b
    Author : Jamie Madill
    Date : 2015-07-06T08:28:49

    Refactor how we store vertex formats.
    
    Instead of storing a vertex format as a struct with the full info,
    instead use an enum, and look up the info when we need it. This
    saves a lot of constructor initialization time, operator comparison
    time, and storage. It also will allow us to look up D3D format info
    more quickly.
    
    BUG=angleproject:959
    
    Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
    Reviewed-on: https://chromium-review.googlesource.com/277289
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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