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kc3-lang/angle/src/libGLESv2/resource.h

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  • Author : Jamie Madill
    Date : 2019-10-31 10:42:00
    Hash : 3ff097ff
    Message : Win: Add ANGLE_WAIT_FOR_DEBUGGER option. Setting this environment variable will make ANGLE pop up a dialog. The dev can then attach a debugger to this dialog. Only implemented on Windows currently. This option is only available when ASSERTs are enabled in libGLESv2. The code is based on SwiftShader's implementation of WaitForDebugger: https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp Bug: angleproject:4072 Change-Id: I160cb91a423a6d4517f067f2a6f3a2d953b26505 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1892173 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/resource.h
  • //{{NO_DEPENDENCIES}}
    // Microsoft Visual C++ generated include file.
    // Used by libGLESv2.rc
    
    #define IDD_DIALOG1 101
    #define IDC_STATIC -1
    
    // Next default values for new objects
    //
    #ifdef APSTUDIO_INVOKED
    #    ifndef APSTUDIO_READONLY_SYMBOLS
    #        define _APS_NEXT_RESOURCE_VALUE 101
    #        define _APS_NEXT_COMMAND_VALUE 40001
    #        define _APS_NEXT_CONTROL_VALUE 1001
    #        define _APS_NEXT_SYMED_VALUE 101
    #    endif
    #endif