Hash :
8cf813c7
Author :
Date :
2015-05-04T12:55:18
Query attachment render targets from Impl class. *re-land with fix for D3D9* This allows us to eradicate the GetAttachmentRenderTarget methods. This improves potential performance, at the cost of exposing a Renderer-specific function at the API object level. BUG=angleproject:963 Change-Id: Iee9f985ddaed668df0c622228004b348eb4d2ea8 Reviewed-on: https://chromium-review.googlesource.com/269006 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "libANGLE/Surface.h"
#include "libANGLE/Config.h"
#include "libANGLE/Texture.h"
#include <EGL/eglext.h>
namespace egl
{
Surface::Surface(rx::SurfaceImpl *impl, EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes)
: FramebufferAttachmentObject(0), // id unused
mImplementation(impl),
mType(surfaceType),
mConfig(config),
mPostSubBufferRequested(false),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(EGL_NO_TEXTURE),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(EGL_BUFFER_PRESERVED),
mTexture(NULL)
{
addRef();
mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = attributes.get(EGL_WIDTH, 0);
mFixedHeight = attributes.get(EGL_HEIGHT, 0);
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
mTextureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
}
}
Surface::~Surface()
{
if (mTexture)
{
if (mImplementation)
{
mImplementation->releaseTexImage(EGL_BACK_BUFFER);
}
mTexture->releaseTexImage();
mTexture = NULL;
}
SafeDelete(mImplementation);
}
EGLint Surface::getType() const
{
return mType;
}
Error Surface::swap()
{
return mImplementation->swap();
}
Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
return mImplementation->postSubBuffer(x, y, width, height);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
{
return mImplementation->querySurfacePointerANGLE(attribute, value);
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
}
void Surface::setSwapInterval(EGLint interval)
{
mImplementation->setSwapInterval(interval);
}
const Config *Surface::getConfig() const
{
return mConfig;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mSwapBehavior;
}
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
EGLint Surface::isFixedSize() const
{
return mFixedSize;
}
EGLint Surface::getWidth() const
{
return mFixedSize ? mFixedWidth : mImplementation->getWidth();
}
EGLint Surface::getHeight() const
{
return mFixedSize ? mFixedHeight : mImplementation->getHeight();
}
Error Surface::bindTexImage(gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture);
texture->bindTexImage(this);
mTexture = texture;
return mImplementation->bindTexImage(buffer);
}
Error Surface::releaseTexImage(EGLint buffer)
{
ASSERT(mTexture);
gl::Texture *boundTexture = mTexture;
mTexture = NULL;
boundTexture->releaseTexImage();
return mImplementation->releaseTexImage(buffer);
}
GLenum Surface::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
{
const egl::Config *config = getConfig();
return (target.binding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
}
GLsizei Surface::getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const
{
return getConfig()->samples;
}
}