Hash :
b1eee7af
Author :
Date :
2015-04-14T13:57:07
D3D11: Only use share handles with HW driver. WARP does not support surface sharing like native D3D11. This, combined with a Chromium-side change, should fix WARP rendering in Chrome. BUG=angleproject:973 BUG=429792 Change-Id: I41e778625e8697e45657843f2f337bcffe7ddbe2 Reviewed-on: https://chromium-review.googlesource.com/265611 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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#include "ANGLETest.h"
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_TYPED_TEST_CASE(PbufferTest, ES2_D3D9, ES2_D3D11, ES2_OPENGL, ES2_D3D11_WARP, ES2_D3D11_REFERENCE);
template<typename T>
class PbufferTest : public ANGLETest
{
protected:
PbufferTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
{
setWindowWidth(512);
setWindowHeight(512);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
virtual void SetUp()
{
ANGLETest::SetUp();
const std::string vsSource = SHADER_SOURCE
(
precision highp float;
attribute vec4 position;
varying vec2 texcoord;
void main()
{
gl_Position = position;
texcoord = (position.xy * 0.5) + 0.5;
texcoord.y = 1.0 - texcoord.y;
}
);
const std::string textureFSSource = SHADER_SOURCE
(
precision highp float;
uniform sampler2D tex;
varying vec2 texcoord;
void main()
{
gl_FragColor = texture2D(tex, texcoord);
}
);
mTextureProgram = CompileProgram(vsSource, textureFSSource);
if (mTextureProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
EGLWindow *window = getEGLWindow();
EGLint surfaceType = 0;
eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_SURFACE_TYPE, &surfaceType);
mSupportsPbuffers = (surfaceType & EGL_PBUFFER_BIT) != 0;
EGLint bindToTextureRGBA = 0;
eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
mSupportsBindTexImage = (bindToTextureRGBA == EGL_TRUE);
const EGLint pBufferAttributes[] =
{
EGL_WIDTH, mPbufferSize,
EGL_HEIGHT, mPbufferSize,
EGL_TEXTURE_FORMAT, mSupportsBindTexImage ? EGL_TEXTURE_RGBA : EGL_NO_TEXTURE,
EGL_TEXTURE_TARGET, mSupportsBindTexImage ? EGL_TEXTURE_2D : EGL_NO_TEXTURE,
EGL_NONE, EGL_NONE,
};
mPbuffer = eglCreatePbufferSurface(window->getDisplay(), window->getConfig(), pBufferAttributes);
if (mSupportsPbuffers)
{
ASSERT_NE(mPbuffer, EGL_NO_SURFACE);
ASSERT_EGL_SUCCESS();
}
else
{
ASSERT_EQ(mPbuffer, EGL_NO_SURFACE);
ASSERT_EGL_ERROR(EGL_BAD_MATCH);
}
ASSERT_GL_NO_ERROR();
}
virtual void TearDown()
{
glDeleteProgram(mTextureProgram);
EGLWindow *window = getEGLWindow();
eglDestroySurface(window->getDisplay(), mPbuffer);
ANGLETest::TearDown();
}
GLuint mTextureProgram;
GLint mTextureUniformLocation;
const size_t mPbufferSize = 32;
EGLSurface mPbuffer;
bool mSupportsPbuffers;
bool mSupportsBindTexImage;
};
// Test clearing a Pbuffer and checking the color is correct
TYPED_TEST(PbufferTest, Clearing)
{
if (!mSupportsPbuffers)
{
std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
return;
}
EGLWindow *window = getEGLWindow();
// Clear the window surface to blue and verify
eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
ASSERT_EGL_SUCCESS();
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 0, 0, 255, 255);
// Apply the Pbuffer and clear it to purple and verify
eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext());
ASSERT_EGL_SUCCESS();
glViewport(0, 0, mPbufferSize, mPbufferSize);
glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(mPbufferSize / 2, mPbufferSize / 2, 255, 0, 255, 255);
// Rebind the window serfance and verify that it is still blue
eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
ASSERT_EGL_SUCCESS();
EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 0, 0, 255, 255);
}
// Bind the Pbuffer to a texture and verify it renders correctly
TYPED_TEST(PbufferTest, BindTexImage)
{
if (!mSupportsPbuffers)
{
std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
return;
}
if (!mSupportsBindTexImage)
{
std::cout << "Test skipped because Pbuffer does not support binding to RGBA textures." << std::endl;
return;
}
EGLWindow *window = getEGLWindow();
// Apply the Pbuffer and clear it to purple
eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext());
ASSERT_EGL_SUCCESS();
glViewport(0, 0, mPbufferSize, mPbufferSize);
glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_EQ(mPbufferSize / 2, mPbufferSize / 2, 255, 0, 255, 255);
// Apply the window surface
eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
// Create a texture and bind the Pbuffer to it
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
EXPECT_GL_NO_ERROR();
eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
glViewport(0, 0, window->getWidth(), window->getHeight());
ASSERT_EGL_SUCCESS();
// Draw a quad and verify that it is purple
glUseProgram(mTextureProgram);
glUniform1i(mTextureUniformLocation, 0);
drawQuad(mTextureProgram, "position", 0.5f);
EXPECT_GL_NO_ERROR();
// Unbind the texture
eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
ASSERT_EGL_SUCCESS();
// Verify that purple was drawn
EXPECT_PIXEL_EQ(window->getWidth() / 2, window->getHeight() / 2, 255, 0, 255, 255);
glDeleteTextures(1, &texture);
}
// Verify that when eglBind/ReleaseTexImage are called, the texture images are freed and their
// size information is correctly updated.
TYPED_TEST(PbufferTest, TextureSizeReset)
{
if (!mSupportsPbuffers)
{
std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
return;
}
if (!mSupportsBindTexImage)
{
std::cout << "Test skipped because Pbuffer does not support binding to RGBA textures." << std::endl;
return;
}
GLuint texture = 0;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
EXPECT_GL_NO_ERROR();
glUseProgram(mTextureProgram);
glUniform1i(mTextureUniformLocation, 0);
// Fill the texture with white pixels
std::vector<GLubyte> whitePixels(mPbufferSize * mPbufferSize * 4, 255);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mPbufferSize, mPbufferSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &whitePixels[0]);
EXPECT_GL_NO_ERROR();
// Draw the white texture and verify that the pixels are correct
drawQuad(mTextureProgram, "position", 0.5f);
EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
// Bind the EGL surface and draw with it, results are undefined since nothing has
// been written to it
EGLWindow *window = getEGLWindow();
eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
drawQuad(mTextureProgram, "position", 0.5f);
EXPECT_GL_NO_ERROR();
// Clear the back buffer to a unique color (green)
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
// Unbind the EGL surface and try to draw with the texture again, the texture's size should
// now be zero and incomplete so the back buffer should be black
eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
drawQuad(mTextureProgram, "position", 0.5f);
EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255);
}