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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
#include "compiler/translator/OutputGLSLBase.h"
class TOutputGLSL : public TOutputGLSLBase
{
public:
TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
TSymbolTable& symbolTable,
int shaderVersion,
ShShaderOutput output);
protected:
bool writeVariablePrecision(TPrecision) override;
void visitSymbol(TIntermSymbol *node) override;
TString translateTextureFunction(TString &name) override;
};
#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_