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kc3-lang/angle/src/compiler/translator/SymbolTable.cpp

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  • Author : Olli Etuaho
    Date : 2015-07-23 17:37:39
    Hash : c4a96d67
    Message : Names of built-in functions cannot be redeclared as functions With ESSL 3.00, names of built-in functions cannot be redeclared as functions, and therefore an error needs to be generated if a built-in function is overloaded. This is fixed by inserting unmangled built-ins into a special set in the symbol table and checking if function declarations match any of the built-ins in the set. The regular symbol table structures can't be used for storing the unmangled names because that interferes with name hashing in OutputGLSL. Credit goes to Arun Patole, apatole@nvidia.com for initially investigating this issue and developing the first version of the patch. BUG=angleproject:1066 TEST=angle_unittests, dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function* (2 tests started passing with this change) Change-Id: I28c8325f5a3a8f4a97226b0dfdbb9762724fa609 Reviewed-on: https://chromium-review.googlesource.com/328994 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/compiler/translator/SymbolTable.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    //
    // Symbol table for parsing.  Most functionaliy and main ideas
    // are documented in the header file.
    //
    
    #if defined(_MSC_VER)
    #pragma warning(disable: 4718)
    #endif
    
    #include "compiler/translator/SymbolTable.h"
    #include "compiler/translator/Cache.h"
    
    #include <stdio.h>
    #include <algorithm>
    
    int TSymbolTable::uniqueIdCounter = 0;
    
    //
    // Functions have buried pointers to delete.
    //
    TFunction::~TFunction()
    {
        for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
            delete (*i).type;
    }
    
    const TString *TFunction::buildMangledName() const
    {
        std::string newName = mangleName(getName()).c_str();
    
        for (const auto &p : parameters)
        {
            newName += p.type->getMangledName().c_str();
        }
    
        return NewPoolTString(newName.c_str());
    }
    
    //
    // Symbol table levels are a map of pointers to symbols that have to be deleted.
    //
    TSymbolTableLevel::~TSymbolTableLevel()
    {
        for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
            delete (*it).second;
    }
    
    bool TSymbolTableLevel::insert(TSymbol *symbol)
    {
        symbol->setUniqueId(TSymbolTable::nextUniqueId());
    
        // returning true means symbol was added to the table
        tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
    
        return result.second;
    }
    
    bool TSymbolTableLevel::insertUnmangled(TFunction *function)
    {
        function->setUniqueId(TSymbolTable::nextUniqueId());
    
        // returning true means symbol was added to the table
        tInsertResult result = level.insert(tLevelPair(function->getName(), function));
    
        return result.second;
    }
    
    TSymbol *TSymbolTableLevel::find(const TString &name) const
    {
        tLevel::const_iterator it = level.find(name);
        if (it == level.end())
            return 0;
        else
            return (*it).second;
    }
    
    TSymbol *TSymbolTable::find(const TString &name, int shaderVersion,
                                bool *builtIn, bool *sameScope) const
    {
        int level = currentLevel();
        TSymbol *symbol;
    
        do
        {
            if (level == ESSL3_BUILTINS && shaderVersion != 300)
                level--;
            if (level == ESSL1_BUILTINS && shaderVersion != 100)
                level--;
    
            symbol = table[level]->find(name);
        }
        while (symbol == 0 && --level >= 0);
    
        if (builtIn)
            *builtIn = (level <= LAST_BUILTIN_LEVEL);
        if (sameScope)
            *sameScope = (level == currentLevel());
    
        return symbol;
    }
    
    TSymbol *TSymbolTable::findBuiltIn(
        const TString &name, int shaderVersion) const
    {
        for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
        {
            if (level == ESSL3_BUILTINS && shaderVersion != 300)
                level--;
            if (level == ESSL1_BUILTINS && shaderVersion != 100)
                level--;
    
            TSymbol *symbol = table[level]->find(name);
    
            if (symbol)
                return symbol;
        }
    
        return 0;
    }
    
    TSymbolTable::~TSymbolTable()
    {
        while (table.size() > 0)
            pop();
    }
    
    bool IsGenType(const TType *type)
    {
        if (type)
        {
            TBasicType basicType = type->getBasicType();
            return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType || basicType == EbtGenBType;
        }
    
        return false;
    }
    
    bool IsVecType(const TType *type)
    {
        if (type)
        {
            TBasicType basicType = type->getBasicType();
            return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec || basicType == EbtBVec;
        }
    
        return false;
    }
    
    const TType *SpecificType(const TType *type, int size)
    {
        ASSERT(size >= 1 && size <= 4);
    
        if (!type)
        {
            return nullptr;
        }
    
        ASSERT(!IsVecType(type));
    
        switch(type->getBasicType())
        {
          case EbtGenType:  return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
          case EbtGenIType: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
          case EbtGenUType: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
          case EbtGenBType: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
          default: return type;
        }
    }
    
    const TType *VectorType(const TType *type, int size)
    {
        ASSERT(size >= 2 && size <= 4);
    
        if (!type)
        {
            return nullptr;
        }
    
        ASSERT(!IsGenType(type));
    
        switch(type->getBasicType())
        {
          case EbtVec:  return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
          case EbtIVec: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
          case EbtUVec: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
          case EbtBVec: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
          default: return type;
        }
    }
    
    void TSymbolTable::insertBuiltIn(ESymbolLevel level, TOperator op, const char *ext, const TType *rvalue, const char *name,
                                     const TType *ptype1, const TType *ptype2, const TType *ptype3, const TType *ptype4, const TType *ptype5)
    {
        if (ptype1->getBasicType() == EbtGSampler2D)
        {
            insertUnmangledBuiltIn(name);
            bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
        }
        else if (ptype1->getBasicType() == EbtGSampler3D)
        {
            insertUnmangledBuiltIn(name);
            bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
        }
        else if (ptype1->getBasicType() == EbtGSamplerCube)
        {
            insertUnmangledBuiltIn(name);
            bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
        }
        else if (ptype1->getBasicType() == EbtGSampler2DArray)
        {
            insertUnmangledBuiltIn(name);
            bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
            insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
        }
        else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3))
        {
            ASSERT(!ptype4 && !ptype5);
            insertUnmangledBuiltIn(name);
            insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1), SpecificType(ptype2, 1), SpecificType(ptype3, 1));
            insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2), SpecificType(ptype2, 2), SpecificType(ptype3, 2));
            insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3), SpecificType(ptype2, 3), SpecificType(ptype3, 3));
            insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4), SpecificType(ptype2, 4), SpecificType(ptype3, 4));
        }
        else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3))
        {
            ASSERT(!ptype4 && !ptype5);
            insertUnmangledBuiltIn(name);
            insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2), VectorType(ptype2, 2), VectorType(ptype3, 2));
            insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3), VectorType(ptype2, 3), VectorType(ptype3, 3));
            insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4), VectorType(ptype2, 4), VectorType(ptype3, 4));
        }
        else
        {
            TFunction *function = new TFunction(NewPoolTString(name), rvalue, op, ext);
    
            function->addParameter(TConstParameter(ptype1));
    
            if (ptype2)
            {
                function->addParameter(TConstParameter(ptype2));
            }
    
            if (ptype3)
            {
                function->addParameter(TConstParameter(ptype3));
            }
    
            if (ptype4)
            {
                function->addParameter(TConstParameter(ptype4));
            }
    
            if (ptype5)
            {
                function->addParameter(TConstParameter(ptype5));
            }
    
            ASSERT(hasUnmangledBuiltIn(name));
            insert(level, function);
        }
    }
    
    TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
    {
        if (!SupportsPrecision(type))
            return EbpUndefined;
    
        // unsigned integers use the same precision as signed
        TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
    
        int level = static_cast<int>(precisionStack.size()) - 1;
        assert(level >= 0); // Just to be safe. Should not happen.
        // If we dont find anything we return this. Some types don't have predefined default precision.
        TPrecision prec = EbpUndefined;
        while (level >= 0)
        {
            PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
            if (it != precisionStack[level]->end())
            {
                prec = (*it).second;
                break;
            }
            level--;
        }
        return prec;
    }