Edit

kc3-lang/angle/src/compiler/translator/UtilsHLSL.cpp

Branch :

  • Show log

    Commit

  • Author : Ian Ewell
    Date : 2016-04-18 17:25:54
    Hash : bda75597
    Message : Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-on: https://chromium-review.googlesource.com/341254 Reviewed-by: Ian Ewell <ewell@google.com>

  • src/compiler/translator/UtilsHLSL.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // UtilsHLSL.cpp:
    //   Utility methods for GLSL to HLSL translation.
    //
    
    #include "compiler/translator/UtilsHLSL.h"
    #include "compiler/translator/IntermNode.h"
    #include "compiler/translator/StructureHLSL.h"
    #include "compiler/translator/SymbolTable.h"
    
    namespace sh
    {
    
    TString SamplerString(const TBasicType type)
    {
        if (IsShadowSampler(type))
        {
            return "SamplerComparisonState";
        }
        else
        {
            return "SamplerState";
        }
    }
    
    TString SamplerString(HLSLTextureSamplerGroup type)
    {
        if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
        {
            return "SamplerComparisonState";
        }
        else
        {
            return "SamplerState";
        }
    }
    
    HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
    {
        switch (type)
        {
            case EbtSampler2D:
                return HLSL_TEXTURE_2D;
            case EbtSamplerCube:
                return HLSL_TEXTURE_CUBE;
            case EbtSamplerExternalOES:
                return HLSL_TEXTURE_2D;
            case EbtSampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY;
            case EbtSampler3D:
                return HLSL_TEXTURE_3D;
            case EbtISampler2D:
                return HLSL_TEXTURE_2D_INT4;
            case EbtISampler3D:
                return HLSL_TEXTURE_3D_INT4;
            case EbtISamplerCube:
                return HLSL_TEXTURE_2D_ARRAY_INT4;
            case EbtISampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY_INT4;
            case EbtUSampler2D:
                return HLSL_TEXTURE_2D_UINT4;
            case EbtUSampler3D:
                return HLSL_TEXTURE_3D_UINT4;
            case EbtUSamplerCube:
                return HLSL_TEXTURE_2D_ARRAY_UINT4;
            case EbtUSampler2DArray:
                return HLSL_TEXTURE_2D_ARRAY_UINT4;
            case EbtSampler2DShadow:
                return HLSL_TEXTURE_2D_COMPARISON;
            case EbtSamplerCubeShadow:
                return HLSL_TEXTURE_CUBE_COMPARISON;
            case EbtSampler2DArrayShadow:
                return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
            default:
                UNREACHABLE();
        }
        return HLSL_TEXTURE_UNKNOWN;
    }
    
    TString TextureString(const HLSLTextureSamplerGroup type)
    {
        switch (type)
        {
            case HLSL_TEXTURE_2D:
                return "Texture2D";
            case HLSL_TEXTURE_CUBE:
                return "TextureCube";
            case HLSL_TEXTURE_2D_ARRAY:
                return "Texture2DArray";
            case HLSL_TEXTURE_3D:
                return "Texture3D";
            case HLSL_TEXTURE_2D_INT4:
                return "Texture2D<int4>";
            case HLSL_TEXTURE_3D_INT4:
                return "Texture3D<int4>";
            case HLSL_TEXTURE_2D_ARRAY_INT4:
                return "Texture2DArray<int4>";
            case HLSL_TEXTURE_2D_UINT4:
                return "Texture2D<uint4>";
            case HLSL_TEXTURE_3D_UINT4:
                return "Texture3D<uint4>";
            case HLSL_TEXTURE_2D_ARRAY_UINT4:
                return "Texture2DArray<uint4>";
            case HLSL_TEXTURE_2D_COMPARISON:
                return "Texture2D";
            case HLSL_TEXTURE_CUBE_COMPARISON:
                return "TextureCube";
            case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
                return "Texture2DArray";
            default:
                UNREACHABLE();
        }
    
        return "<unknown texture type>";
    }
    
    TString TextureString(const TBasicType type)
    {
        return TextureString(TextureGroup(type));
    }
    
    TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
    {
        switch (type)
        {
            case HLSL_TEXTURE_2D:
                return "2D";
            case HLSL_TEXTURE_CUBE:
                return "Cube";
            case HLSL_TEXTURE_2D_ARRAY:
                return "2DArray";
            case HLSL_TEXTURE_3D:
                return "3D";
            case HLSL_TEXTURE_2D_INT4:
                return "2D_int4_";
            case HLSL_TEXTURE_3D_INT4:
                return "3D_int4_";
            case HLSL_TEXTURE_2D_ARRAY_INT4:
                return "2DArray_int4_";
            case HLSL_TEXTURE_2D_UINT4:
                return "2D_uint4_";
            case HLSL_TEXTURE_3D_UINT4:
                return "3D_uint4_";
            case HLSL_TEXTURE_2D_ARRAY_UINT4:
                return "2DArray_uint4_";
            case HLSL_TEXTURE_2D_COMPARISON:
                return "2D_comparison";
            case HLSL_TEXTURE_CUBE_COMPARISON:
                return "Cube_comparison";
            case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
                return "2DArray_comparison";
            default:
                UNREACHABLE();
        }
    
        return "<unknown texture type>";
    }
    
    TString TextureGroupSuffix(const TBasicType type)
    {
        return TextureGroupSuffix(TextureGroup(type));
    }
    
    TString TextureTypeSuffix(const TBasicType type)
    {
        switch (type)
        {
            case EbtISamplerCube:
                return "Cube_int4_";
            case EbtUSamplerCube:
                return "Cube_uint4_";
            default:
                // All other types are identified by their group suffix
                return TextureGroupSuffix(type);
        }
    }
    
    TString DecorateUniform(const TName &name, const TType &type)
    {
        return DecorateIfNeeded(name);
    }
    
    TString DecorateField(const TString &string, const TStructure &structure)
    {
        if (structure.name().compare(0, 3, "gl_") != 0)
        {
            return Decorate(string);
        }
    
        return string;
    }
    
    TString DecoratePrivate(const TString &privateText)
    {
        return "dx_" + privateText;
    }
    
    TString Decorate(const TString &string)
    {
        if (string.compare(0, 3, "gl_") != 0)
        {
            return "_" + string;
        }
    
        return string;
    }
    
    TString DecorateIfNeeded(const TName &name)
    {
        if (name.isInternal())
        {
            return name.getString();
        }
        else
        {
            return Decorate(name.getString());
        }
    }
    
    TString DecorateFunctionIfNeeded(const TName &name)
    {
        if (name.isInternal())
        {
            return TFunction::unmangleName(name.getString());
        }
        else
        {
            return Decorate(TFunction::unmangleName(name.getString()));
        }
    }
    
    TString TypeString(const TType &type)
    {
        const TStructure* structure = type.getStruct();
        if (structure)
        {
            const TString& typeName = structure->name();
            if (typeName != "")
            {
                return StructNameString(*structure);
            }
            else   // Nameless structure, define in place
            {
                return StructureHLSL::defineNameless(*structure);
            }
        }
        else if (type.isMatrix())
        {
            int cols = type.getCols();
            int rows = type.getRows();
            return "float" + str(cols) + "x" + str(rows);
        }
        else
        {
            switch (type.getBasicType())
            {
              case EbtFloat:
                switch (type.getNominalSize())
                {
                  case 1: return "float";
                  case 2: return "float2";
                  case 3: return "float3";
                  case 4: return "float4";
                }
              case EbtInt:
                switch (type.getNominalSize())
                {
                  case 1: return "int";
                  case 2: return "int2";
                  case 3: return "int3";
                  case 4: return "int4";
                }
              case EbtUInt:
                switch (type.getNominalSize())
                {
                  case 1: return "uint";
                  case 2: return "uint2";
                  case 3: return "uint3";
                  case 4: return "uint4";
                }
              case EbtBool:
                switch (type.getNominalSize())
                {
                  case 1: return "bool";
                  case 2: return "bool2";
                  case 3: return "bool3";
                  case 4: return "bool4";
                }
              case EbtVoid:
                return "void";
              case EbtSampler2D:
              case EbtISampler2D:
              case EbtUSampler2D:
              case EbtSampler2DArray:
              case EbtISampler2DArray:
              case EbtUSampler2DArray:
                return "sampler2D";
              case EbtSamplerCube:
              case EbtISamplerCube:
              case EbtUSamplerCube:
                return "samplerCUBE";
              case EbtSamplerExternalOES:
                return "sampler2D";
              default:
                break;
            }
        }
    
        UNREACHABLE();
        return "<unknown type>";
    }
    
    TString StructNameString(const TStructure &structure)
    {
        if (structure.name().empty())
        {
            return "";
        }
    
        // For structures at global scope we use a consistent
        // translation so that we can link between shader stages.
        if (structure.atGlobalScope())
        {
            return Decorate(structure.name());
        }
    
        return "ss" + str(structure.uniqueId()) + "_" + structure.name();
    }
    
    TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
                                      bool useStd140Packing)
    {
        if (structure.name() == "")
        {
            return "";
        }
    
        TString prefix = "";
    
        // Structs packed with row-major matrices in HLSL are prefixed with "rm"
        // GLSL column-major maps to HLSL row-major, and the converse is true
    
        if (useStd140Packing)
        {
            prefix += "std_";
        }
    
        if (useHLSLRowMajorPacking)
        {
            prefix += "rm_";
        }
    
        return prefix + StructNameString(structure);
    }
    
    TString InterpolationString(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqVaryingIn:           return "";
          case EvqFragmentIn:          return "";
          case EvqSmoothIn:            return "linear";
          case EvqFlatIn:              return "nointerpolation";
          case EvqCentroidIn:          return "centroid";
          case EvqVaryingOut:          return "";
          case EvqVertexOut:           return "";
          case EvqSmoothOut:           return "linear";
          case EvqFlatOut:             return "nointerpolation";
          case EvqCentroidOut:         return "centroid";
          default: UNREACHABLE();
        }
    
        return "";
    }
    
    TString QualifierString(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqIn:            return "in";
          case EvqOut:           return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
          case EvqInOut:         return "inout";
          case EvqConstReadOnly: return "const";
          default: UNREACHABLE();
        }
    
        return "";
    }
    
    TString DisambiguateFunctionName(const TIntermSequence *parameters)
    {
        TString disambiguatingString;
        for (auto parameter : *parameters)
        {
            const TType &paramType = parameter->getAsTyped()->getType();
            // Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter
            // types that HLSL thinks are identical. float2x3 and float3x2 are different types, for
            // example. Other parameter types are not added to function names to avoid making function
            // names longer.
            if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
            {
                disambiguatingString += "_" + TypeString(paramType);
            }
        }
        return disambiguatingString;
    }
    
    }  // namespace sh